Skip to content

Artefacts with multichannel audio #6

Description

@saste

To verify these artefacts you can simply replace var output = doStretch(inputData, START_RATE); with var output = doStretch(inputData, START_RATE, 2); in your test.js file. The effect sounds like regular clicking artefacts (more or less apparent depending on the type of audio).

My workaround was to declare a single channel of data (although I guess the algorithm will result misconfigured in this case, even if the audio quality is still good). I can provide a complete example if you need to reproduce the issue.

Thanks.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions