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1951 lines (1839 loc) · 33.4 KB
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##########################
# RCBOT Weapons .ini file
##########################
# you can edit the bots
# weapon details
#
# weapons details are shown below
# -------------------------------
# underwater // if weapon can be used underwater
#
# primaryfire // if weapon can be used with primary
# // attack
#
# secondaryfire // if weapon can be used with secondary
# // attack
#
# primary_min_range // the minimum range the weapon
# // can be fired using primary attack
# primary_max_range // the maximum range the weapon
# // can be fired using primary attack
# secondary_min_range // the minimum range the weapon
# // can be fired using secondary attack
# secondary_max_range // the maximum range the weapon
# // can be fired using secondary attack
# priority // make it high for good weapons and low
# // for worse weapons...
# // (e.g. melee weapons should have low priority
# // but if you want them to be used more often,
# // you can make them higher priority...
# maxclip // maximum ammo carried per clip
# is_melee // if the weapon is a melee weapon, e.g. a knife
# // then set this to 1
# // if it is NOT a melee weapon and there is
# // no limit to it's ammo then set this to 0
# // to override it.
#
# NOTE: if you do not write a value it will be interpreted as 0.
#
##################################################################
# tell the bot we are editing weapons
# for this mod:
# natural-selection (mod id = 2)
[mod_id=2]
# weapon : id 1 (claws)
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=60
is_melee=1
[/weapon]
# weapon : id 2 (gorge spit)
[weapon_id=2]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=400
is_melee=0
[/weapon]
# weapon id 3 for NS (Spores)
[weapon_id=3]
primaryfire=1
primary_min_range=60
primary_max_range=1000
priority=1
is_melee=0
[/weapon]
# weapon id 4 for NS (spike gun)
[weapon_id=4]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=2048
priority=2
is_melee=0
[/weapon]
# weapon id 5 for NS (skulk bite)
[weapon_id=5]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=36
priority=1
is_melee=1
[/weapon]
# weapon id 6 for NS (lerk bite)
[weapon_id=6]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=36
priority=2
is_melee=1
[/weapon]
# weapon id 7 for NS (fade swipe)
[weapon_id=7]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=36
is_melee=1
[/weapon]
# weapon id 8 for NS (gorge web)
[weapon_id=8]
# no info needed, cant hurt anyone with it
[/weapon]
# weapon id 9 (metabolise)
[weapon_id=9]
# no info needed, can't hurt anyone with it
[/weapon]
# weapon id 10 (parasite)
[weapon_id=10]
underwater=1
primaryfire=1
primary_min_range=200
primary_max_range=2048
# no info needed, can't hurt anyone with it
[/weapon]
# weapon id 11 (blink)
[weapon_id=11]
# no info needed, can't hurt anyone with it
[/weapon]
# weapon id 12 (xenocide)
[weapon_id=12]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=200
is_melee=1
[/weapon]
# weapon id 13 (knife)
[weapon_id=13]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=36
is_melee=1
[/weapon]
# weapon id 14 (pistol)
[weapon_id=14]
primaryfire=1
primary_min_range=0
primary_max_range=2024
priority=1
maxclip=10
[/weapon]
# weapon id 15 (lmg)
[weapon_id=15]
primaryfire=1
primary_min_range=0
primary_max_range=2024
priority=2
maxclip=50
[/weapon]
# weapon id 16 (shotgun)
[weapon_id=16]
primaryfire=1
primary_min_range=0
primary_max_range=700
priority=3
maxclip=8
[/weapon]
# weapon id 17 (heavy machine gun)
[weapon_id=17]
primaryfire=1
primary_min_range=0
primary_max_range=2000
priority=5
maxclip=125
[/weapon]
# weapon id 18 (welder)
[weapon_id=18]
primaryfire=1
primary_min_range=0
primary_max_range=64
priority=1
is_melee=1
[/weapon]
# weapon id 19 (mine)
[weapon_id=19]
# can't fire normally with this weapon
[/weapon]
# weapon id 20 (grenade gun)
[weapon_id=20]
primaryfire=1
primary_min_range=320
primary_max_range=1500
priority=4
maxclip=4
[/weapon]
# weapon id 21 (leap)
[weapon_id=21]
primaryfire=0
primary_min_range=100
primary_max_range=300
is_melee=0
priority=2
[/weapon]
# weapon id 22 (charge)
[weapon_id=22]
primaryfire=0
primary_min_range=0
primary_max_range=120
is_melee=0
[/weapon]
# weapon id 23 (umbra)
[weapon_id=23]
