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PlayerBullet::PlayerBullet(const char* path, SDL_Renderer* rend, Vector2D pos, std::string n, int srcW, int srcH, int scale) : GameObject(path, rend, pos, srcW, srcH, scale, n) {
}
PlayerBullet::PlayerBullet(const char* path, SDL_Renderer* rend, int x, int y, std::string n, int srcW, int srcH, int scale) : GameObject(path, rend, x, y, srcW, srcH, scale, n) {