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Copy pathdiscord_utils.py
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490 lines (419 loc) · 20.1 KB
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import discord
from sqlalchemy import and_, or_, exists
import db
import discord_bot
from logger import logger
def has_user_reached(level, user_id):
if level.unlocks:
return db.session.query(db.UserUnlock).where(
and_(db.UserUnlock.level_id == level.id, db.UserUnlock.user_id == str(user_id))
).scalar() is not None
for parent_level in level.parent_levels:
if parent_level.solutions:
has_solved = db.session.query(db.UserSolve).where(
and_(db.UserSolve.level_id == parent_level.id, db.UserSolve.user_id == str(user_id))
).scalar() is not None
if not has_solved:
return False
elif not has_user_reached(parent_level, user_id):
return False
return True
def has_user_solved(level, user_id):
return db.session.query(db.UserSolve).where(
and_(db.UserSolve.level_id == level.id, db.UserSolve.user_id == str(user_id))
).scalar() is not None
def get_solvable_levels(user_id):
levels = []
for level in db.session.query(db.Level).all():
if can_user_solve(level, user_id):
if level.solutions:
levels.append(level)
elif not level.child_levels:
levels.append(level)
elif not any(not l.unlocks and has_user_reached(l, user_id) for l in level.child_levels):
levels.append(level)
return levels
def get_solved_levels(user_id, name=None, start='', limit=None):
query = db.session.query(db.Level).where(
and_(
db.Level.name == name if name else db.Level.name.startswith(start),
exists().where(and_(db.UserSolve.user_id == str(user_id), db.Level.id == db.UserSolve.level_id))
)
)
if limit is not None:
query = query.limit(limit)
return query.all()
def get_solved_or_unlocked_levels(user_id, name=None, start='', limit=None):
query = db.session.query(db.Level).where(
and_(
db.Level.name == name if name else db.Level.name.startswith(start),
or_(
exists().where(and_(db.UserSolve.user_id == str(user_id), db.Level.id == db.UserSolve.level_id)),
exists().where(and_(db.UserUnlock.user_id == str(user_id), db.Level.id == db.UserUnlock.level_id))
)
)
)
if limit is not None:
query = query.limit(limit)
return query.all()
def get_user_level_suffixes(user_id):
levels = list(get_solvable_levels(user_id))
levels.sort(key=lambda l: ((l.category.ordinal or 0) if l.category else -1, l.name))
user_level_suffixes = []
for level in levels:
if level.nickname_suffix and (not level.nickname_merge or level.nickname_suffix not in user_level_suffixes):
user_level_suffixes.append(level.nickname_suffix)
return user_level_suffixes
def has_user_solved_everything(user_id):
unsolved_level = db.session.query(db.Level).where(
and_(
exists().where(db.Level.id == db.Solution.level_id),
~exists().where(and_(db.UserSolve.user_id == str(user_id), db.Level.id == db.UserSolve.level_id)),
)
).first()
locked_level = db.session.query(db.Level).where(
and_(
exists().where(db.Level.id == db.Unlock.level_id),
~exists().where(and_(db.UserUnlock.user_id == str(user_id), db.Level.id == db.UserUnlock.level_id)),
)
).first()
return unsolved_level is None and locked_level is None
def get_used_role_ids():
roles = set()
for level in db.session.query(db.Level).all():
if level.discord_role:
roles.add(level.discord_role)
completionist_role = db.get_setting('completionist_role')
if completionist_role:
roles.add(completionist_role)
return roles
def get_starting_levels():
return db.session.query(db.Level).where(~db.Level.parent_levels.any())
def is_member_admin(member):
admin_role_id = db.get_setting('admin_role')
if not admin_role_id:
return False
return member.get_role(int(admin_role_id)) is not None
async def update_user_nickname(user_id):
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
member = guild.get_member(int(user_id)) or await guild.fetch_member(int(user_id))
if not member:
logger.error('member %s not found in guild %s', user_id, guild.name)
return
if member.bot:
return
user = db.session.get(db.User, str(user_id))
if user is None:
user = db.User(id=str(user_id))
user.name = member.display_name
db.session.add(user)
if db.get_setting('nickname_disable_all') == 'true':
user.nick = user.name
db.session.merge(user)
db.session.commit()
return
