Since VRCLightVolumes V3 isn't fully released, and as good practice we should stick on last stable version.
But doing so will will causes U# don't compile.
Here is the comsole log:
[UdonSharp] Packages/at.pimaker.ltcgi/LightVolumes/LV_LTCGI_Adapter.cs(471,7): Script with U# program asset referencing it must have an UdonSharpBehaviour definition; scripts without UdonSharpBehaviour definitions should not have an associated UdonSharpProgramAsset
I think the proper fix is to leave an empty U# class when VRCLightVolumes version doesn't fulfill, instead of fully carve out.
Since VRCLightVolumes V3 isn't fully released, and as good practice we should stick on last stable version.
But doing so will will causes U# don't compile.
Here is the comsole log:
I think the proper fix is to leave an empty U# class when VRCLightVolumes version doesn't fulfill, instead of fully carve out.