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#Default Config
#gameSettings:
# signJoinMode: false //When enabled, players can join games through signs.
# signJoinMaterial: wool //This is the material that will show behind or under sign join signs. It can be set to wool, clay, glass or none.
# pressurePlateJoin: true //When enabled, players can join games by stepping on stone pressure plates.
# allowSpectating: true //Setting this to true will put players in spectator mode when they lose all their lives.
# enableLogFilter: true //Enabling this filter allows SWR to remove the log spam created when worlds are loaded.
# useExternalEconomy: false //if set to true, SWR with use your external economy plugin for shops and kits, as well as adding points for wins, kills, etc.
# disableWinBroadcast: false //if set to true, only the players in the arena will see the winner message.
# noFallDamage: true //if set to true, players will not receive fall damage while in game.
# noFallDamageLobby: false //if set to true, players will not recieve fall damage in the lobby world.
# minPercentPlayers: 50 //The percentage of a full lobby, before players in queue are teleported and before a game will start.
# preGameTimer: 20 //The countdown time before the game starts once the minimum number of players are in the game.
# resetPreGameTimerOnJoin: true //If set to true, the pregame timer will reset whenver a new player joins a game.
# resetPreGameTimerThreshold: 80 //This is the threshold based on the percentage of players in a game. If the number of players in the game is higher than the threshold, the timer will not restart.
# timeAfterGame: 10 //This is the amount of time after the end of a game, before the game shutsdown/restarts.
# maxMapSize: 200 //This is the maximum square size of the map.
# maxNumberOfGames: -1 //This is the maximum number of games possible on the server. If set to -1, it is unlimited.
# maxGameLength: -1 //Sets the maximum length of a game in minutes.
# playerNameScoreboard: false //When enabled, the in game scoreboard will show player names instead of Warriors Remaining.
# lobbyScoreBoardEnabled: false //When enable, a scoreboard showing player stats will be shown to players in the Lobby World.
# statsCommandCooldown: 60 //The amount of time a player has to wait to use the stats command again.
# clearInventoryOnJoin: false //When set to true, a players inventory is cleared whenever they join the server.
# clearXPOnJoin: false //When set to true, a players xp is cleared whenever they join the server.
# clearPotionEffectsOnJoin: false //When set to true, a players potions effects are cleared whenever they join the server.
# addScorePrefix: true //When set to true, a score prefix is added to player chat.
# useExternalChat: false //When set to true, the plugin will use the external chat plugin.
# leaveCommand: false //When set to true, you will be able to use /leave to leave a game instead of /swr quit.
#points:
# pointsPerKill: 2 //number of points awarded per kill.
# pointsLostPerDeath: 1 //number of points lost per death.
# pointsLostPerLeave: 1 //number of points lost per leave.
# pointsPerWin: 10 //number of points awarded per win.
# vipMultiplier: 2 //The multiplier value added to points awarded to players with the swr.vip permission.
#gameOptions:
# kitsEnabled: true //enables kits
# shopsEnabled: true //enables in game shop
# spectateShopEnabled: true //enabled spectator shop
# opChestsEnabled: true //enables OP Chest voting
# timeVoteEnabled: true //enables Time voting
# jumpVoteEnabled: true //enables Jump voting
# highJumpValue: 2 //sets the jump boost value of high jump.
# superJumpValue: 4 //sets the jump boost value of super jump.
# godJumpValue: 8 /sets the jump boost value of god jump.
# weatherVoteEnabled: true //enables weather voting.
# lightningStrikeChance: 5 //chance that lightning will hit a random player during thunderstorm weather.
# colorGlassEnabled: true //enables players to change their glass colors (with permissions)
# particlesEnabled: true //enables players to change their particle effects (with permissions)
# trailEffectsEnabled: true //enables players to change their trail effects (with permissions)
# lobbyMenuEnabled: true //enables the lobby menu
# optionsMenuEnabled: true //enables the in game options menu
# purchaseColorGlassEnabled: true //enables the Color Glass shop
# purchaseParticlesEnabled: true //enables the Particle Effects shop
# purchaseTrailEffectsEnabled: true //enables the Trail Effects shop
# purchasePermanentKitsEnabled: true //enables the Permanent Kit shop
# showKitItemsandPotionEffects: true //when enabled, the items and potion effects are displayed in the kit info.
# doubleChestAlwaysOP: true //when enabled, double chests are treated as OP chests (so you can have OP chests in the center of the map if you want)
#gameSounds:
# playerJoinLobby: BLOCK_SLIME_STEP
# playerLeaveLobby: ENTITY_SLIME_ATTACK
# playerDeath: ENTITY_LIGHTNING_THUNDER
# playerWin: ENTITY_FIREWORK_LARGE_BLAST
# opChestVote: BLOCK_CHEST_OPEN
# timeVote: ENTITY_TNT_PRIMED
# weatherVote: ENTITY_PLAYER_SPLASH
# jumpVote: ENTITY_MAGMACUBE_JUMP
#lobbyGuard:
# enabled: false //If enabled the items below will be enforced if set to true.
# hungerDisabled: true //Players will not lose hunger in lobby.
# damageDisabled: true //Player will not take damage in the lobby (Void damage will still be allowed).
# pvpDisabled: true //PVP will be disabled in the lobby.
# playerBuildDisabled: true //Players will not be able to build or break blocks in the lobby.
# playerInteractDisabled: true //Players will not be able to interact with blocks/items/picture frames/etc in the lobby.
# weatherDisabled: true //When enabled the weather will always be clear in the lobby world.
# daylightCycleDisabled: true //When enabled the time will always be Noon in the lobby world.
#spawn: //use setspawn command to set a spawn point where people are teleported when leaving a game. This must be set before any game can be created.