if db.get_setting('admin_enable') == 'true' and is_member_admin(member):
name_suffix = db.get_setting('admin_badge', '')
elif db.get_setting('completionist_enable_nickname') == 'true' and has_user_solved_everything(user_id):
name_suffix = db.get_setting('completionist_badge', '*')
elif db.get_setting('nickname_enable') == 'true':
level_suffixes = get_user_level_suffixes(user_id)
prefix = db.get_setting('nickname_prefix', ' [')
separator = db.get_setting('nickname_separator', ', ')
suffix = db.get_setting('nickname_suffix', ']')
name_suffix = f'{prefix}{separator.join(level_suffixes)}{suffix}' if level_suffixes else ''
else:
name_suffix = None
user.nick = user.name or member.name
if name_suffix:
user.nick = user.nick[:32 - max(0, len(name_suffix))] + name_suffix[:32]
db.session.commit()
if member.nick == user.nick:
return
logger.info(f'updating nickname for %s (%s) to %s in %s', member.name, member.id, user.nick, guild.name)
try:
await member.edit(nick=user.nick)
except discord.Forbidden:
logger.error(f'missing permission to update nickname for %s (%s)', member.name, member.id)
async def update_all_user_nicknames():
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
for i, member in enumerate(guild.members):
if not member.bot:
await update_user_nickname(str(member.id))
yield f'{i}/{guild.member_count}'
async def update_user_roles(user_id, used_role_ids=None):
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
if used_role_ids is None:
used_role_ids = get_used_role_ids()
member = guild.get_member(int(user_id)) or await guild.fetch_member(user_id)
if member is None or member.bot:
return
roles_user_has = set(map(lambda r: str(r.id), member.roles)) & used_role_ids
roles_user_should_have = set()
if not (db.get_setting('admin_enable') == 'true' and is_member_admin(member)):
for level in db.session.query(db.Level).all():
if has_user_reached(level, user_id):
if any(not l.unlocks and has_user_reached(l, user_id) for l in level.child_levels):
continue
for parent_level in get_parent_levels_until_role_or_unlock(level):
roles_user_should_have.add(parent_level.discord_role)
if db.get_setting('completionist_enable_role') == 'true' and has_user_solved_everything(user_id):
completionist_role = db.get_setting('completionist_role')
if completionist_role:
roles_user_should_have.add(completionist_role)
role_ids_to_add = roles_user_should_have - roles_user_has
roles_to_add = list(filter(lambda r: r is not None, map(lambda r: guild.get_role(int(r)), role_ids_to_add)))
role_ids_to_remove = roles_user_has - roles_user_should_have
roles_to_remove = list(filter(lambda r: r is not None, map(lambda r: guild.get_role(int(r)), role_ids_to_remove)))
await member.add_roles(*roles_to_add)
await member.remove_roles(*roles_to_remove)
async def update_all_user_roles():
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
used_role_ids = get_used_role_ids()
for i, member in enumerate(guild.members):
if not member.bot:
await update_user_roles(str(member.id), used_role_ids=used_role_ids)
yield f'{i}/{guild.member_count}'
def can_user_solve(level, user_id):
if db.session.query(db.UserSolve).where(
and_(db.UserSolve.level_id == level.id, db.UserSolve.user_id == str(user_id))
).scalar():
return False
return has_user_reached(level, user_id)
def can_user_unlock(level, user_id):
if db.session.query(db.UserUnlock) \
.where(and_(db.UserUnlock.level_id == level.id, db.UserUnlock.user_id == str(user_id))).scalar():
return False
for parent_level in level.parent_levels:
if not has_user_reached(parent_level, user_id):
return False
return True
async def add_role_to_user(user_id, role_id):
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id)
if guild is None:
raise Exception(f'guild not set or wrong: {guild_id}')
member = guild.get_member(int(user_id)) or await guild.fetch_member(int(user_id))
if member is None:
raise Exception(f'failed to find member')
role = guild.get_role(int(role_id))
logger.info('assigning role %s to user %s (%s)', role.name, member.name, member.id)
await member.add_roles(role)
def get_parent_levels_until_role_or_unlock(level):
if level.discord_role:
return {level}
res = set()
if not level.unlocks:
for parent_level in level.parent_levels:
res.update(get_parent_levels_until_role_or_unlock(parent_level))
