Repository navigation
Expand file tree
/
Copy pathPlayerList.cs
More file actions
64 lines (60 loc) · 2.28 KB
/
Copy pathPlayerList.cs
File metadata and controls
64 lines (60 loc) · 2.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCForge)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.osedu.org/licenses/ECL-2.0
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.IO;
using System.Collections.Generic;
namespace MCLawl
{
public sealed class PlayerList
{
//public string name;
public Group group;
List<string> players = new List<string>();
public PlayerList() { }
public void Add(string p) { players.Add(p.ToLower()); }
public bool Remove(string p)
{
return players.Remove(p.ToLower());
}
public bool Contains(string p) { return players.Contains(p.ToLower()); }
public List<string> All() { return new List<string>(players); }
public void Save(string path) { Save(path, true); }
public void Save() {
Save(group.fileName);
}
public void Save(string path, bool console)
{
StreamWriter file = File.CreateText("ranks/" + path);
players.ForEach(delegate(string p) { file.WriteLine(p); });
file.Close(); if (console) { Server.s.Log("SAVED: " + path); }
}
public static PlayerList Load(string path, Group groupName)
{
if (!Directory.Exists("ranks")) { Directory.CreateDirectory("ranks"); }
path = "ranks/" + path;
PlayerList list = new PlayerList();
list.group = groupName;
if (File.Exists(path))
{
foreach (string line in File.ReadAllLines(path)) { list.Add(line); }
}
else
{
File.Create(path).Close();
Server.s.Log("CREATED NEW: " + path);
} return list;
}
}
}