# not normal weapon..
[/weapon]
# weapon id 24 (primal scream)
[weapon_id=24]
primaryfire=0
primary_min_range=0
primary_max_range=120
is_melee=0
[/weapon]
# weapon id 25 (bile bomb)
[weapon_id=25]
underwater=1
primaryfire=0
primary_min_range=250
primary_max_range=700
is_melee=0
[/weapon]
# weapon id 26 (acid rocket)
[weapon_id=26]
underwater=1
primaryfire=0
primary_min_range=0
primary_max_range=2000
priority=1
is_melee=0
[/weapon]
# weapon id 27 (healing spray)
[weapon_id=27]
underwater=1
primaryfire=0
primary_min_range=0
primary_max_range=300
[/weapon]
# weapon id 28 (babbler)
[weapon_id=28]
primaryfire=0
primary_min_range=100
primary_max_range=400
is_melee=0
[/weapon]
# weapon id 29 (stomp)
[weapon_id=29]
primaryfire=0
primary_min_range=100
primary_max_range=300
is_melee=0
[/weapon]
# weapon id 30 (devour)
[weapon_id=30]
underwater=1
primaryfire=0
primary_min_range=0
primary_max_range=30
is_melee=1
[/weapon]
##############################################################################################
# Science and Industry (mod id = 6)
[mod_id=6]
# SI_WEAPON_BRIEFCASE=1
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=48
is_melee=1
[/weapon]
# SI_WEAPON_COLT=2
[weapon_id=2]
underwater=1
primaryfire=1
primary_min_range=64
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=256
priority=1
[/weapon]
# SI_WEAPON_VOMIT=3
[weapon_id=3]
primaryfire=1
primary_min_range=0
primary_max_range=196
priority=2
[/weapon]
# SI_WEAPON_ROCKETPISTOL=4
[weapon_id=4]
primaryfire=1
primary_min_range=512
primary_max_range=4096
priority=4
[/weapon]
# SI_WEAPON_SHOTGUN=5
[weapon_id=5]
primaryfire=1
primary_min_range=0
primary_max_range=1280
secondaryfire=1
secondary_min_range=0
secondary_max_range=512
priority=3
[/weapon]
# SI_WEAPON_TOMMYGUN=6
[weapon_id=6]
primaryfire=1
primary_min_range=64
primary_max_range=1984
secondaryfire=1
secondary_min_range=0
secondary_max_range=512
priority=3
[/weapon]
# SI_WEAPON_SNUZI=7
[weapon_id=7]
primaryfire=1
primary_min_range=0
primary_max_range=1024
priority=2
[/weapon]
# SI_WEAPON_CROSSBOW=8
[weapon_id=8]
underwater=1
primaryfire=1
primary_min_range=64
primary_max_range=4096
priority=2
[/weapon]
# SI_WEAPON_GAUSS=9
[weapon_id=9]
primaryfire=1
primary_min_range=64
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=1024
priority=4
[/weapon]
# weapon id 10 (blank)
[weapon_id=10]
# no info needed, can't hurt anyone with it
[/weapon]
# SI_WEAPON_MINDRAY=11
[weapon_id=11]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=60
is_melee=1
[/weapon]
# SI_WEAPON_HANDGRENADE=12
[weapon_id=12]
primaryfire=1
primary_min_range=320
primary_max_range=1024
priority=1
[/weapon]
# SI_WEAPON_TRIPMINE=13
[weapon_id=13]
# DONT USE! will be hard-coded eventually
[/weapon]
# SI_WEAPON_SATCHEL=14
[weapon_id=14]
# DONT USE! will be hard-coded eventually
[/weapon]
# SI_WEAPON_TRANSISTOR=15
[weapon_id=15]
# Misc
[/weapon]
# SI_WEAPON_FLESHGRENADE=16
[weapon_id=16]
primaryfire=1
primary_min_range=320
primary_max_range=1024
priority=1
[/weapon]
# SI_WEAPON_RESOURCE=17
[weapon_id=17]
# Misc
[/weapon]
# SI_WEAPON_CLOAK=18
[weapon_id=18]