return res
def get_child_ids_recursively(level):
child_ids = {level.id}
for child_level in level.child_levels:
if child_level.id not in child_ids:
child_ids |= get_child_ids_recursively(child_level)
return child_ids
async def move_level_to_category(level):
if level.discord_channel and level.category and level.category.discord_category:
discord_channel = discord_bot.client.get_channel(int(level.discord_channel)) \
or await discord_bot.client.fetch_channel(level.discord_channel)
if discord_channel.category_id != int(level.category.discord_category):
discord_category = discord_bot.client.get_channel(int(level.category.discord_category)) \
or await discord_bot.client.fetch_channel(level.category.discord_category)
if discord_category and discord_category.type == discord.ChannelType.category:
child_ids = get_child_ids_recursively(level)
position = None
found_child = False
for other_channel in discord_category.channels:
for other_level in db.session.query(db.Level).where(
db.Level.discord_channel == str(other_channel.id)):
if other_level.id in child_ids:
position = other_channel.position
found_child = True
if found_child:
break
position = other_channel.position + 1
if position is not None:
await discord_channel.edit(category=discord_category, position=position)
else:
await discord_channel.edit(category=discord_category)
async def move_all_levels_to_categories():
for level in db.session.query(db.Level).all():
await move_level_to_category(level)
def get_parent_levels_recursively(level, initial_level=None):
if initial_level is None:
initial_level = level
parent_levels = {level}
for parent_level in level.parent_levels:
if parent_level.id == initial_level.id:
raise ValueError('loop in level dependencies')
parent_levels |= get_parent_levels_recursively(parent_level, initial_level)
return parent_levels
def check_loops():
for level in db.session.query(db.Level).all():
get_parent_levels_recursively(level)
async def update_role_permissions():
levels = [level for level in db.session.query(db.Level).all()]
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
if guild is None:
raise Exception(f'guild not set or wrong: {guild_id}')
channel_permissions = {level.discord_channel: {
guild.default_role: discord.PermissionOverwrite(read_messages=False)
} for level in levels if level.discord_channel}
for level in db.session.query(db.Level).all():
role = guild.get_role(int(level.discord_role)) if level.discord_role else None
if role is None:
continue
for parent_level in get_parent_levels_recursively(level):
if parent_level.discord_channel and parent_level.discord_channel in channel_permissions.keys():
parent_child = parent_level.discord_channel
channel_permissions[parent_child][role] = discord.PermissionOverwrite(read_messages=True)
progress = 0
for channel_id, permissions in channel_permissions.items():
channel = guild.get_channel(int(channel_id))
if channel is not None:
permissions_as_list = list(permissions.items())
current_permissions = {chid: overwrite for chid, overwrite in channel.overwrites.items() if
overwrite.read_messages}
roles_to_add = set(permissions.keys()) - set(current_permissions.keys())
roles_to_remove = set(current_permissions.keys()) - set(permissions.keys())
if len(roles_to_add) == 0 and len(roles_to_remove) == 0:
continue
if len(roles_to_add) + len(roles_to_remove) < len(permissions_as_list) - 100:
for role in roles_to_remove:
await channel.set_permissions(role, overwrite=None)
for role in roles_to_add:
await channel.set_permissions(role, overwrite=permissions[role])
continue
first_batch = dict(permissions_as_list[:100])
await channel.edit(overwrites=first_batch)
for role, overwrite in permissions_as_list[100:]:
await channel.set_permissions(role, overwrite=overwrite)
yield f'{progress}/{len(channel_permissions)}'
async def skip_user_to_level(user_id, level, include_self=False):
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
member = guild.get_member(int(user_id)) or await guild.fetch_member(int(user_id))
if not member:
raise Exception('invalid author')
solved_level_names = []
unlocked_level_names = []
for parent_level in get_parent_levels_recursively(level):
if parent_level.unlocks and not db.session.query(db.UserUnlock).where(
