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Copy pathmake_move.cpp
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182 lines (161 loc) · 4.46 KB
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#include "types.h"
#include "bitboard.h"
#include "attacks.h"
bool make_move(Position &pos, Move move)
{
Position copy = pos;
int source = get_source(move);
int target = get_target(move);
int flag = get_flag(move);
int side = pos.side_to_move;
int piece = empty;
for (int i = 0; i < 12; i++)
{
if (get_bit(pos.bitboards[i], source))
{
piece = i;
break;
}
}
bool is_capture = get_bit(pos.occupancies[(side == white) ? black : white], target);
clear_bit(pos.bitboards[piece], source);
on_bit(pos.bitboards[piece], target);
if (is_capture)
{
int enemy_start = (side == white) ? b_pawn : w_pawn;
int enemy_end = (side == white) ? b_king : w_king;
for (int i = enemy_start; i <= enemy_end; i++)
{
if (get_bit(pos.bitboards[i], target))
{
clear_bit(pos.bitboards[i], target);
break;
}
}
}
if (flag >= PromoteToKnight)
{
clear_bit(pos.bitboards[piece], target);
int type = flag & 3; // bitmask ...000011: 0 = knight, 1 = bishop, 2 = rook, 3 = queen
if (side == white)
{
if (type == 0)
on_bit(pos.bitboards[w_knight], target);
else if (type == 1)
on_bit(pos.bitboards[w_bishop], target);
else if (type == 2)
on_bit(pos.bitboards[w_rook], target);
else
on_bit(pos.bitboards[w_queen], target);
}
else
{
if (type == 0)
on_bit(pos.bitboards[b_knight], target);
else if (type == 1)
on_bit(pos.bitboards[b_bishop], target);
else if (type == 2)
on_bit(pos.bitboards[b_rook], target);
else
on_bit(pos.bitboards[b_queen], target);
}
}
// en passant
if (flag == EnPassant)
{
if (side == white)
{
clear_bit(pos.bitboards[b_pawn], target - 8); // capture pwan bellow
}
else
{
clear_bit(pos.bitboards[w_pawn], target + 8); // above
}
}
// setting en passant to no sq
pos.en_passant_squeres = NO_SQ;
if (flag == DoublePawnPush)
{
pos.en_passant_squeres = (side == white) ? target - 8 : target + 8;
// warunek ? if true : if false
}
// castling instructions
if (flag == KingCastle)
{
if (side == white)
{
clear_bit(pos.bitboards[w_rook], H1);
on_bit(pos.bitboards[w_rook], F1);
}
else
{
clear_bit(pos.bitboards[b_rook], H8);
on_bit(pos.bitboards[b_rook], F8);
}
}
else if (flag == QueenCastle)
{
if (side == white)
{
clear_bit(pos.bitboards[w_rook], A1);
on_bit(pos.bitboards[w_rook], D1);
}
else
{
clear_bit(pos.bitboards[b_rook], A8);
on_bit(pos.bitboards[b_rook], D8);
}
}
// if king has been move or taken we remove right for castling
if (source == E1 || target == E1)
{
pos.castling_rights &= ~(wk | wq);
}
if (source == E8 || target == E8)
{
pos.castling_rights &= ~(bk | bq);
}
// same for moving rooks
if (source == A1 || target == A1)
{
pos.castling_rights &= ~wq;
}
if (source == H1 || target == H1)
{
pos.castling_rights &= ~wk;
}
if (source == A8 || target == A8)
{
pos.castling_rights &= ~bq;
}
if (source == H8 || target == H8)
{
pos.castling_rights &= ~bk;
}
// counting moves without capture or movig pawns for drwa
if (piece == w_pawn || piece == b_pawn || is_capture || flag == EnPassant)
{
pos.halfmoves = 0;
}
else
{
pos.halfmoves++;
}
// when black figures move we add one full move to the meter
if (side == black)
{
pos.fullmove_number++;
}
// changine who moves
pos.side_to_move ^= 1;
update_occupancies(pos);
// checking if king is attacked after the move
int king_piece = (side == white) ? w_king : b_king;
int king_sq = __builtin_ctzll(pos.bitboards[king_piece]);
if (is_squere_attacked(king_sq, pos.side_to_move, pos))
{
pos = copy; // not legal move position turns back to the copy
return false;
}
return true; // legal move
}