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74 lines (65 loc) · 1.87 KB
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#ifndef PLAYERSTATUS_H
#define PLAYERSTATUS_H
#include <QObject>
class PlayerStatus : public QObject
{
Q_OBJECT
public:
PlayerStatus(QObject *parent);
~PlayerStatus();
QString getState();
PlayerStatus *setDisabled(bool value);
PlayerStatus *setPlaying(bool value);
void setTitle(const QString &value);
void setArtist(const QString &value);
void setAlbum(const QString &value);
void setArt(const QString &value);
PlayerStatus *setProgressNow(const qlonglong &value);
void setProgressMin(const qlonglong &value);
void setProgressMax(const qlonglong &value);
PlayerStatus *setCanPlay(bool value);
PlayerStatus *setCanPause(bool value);
PlayerStatus *setCanNext(bool value);
PlayerStatus *setCanPrev(bool value);
PlayerStatus *setCanOpen(bool value);
PlayerStatus *setCanControl(bool value);
PlayerStatus *setVolume(int value);
int state;
bool disabled;
bool playing;
QString title;
QString artist;
QString album;
QString art;
qlonglong progressNow;
qlonglong progressMin;
qlonglong progressMax;
bool canPlay = false;
bool canPause = false;
bool canNext = false;
bool canPrev = false;
bool canOpen = true;
bool canControl = true;
double volume = 1.0;
PlayerStatus *setMetadata(
QString songTitle,
QString songArtist,
QString songAlbum,
QString songArt,
qlonglong songProgressMax,
qlonglong songProgressMin);
protected slots:
PlayerStatus *changeCanPlayPause();
signals:
void metadataChanged();
void playbackStatusChanged();
void positionChanged();
void canOpenChanged();
void canPlayChanged();
void canPauseChanged();
void canNextChanged();
void canPrevChanged();
void canControlChanged();
void volumeChanged();
};
#endif // PLAYERSTATUS_H