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Copy pathToolboxPlugin.cs
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321 lines (259 loc) · 9.82 KB
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using Dragonfly;
using Toolbox.Diagnostics;
using Toolbox.Events;
using Toolbox.Blocks;
using DPacketContext = Dragonfly.Packet.Context;
using DPacket = Dragonfly.Packet.Packet;
namespace Toolbox;
public abstract class ToolboxPlugin : Plugin
{
private readonly ToolboxEventDispatcher _eventDispatcher;
private readonly EventManager _events;
private bool _disabled;
protected ToolboxPlugin()
{
ToolboxLogger.Initialize();
_events = new EventManager();
_eventDispatcher = new ToolboxEventDispatcher(_events);
}
public EventManager GetEvents()
{
return _events;
}
public bool IsToolboxDisabled()
{
return _disabled;
}
public override void OnDisable()
{
DisableToolbox();
}
private void DisableToolbox()
{
if (_disabled)
{
return;
}
_events.ClearListeners();
CustomBlockApi.ClearCallbacks();
_disabled = true;
}
public override (string Message, bool Allowed) Allow(Net.Addr addr, Login.IdentityData d, Login.ClientData c)
{
return _eventDispatcher.Allow(addr, d, c);
}
public override void OnJoin(Player.Context ctx)
{
_eventDispatcher.OnJoin(ctx);
}
public override void HandleMove(Player.Context ctx, Vector3 newPos, Rotation newRot)
{
_eventDispatcher.HandleMove(ctx, newPos, newRot);
}
public override void HandleJump(Player player)
{
_eventDispatcher.HandleJump(player);
}
public override void HandleTeleport(Player.Context ctx, Vector3 pos)
{
_eventDispatcher.HandleTeleport(ctx, pos);
}
public override void HandleChangeWorld(Player player, World? before, World after)
{
_eventDispatcher.HandleChangeWorld(player, before, after);
}
public override void HandleToggleSprint(Player.Context ctx, bool after)
{
_eventDispatcher.HandleToggleSprint(ctx, after);
}
public override void HandleToggleSneak(Player.Context ctx, bool after)
{
_eventDispatcher.HandleToggleSneak(ctx, after);
}
public override void HandleChat(Player.Context ctx, ref string message)
{
_eventDispatcher.HandleChat(ctx, ref message);
}
public override void HandleFoodLoss(Player.Context ctx, int from, ref int to)
{
_eventDispatcher.HandleFoodLoss(ctx, from, ref to);
}
public override void HandleHeal(Player.Context ctx, ref double health, World.HealingSource src)
{
_eventDispatcher.HandleHeal(ctx, ref health, src);
}
public override void HandleHurt(Player.Context ctx, ref double damage, bool immune, ref TimeSpan attackImmunity, World.DamageSource src)
{
_eventDispatcher.HandleHurt(ctx, ref damage, immune, ref attackImmunity, src);
}
public override void HandleDeath(Player player, World.DamageSource src, ref bool keepInv)
{
_eventDispatcher.HandleDeath(player, src, ref keepInv);
}
public override void HandleRespawn(Player player, ref Vector3 pos, ref World world)
{
_eventDispatcher.HandleRespawn(player, ref pos, ref world);
}
public override void HandleSkinChange(Player.Context ctx, ref Skin skin)
{
_eventDispatcher.HandleSkinChange(ctx, ref skin);
}
public override void HandleFireExtinguish(Player.Context ctx, Cube.Pos pos)
{
_eventDispatcher.HandleFireExtinguish(ctx, pos);
}
public override void HandleStartBreak(Player.Context ctx, Cube.Pos pos)
{
_eventDispatcher.HandleStartBreak(ctx, pos);
}
public override void HandleBlockBreak(Player.Context ctx, Cube.Pos pos, ref Item.Stack[] drops, ref int xp)
{
_eventDispatcher.HandleBlockBreak(ctx, pos, ref drops, ref xp);
}
public override void HandleBlockPlace(Player.Context ctx, Cube.Pos pos, World.Block block)
{
CustomBlockApi.DispatchPlacing(ctx, pos, block);
_eventDispatcher.HandleBlockPlace(ctx, pos, block);
}
public override void HandleBlockPick(Player.Context ctx, Cube.Pos pos, World.Block block)
{
_eventDispatcher.HandleBlockPick(ctx, pos, block);
}
public override void HandleItemUse(Player.Context ctx)
{
_eventDispatcher.HandleItemUse(ctx);
}
public override void HandleItemUseOnBlock(Player.Context ctx, Cube.Pos pos, Cube.Face face, Vector3 clickPos)
{
CustomBlockApi.DispatchInteract(ctx, pos, face, clickPos);
_eventDispatcher.HandleItemUseOnBlock(ctx, pos, face, clickPos);
}
public override void HandleItemUseOnEntity(Player.Context ctx, World.Entity entity)
{
_eventDispatcher.HandleItemUseOnEntity(ctx, entity);
}
public override void HandleItemRelease(Player.Context ctx, Item.Stack item, TimeSpan duration)
{
_eventDispatcher.HandleItemRelease(ctx, item, duration);
}
