Commit d1dfe64
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fix: reduce Three.js shader contrast and increase glass opacity for better readability
- Lower caustic brightness (0.2→0.07) and shadow depth (0.75→0.88) in SandBackground so light-mode caustic flickers don't compete with text
- Reduce WaterBackground specular (0.5→0.18), Fresnel (0.4→0.2), and light intensities (ambient 1.4→1.0, directional 2.0→1.2) for a darker, calmer dark-mode water
- Raise glass card opacity from 0.20→0.72 (light) and 0.40→0.78 (dark) so UI panels have a solid enough backing to read clearly over the animated 3D backgrounds1 parent 5eb4138 commit d1dfe64
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