and_(db.UserUnlock.level_id == str(parent_level.id), db.UserUnlock.user_id == str(member.id))).scalar():
unlocked_level_names.append(parent_level.name)
db.session.add(db.UserUnlock(user_id=str(member.id), level=parent_level))
if level.unlocks and level in parent_level.child_levels:
continue
if parent_level == level and not include_self:
continue
if parent_level.solutions and not db.session.query(db.UserSolve).where(
and_(db.UserSolve.level_id == parent_level.id, db.UserSolve.user_id == str(member.id))).scalar():
solved_level_names.append(parent_level.name)
db.session.add(db.UserSolve(user_id=str(member.id), level=parent_level))
await announce_solve(user_id, parent_level)
db.session.commit()
await update_user_roles(str(member.id))
await update_user_nickname(str(member.id))
message_parts = []
if solved_level_names:
message_parts.append(f'{len(solved_level_names)} solves ({", ".join(reversed(solved_level_names))})')
if unlocked_level_names:
message_parts.append(f'{len(unlocked_level_names)} unlocks ({", ".join(reversed(unlocked_level_names))})')
return ('Added ' + ' and '.join(message_parts)) if message_parts else 'Nothing to do'
def get_invalid_user_solves():
return db.session.query(db.UserSolve).where(
~exists(db.Solution).where(db.UserSolve.level_id == db.Solution.level_id)).all()
def get_leaderboard(categories=None):
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id)
if categories is not None:
levels = db.session.query(db.Level).where(db.Level.category_id.in_(categories))
else:
levels = db.session.query(db.Level).all()
scores = {}
for level in levels:
if not level.solutions:
continue
for user_solve in level.user_solves:
scores[user_solve.user_id] = scores.get(user_solve.user_id, 0) + 1
groups = {}
for uid, score in scores.items():
user = db.session.get(db.User, uid)
member = guild.get_member(int(user.id))
if member and is_member_admin(member):
continue
if score not in groups:
groups[score] = []
groups[score].append(user)
return sorted(groups.items(), reverse=True)
def get_users_dict():
users = {}
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id)
for user in db.session.query(db.User).all():
member = guild.get_member(int(user.id))
users[user.id] = {
'nick': user.nick,
'avatar': user.avatar,
'admin': member and is_member_admin(member)
}
return users
def get_scores_dict():
scores = {}
for solve in db.session.query(db.UserSolve).all():
if solve.user_id not in scores:
scores[solve.user_id] = {}
scores[solve.user_id][solve.level.category_id] = scores[solve.user_id].get(solve.level.category_id, 0) + 1
return scores
def update_avatar(member):
user = db.session.get(db.User, str(member.id)) or db.User(id=member.id)
avatar_url = member.display_avatar.url if user is not None else None
if avatar_url != user.avatar:
user.avatar = avatar_url
db.session.commit()
async def update_all_avatars():
guild_id = int(db.get_setting('guild'))
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
for user in db.session.query(db.User).all():
member = guild.get_member(int(user.id))
if member is not None:
update_avatar(member)
else:
user.avatar = None
db.session.commit()
def get_used_categories():
used_categories = []
for category in db.session.query(db.Category).order_by('ordinal').all():
for level in category.levels:
if level.solutions:
break
else:
continue
used_categories.append(category)
return used_categories
async def announce_solve(user_id, level):
logger.info(f'maybe announcing %s solving %s', user_id, level.name)
if not level.announce_solve:
logger.info('level should not be announced')
return
guild_id = int(db.get_setting('guild'))
channel_id = int(db.get_setting('announcement_channel', 0))
if not channel_id:
logger.info('cannot find channel id')
return
guild = discord_bot.client.get_guild(guild_id) or await discord_bot.client.fetch_guild(guild_id)
try:
member = guild.get_member(int(user_id)) or await guild.fetch_member(int(user_id))
channel = guild.get_channel(channel_id) or await guild.fetch_channel(channel_id)
except discord.errors.NotFound as e:
logger.info('cannot find channel or member: %s', str(e))
return
template = db.get_setting('announcement_template', '%user% solved %level%')
msg = template.replace('%user%', member.mention).replace('%level%', level.name)
await channel.send(msg)