# Misc
[/weapon]
# SI_WEAPON_GAUSS=19
[weapon_id=19]
primaryfire=1
primary_min_range=0
primary_max_range=512
priority=3
[/weapon]
##############################################################################################
# SVEN COOP
#[mod_id=9]
# VALVE_WEAPON_CROWBAR=1
#[weapon_id=1]
#underwater=1
#primaryfire=1
#primary_min_range=0
#primary_max_range=63
#is_melee=1
#[/weapon]
# VALVE_WEAPON_GLOCK=2
#[weapon_id=2]
#underwater=1
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#secondaryfire=1
#secondary_min_range=0
#secondary_max_range=1000
#priority=1
#[/weapon]
# VALVE_WEAPON_PYTHON=3
#[weapon_id=3]
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=2
#[/weapon]
# VALVE_WEAPON_MP5=4
#[weapon_id=4]
#primaryfire=1
#primary_min_range=64
#primary_max_range=1984
#priority=3
#[/weapon]
# VALVE_WEAPON_CHAINGUN=5
#[weapon_id=5]
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=3
# dunno what it is!
#[/weapon]
# VALVE_WEAPON_CROSSBOW=6
#[weapon_id=6]
#underwater=1
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=2
#[/weapon]
# VALVE_WEAPON_SHOTGUN=7
#[weapon_id=7]
#primaryfire=1
#primary_min_range=0
#primary_max_range=1280
#secondaryfire=1
#secondary_min_range=0
#secondary_max_range=512
#priority=3
#[/weapon]
# VALVE_WEAPON_RPG=8
#[weapon_id=8]
#underwater=1
#primaryfire=1
#primary_min_range=512
#primary_max_range=4096
#priority=4
#[/weapon]
# VALVE_WEAPON_GAUSS=9
#[weapon_id=9]
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=4
#[/weapon]
# VALVE_WEAPON_EGON=10
#[weapon_id=10]
#underwater=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=5
#holdattack=1
#[/weapon]
# VALVE_WEAPON_HORNETGUN=11
#[weapon_id=11]
#primaryfire=1
#primary_min_range=64
#primary_max_range=2048
#secondaryfire=1
#secondary_min_range=64
#secondary_max_range=4096
#priority=2
#is_melee=0
#[/weapon]
# VALVE_WEAPON_HANDGRENADE=12
#[weapon_id=12]
#primaryfire=1
#primary_min_range=320
#primary_max_range=1024
#priority=1
#[/weapon]
# VALVE_WEAPON_TRIPMINE=13
#[weapon_id=13]
# DONT USE! will be hard-coded eventually
#[/weapon]
# VALVE_WEAPON_SATCHEL=14
#[weapon_id=14]
# DONT USE! will be hard-coded eventually
#[/weapon]
# VALVE_WEAPON_SNARK=15
#[weapon_id=15]
#primaryfire=1
#primary_min_range=64
#primary_max_range=1024
#priority=1
#[/weapon]
# SVEN_WEAPON_UZIAKIMBO=16
#[weapon_id=16]
#primaryfire=1
#primary_min_range=64
#primary_max_range=1536
#priority=4
#[/weapon]
# SVEN_WEAPON_UZI=17
#[weapon_id=17]
#primaryfire=1
#primary_min_range=64
#primary_max_range=1536
#priority=4
#[/weapon]
# SVEN_WEAPON_MEDKIT=18
#[weapon_id=18]
# cant hurt with this
#[/weapon]
# SVEN_WEAPON_PIPEWRENCH=19
#[weapon_id=19]
#is_melee=1
#primaryfire=1
#primary_min_range=0
#primary_max_range=72
#[/weapon]
# SVEN_WEAPON_PIPEWRENCH=20
#[weapon_id=20]
#is_melee=1
#primaryfire=1
#primary_min_range=0
#primary_max_range=72
#[/weapon]
# SVEN_WEAPON_MINIGUN=21
#[weapon_id=21]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=2048
#priority=5
#[/weapon]
# SVEN_WEAPON_GRAPPLE=22
#[weapon_id=22]
#is_melee=0
#primaryfire=1
#primary_max_range=120
#priority=1
#can't use to fight enemies with?