#commandWhiteList: //commands placed under the whitelist can be used by players ingame.
# - '/swr quit'
# - '/swr kit'
# - '/swr shop'
# - '/swr'
#sqldatabase:
# enabled: false //enable to store stats in a SQL database
# saveInterval: 5 //time in minutes between SQL database updates - how often the plugin sends player stats to the database
# hostname: localhost //hostname of the SQL database
# port: 3306 //port of the SQL database
# database: database //database being used
# username: username //username for login to the SQL database
# password: password //password for login to the SQL database
#resaveDefaultMaps: false //When set to true the plugin will reload the maps that came with the plugin.
#bungeeMode:
# enabled: false //When enabled, the plugin will work with the SkyWarsReloaded bungeeMode plugin.
# bungeeServerName: test //The bungee cord name of the SkyWars server.
# lobbyServer: lobby //The name of the server (as found in bungeecord) where players will be sent when the game ends.
gameSettings:
signJoinMode: false
signJoinMaterial: wool
pressurePlateJoin: true
allowSpectating: true
enableLogFilter: true
useExternalEconomy: false
disableWinBroadcast: false
noFallDamage: true
minPercentPlayers: 50
preGameTimer: 20
resetPreGameTimerOnJoin: true
resetPreGameTimerThreshold: 80
timeAfterGame: 10
maxMapSize: 200
maxNumberOfGames: -1
maxGameLength: -1
playerNameScoreboard: false
lobbyScoreBoardEnabled: false
statsCommandCooldown: 60
clearInventoryOnJoin: false
clearXPOnJoin: false
clearPotionEffectsOnJoin: false
sendPlayersToSpawnOnJoin: false
addScorePrefix: true
useExternalChat: false
leaveCommand: false
points:
pointsPerKill: 2
pointsLostPerDeath: 1
pointsLostPerLeave: 1
pointsPerWin: 10
vipMultiplier: 2
gameOptions:
kitsEnabled: true
shopsEnabled: true
spectateShopEnabled: true
opChestsEnabled: true
timeVoteEnabled: true
jumpVoteEnabled: true
highJumpValue: 2
superJumpValue: 4
godJumpValue: 8
weatherVoteEnabled: true
lightningStrikeChance: 5
colorGlassEnabled: true
particlesEnabled: true
trailEffectsEnabled: true
lobbyMenuEnabled: true
optionsMenuEnabled: true
purchaseColorGlassEnabled: true
purchaseParticlesEnabled: true
purchaseTrailEffectsEnabled: true
purchasePermanentKitsEnabled: true
showKitItemsandPotionEffects: true
doubleChestAlwaysOP: true
gameItems:
giveSpectateItem: true
spectateItemSlot: 0
giveLobbyMenuItem: true
lobbyMenuItemSlot: 4
giveJoinItem: true
joinItemSlot: 8
lobbyMenuItem: eye_of_ender 1 luck:1
spectateItem: compass 1 luck:1
joinItem: daylight_detector 1 luck:1
exitGameItem: iron_door 1 luck:1
exitItemSlot: 8
kitMenuItem: storage_minecart 1 luck:1
kitMenuItemSlot: 0
kitPermMenuItem: storage_minecart 1
kitPermMenuItemSlot: 2
specStoreItem: anvil 1 luck:1
specStoreItemSlot: 4
opChestMenuItem: diamond 1
opChestOptionMenuSlot: 3
timeMenuItem: watch 1
timeOptionMenuSlot: 5
weatherMenuItem: glowstone 1
weatherOptionMenuSlot: 7
jumpMenuItem: diamond_boots 1
jumpOptionMenuSlot: 1
particleMenuItem: pumpkin_seeds 1
particleLobbyMenuSlot: 20
particleOptionsMenuSlot: 22
trailEffectMenuItem: arrow 1
trailEffectLobbyMenuSlot: 24
trailEffectOptionsMenuSlot: 24
optionsItem: cake 1 luck:1
optionsItemSlot: 4
glassMenuItem: stained_glass 1
glassLobbyMenuSlot: 6
glassOptionsMenuSlot: 20
gameSounds:
playerJoinLobby: BLOCK_SLIME_STEP
playerLeaveLobby: ENTITY_SLIME_ATTACK
playerDeath: ENTITY_LIGHTNING_THUNDER
playerWin: ENTITY_FIREWORK_LARGE_BLAST
opChestVote: BLOCK_CHEST_OPEN
timeVote: ENTITY_TNT_PRIMED
weatherVote: ENTITY_PLAYER_SPLASH
jumpVote: ENTITY_MAGMACUBE_JUMP
lobbyGuard:
enabled: false
hungerDisabled: true
fallDamageDisabled: true
damageDisabled: true
pvpDisabled: true
playerBuildDisabled: true
playerInteractDisabled: true
weatherDisabled: true
daylightCycleDisabled: true
spawn:
commandWhitelist:
- '/swr quit'
- '/swr kit'
- '/swr shop'
- '/swr start'
- '/swr'
- '/g'
- '/leave'
spectatorWhitelist:
- '/swr quit'
- '/swr shop'
- '/leave'
sqldatabase:
enabled: false
saveInterval: 30
hostname: localhost
port: 3306
database: database
username: username
password: password
resaveDefaultMaps: true
bungeeMode:
enabled: false
bungeeServerName: skywars
lobbyServer: lobby