From 97436c96269febe715680def22bea49dec50be64 Mon Sep 17 00:00:00 2001 From: Ikiru Yoshizaki <3856350+guitarrapc@users.noreply.github.com> Date: Tue, 29 Sep 2026 17:59:04 +0900 Subject: [PATCH] chore: add "Build succeeded!" when export completed. --- .../Assets/Scripts/Editor/PackageExporter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tool/GrpcWebSocketBridge.Client.Unity/Assets/Scripts/Editor/PackageExporter.cs b/tool/GrpcWebSocketBridge.Client.Unity/Assets/Scripts/Editor/PackageExporter.cs index bcdf7d8..7ce334a 100644 --- a/tool/GrpcWebSocketBridge.Client.Unity/Assets/Scripts/Editor/PackageExporter.cs +++ b/tool/GrpcWebSocketBridge.Client.Unity/Assets/Scripts/Editor/PackageExporter.cs @@ -1,4 +1,4 @@ -#if UNITY_EDITOR +#if UNITY_EDITOR using System; using System.IO; @@ -46,7 +46,7 @@ public static void Export() exportPath, ExportPackageOptions.Default); - UnityEngine.Debug.Log("Export complete: " + Path.GetFullPath(exportPath)); + UnityEngine.Debug.Log("Build succeeded! Export complete: " + Path.GetFullPath(exportPath)); } static string GetVersion(string root)