#[/weapon]
# SVEN_WEAPON_SNIPERRIFLE=23
#[weapon_id=23]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=3
#[/weapon]
# SVEN_WEAPON_M249=24
#[weapon_id=24]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=5
#[/weapon]
# SVEN_WEAPON_M16=25
#[weapon_id=25]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#secondaryfire=1
#secondary_min_range=320
#secondary_max_range=1024
#priority=4
#[/weapon]
# SVEN_WEAPON_SPORELAUNCHER=26
#[weapon_id=26]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=512
#priority=4
#[/weapon]
# SVEN_WEAPON_EAGLE=27
#[weapon_id=27]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=3
#[/weapon]
# SVEN_WEAPON_SHOCKRIFLE=28
#[weapon_id=28]
#is_melee=0
#primaryfire=1
#primary_min_range=64
#primary_max_range=4096
#priority=5
#[/weapon]
#########################################################################################
#HL DM
[mod_id=13]
# VALVE_WEAPON_CROWBAR=1
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=48
is_melee=1
[/weapon]
# VALVE_WEAPON_GLOCK=2
[weapon_id=2]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=1000
priority=1
maxclip=17
[/weapon]
# VALVE_WEAPON_PYTHON=3
[weapon_id=3]
primaryfire=1
primary_min_range=64
primary_max_range=4096
priority=2
maxclip=6
[/weapon]
# VALVE_WEAPON_MP5=4
[weapon_id=4]
primaryfire=1
primary_min_range=64
primary_max_range=2200
secondaryfire=1
secondary_min_range=320
secondary_max_range=4096
priority=4
maxclip=50
[/weapon]
# VALVE_WEAPON_CHAINGUN=5
[weapon_id=5]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
# dunno what it is!
[/weapon]
# VALVE_WEAPON_CROSSBOW=6
[weapon_id=6]
underwater=1
primaryfire=1
primary_min_range=128
primary_max_range=4096
priority=3
maxclip=5
[/weapon]
# VALVE_WEAPON_SHOTGUN=7
[weapon_id=7]
primaryfire=1
primary_min_range=0
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=512
priority=3
maxclip=5
[/weapon]
# VALVE_WEAPON_RPG=8
[weapon_id=8]
underwater=1
primaryfire=1
primary_min_range=400
primary_max_range=4096
priority=5
[/weapon]
# VALVE_WEAPON_GAUSS=9
[weapon_id=9]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
[/weapon]
# VALVE_WEAPON_EGON=10
[weapon_id=10]
underwater=0
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=4
[/weapon]
# VALVE_WEAPON_HORNETGUN=11
[weapon_id=11]
primaryfire=1
primary_min_range=0
primary_max_range=2048
secondaryfire=1
secondary_min_range=64
secondary_max_range=4096
priority=2
is_melee=0
[/weapon]
# VALVE_WEAPON_HANDGRENADE=12
[weapon_id=12]
primaryfire=1
primary_min_range=320
primary_max_range=1024
priority=1
[/weapon]
# VALVE_WEAPON_TRIPMINE=13
[weapon_id=13]
# DONT USE! will be hard-coded eventually
[/weapon]
# VALVE_WEAPON_SATCHEL=14
[weapon_id=14]
# DONT USE! will be hard-coded eventually
[/weapon]
# VALVE_WEAPON_SNARK=15
[weapon_id=15]
primaryfire=1
primary_min_range=300
primary_max_range=1024
priority=1
[/weapon]
#########################################################################################
#GEARBOX
[mod_id=9]
# GEARBOX_WEAPON_CROWBAR=1
[weapon_id=1]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=48
priority=1
is_melee=1
[/weapon]
# GEARBOX_WEAPON_GLOCK=2
[weapon_id=2]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=1000
priority=2
maxclip=17
[/weapon]
# GEARBOX_WEAPON_PYTHON=3
[weapon_id=3]
primaryfire=1
primary_min_range=64
primary_max_range=4096
priority=3
maxclip=6
[/weapon]
# GEARBOX_WEAPON_MP5=4
[weapon_id=4]
primaryfire=1
primary_min_range=64
primary_max_range=2200
secondaryfire=1
secondary_min_range=320
secondary_max_range=4096
priority=4
maxclip=50
[/weapon]