public override void HandleItemConsume(Player.Context ctx, Item.Stack item)
{
_eventDispatcher.HandleItemConsume(ctx, item);
}
public override void HandleAttackEntity(Player.Context ctx, World.Entity entity, ref double force, ref double height, ref bool critical)
{
_eventDispatcher.HandleAttackEntity(ctx, entity, ref force, ref height, ref critical);
}
public override void HandleExperienceGain(Player.Context ctx, ref int amount)
{
_eventDispatcher.HandleExperienceGain(ctx, ref amount);
}
public override void HandlePunchAir(Player.Context ctx)
{
_eventDispatcher.HandlePunchAir(ctx);
}
public override void HandleSignEdit(Player.Context ctx, Cube.Pos pos, bool frontSide, string oldText, string newText)
{
_eventDispatcher.HandleSignEdit(ctx, pos, frontSide, oldText, newText);
}
public override void HandleSleep(Player.Context ctx, ref bool sendReminder)
{
_eventDispatcher.HandleSleep(ctx, ref sendReminder);
}
public override void HandleLecternPageTurn(Player.Context ctx, Cube.Pos pos, int oldPage, ref int newPage)
{
_eventDispatcher.HandleLecternPageTurn(ctx, pos, oldPage, ref newPage);
}
public override void HandleItemDamage(Player.Context ctx, Item.Stack item, ref int damage)
{
_eventDispatcher.HandleItemDamage(ctx, item, ref damage);
}
public override void HandleItemPickup(Player.Context ctx, ref Item.Stack item)
{
_eventDispatcher.HandleItemPickup(ctx, ref item);
}
public override void HandleHeldSlotChange(Player.Context ctx, int from, int to)
{
_eventDispatcher.HandleHeldSlotChange(ctx, from, to);
}
public override void HandleItemDrop(Player.Context ctx, Item.Stack item)
{
_eventDispatcher.HandleItemDrop(ctx, item);
}
public override void HandleTransfer(Player.Context ctx, ref Net.UDPAddr addr)
{
_eventDispatcher.HandleTransfer(ctx, ref addr);
}
public override void HandleCommandExecution(Player.Context ctx, Cmd.Command command, string[] args)
{
_eventDispatcher.HandleCommandExecution(ctx, command, args);
}
public override void HandleQuit(Player player)
{
_eventDispatcher.HandleQuit(player);
}
public override void HandleDiagnostics(Player player, Session.Diagnostics diagnostics)
{
_eventDispatcher.HandleDiagnostics(player, diagnostics);
}
public override void HandleLiquidFlow(World.Context ctx, Cube.Pos from, Cube.Pos into, World.Liquid liquid, World.Block replaced)
{
_eventDispatcher.HandleLiquidFlow(ctx, from, into, liquid, replaced);
}
public override void HandleLiquidDecay(World.Context ctx, Cube.Pos pos, World.Liquid before, World.Liquid? after)
{
_eventDispatcher.HandleLiquidDecay(ctx, pos, before, after);
}
public override void HandleLiquidHarden(World.Context ctx, Cube.Pos hardenedPos, World.Block liquidHardened, World.Block otherLiquid, World.Block newBlock)
{
_eventDispatcher.HandleLiquidHarden(ctx, hardenedPos, liquidHardened, otherLiquid, newBlock);
}
public override void HandleSound(World.Context ctx, World.Sound sound, Vector3 pos)
{
_eventDispatcher.HandleSound(ctx, sound, pos);
}
public override void HandleFireSpread(World.Context ctx, Cube.Pos from, Cube.Pos to)
{
_eventDispatcher.HandleFireSpread(ctx, from, to);
}
public override void HandleBlockBurn(World.Context ctx, Cube.Pos pos)
{
_eventDispatcher.HandleBlockBurn(ctx, pos);
}
public override void HandleCropTrample(World.Context ctx, Cube.Pos pos)
{
_eventDispatcher.HandleCropTrample(ctx, pos);
}
public override void HandleLeavesDecay(World.Context ctx, Cube.Pos pos)
{
_eventDispatcher.HandleLeavesDecay(ctx, pos);
}
public override void HandleEntitySpawn(World.Tx tx, World.Entity entity)
{
_eventDispatcher.HandleEntitySpawn(tx, entity);
}
public override void HandleEntityDespawn(World.Tx tx, World.Entity entity)
{
_eventDispatcher.HandleEntityDespawn(tx, entity);
}
public override void HandleExplosion(World.Context ctx, Vector3 position, ref World.Entity[] entities, ref Cube.Pos[] blocks, ref double itemDropChance, ref bool spawnFire)
{
_eventDispatcher.HandleExplosion(ctx, position, ref entities, ref blocks, ref itemDropChance, ref spawnFire);
}
public override void HandleRedstoneUpdate(World.Context ctx, World.RedstoneUpdate update)
{
_eventDispatcher.HandleRedstoneUpdate(ctx, update);
}
public override void HandleClose(World.Tx tx)
{
_eventDispatcher.HandleClose(tx);
}
public override void HandleClientPacket(DPacketContext ctx, DPacket packet)
{
_eventDispatcher.HandleClientPacket(ctx, packet);
}
public override void HandleServerPacket(DPacketContext ctx, DPacket packet)
{
_eventDispatcher.HandleServerPacket(ctx, packet);
}
}