Usecase 1: Two skinners agree to split Onyxia skins. One would have to add the skins to farmlog, and the other remove.
Usecase 2: You forget to start your farmlog session after a break, and you immediately get a significant drop.
Usecase 3: A random world BoE drops, and your g/h suddenly triples. (Can be /fl ignore'd.)
I'm imagining a command like /fl add <ITEMLINK>, maybe with an optional amount parameter. I haven't looked at the code, but it could maybe be implemented by simulating an itemdrop-event. The remove-suggestion may be harder and not very important anyway as it's partially covered by the ignore feature, but could be useful as the items I imagine are one-offs.
Usecase 1: Two skinners agree to split Onyxia skins. One would have to add the skins to farmlog, and the other remove.
Usecase 2: You forget to start your farmlog session after a break, and you immediately get a significant drop.
Usecase 3: A random world BoE drops, and your g/h suddenly triples. (Can be
/fl ignore'd.)I'm imagining a command like
/fl add <ITEMLINK>, maybe with an optionalamountparameter. I haven't looked at the code, but it could maybe be implemented by simulating an itemdrop-event. The remove-suggestion may be harder and not very important anyway as it's partially covered by the ignore feature, but could be useful as the items I imagine are one-offs.