# GEARBOX_WEAPON_CHAINGUN=5
[weapon_id=5]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
# dunno what it is!
[/weapon]
# GEARBOX_WEAPON_CROSSBOW=6
[weapon_id=6]
underwater=1
primaryfire=1
primary_min_range=128
primary_max_range=4096
priority=3
maxclip=5
[/weapon]
# GEARBOX_WEAPON_SHOTGUN=7
[weapon_id=7]
primaryfire=1
primary_min_range=0
primary_max_range=4096
secondaryfire=1
secondary_min_range=0
secondary_max_range=512
priority=3
maxclip=8
[/weapon]
# GEARBOX_WEAPON_RPG=8
[weapon_id=8]
underwater=1
primaryfire=1
primary_min_range=400
primary_max_range=4096
priority=5
[/weapon]
# GEARBOX_WEAPON_GAUSS=9
[weapon_id=9]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
[/weapon]
# GEARBOX_WEAPON_EGON=10
[weapon_id=10]
underwater=0
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=4
[/weapon]
# GEARBOX_WEAPON_HORNETGUN=11
[weapon_id=11]
primaryfire=1
primary_min_range=0
primary_max_range=2048
secondaryfire=1
secondary_min_range=64
secondary_max_range=4096
priority=2
is_melee=0
[/weapon]
# GEARBOX_WEAPON_HANDGRENADE=12
[weapon_id=12]
primaryfire=1
primary_min_range=320
primary_max_range=1024
priority=2
[/weapon]
# GEARBOX_WEAPON_TRIPMINE=13
[weapon_id=13]
# DONT USE! will be hard-coded eventually
[/weapon]
# GEARBOX_WEAPON_SATCHEL=14
[weapon_id=14]
# DONT USE! will be hard-coded eventually
[/weapon]
# GEARBOX_WEAPON_SNARK=15
[weapon_id=15]
primaryfire=1
primary_min_range=364
primary_max_range=1024
priority=2
[/weapon]
# GEARBOX_GRAPPLE=22
[weapon_id=16]
is_melee=0
primaryfire=1
primary_min_range=0
primary_max_range=1024
priority=1
[/weapon]
# GEARBOX_WEAPON_EAGLE=17
[weapon_id=17]
primaryfire=1
primary_min_range=48
primary_max_range=4096
priority=2
maxclip=7
[/weapon]
# GEARBOX_WEAPON_PIPEWRENCH=18
[weapon_id=18]
underwater=1
primaryfire=1
primary_min_range=0
primary_max_range=48
priority=1
is_melee=1
[/weapon]
# GEARBOX_WEAPON_M249=19
[weapon_id=19]
primaryfire=1
primary_min_range=0
primary_max_range=4096
priority=3
maxclip=50
[/weapon]
# GEARBOX_WEAPON_DISPLACER=20
[weapon_id=20]
# DONT USE! will be hard-coded eventually
[/weapon]
# GEARBOX_WEAPON_UNKNOWN21=21
[weapon_id=21]
# DONT USE! will be hard-coded eventually
[/weapon]
# GEARBOX_WEAPON_SHOCKRIFLE=22
[weapon_id=22]
primaryfire=1
primary_min_range=0
primary_max_range=2048
priority=2
[/weapon]