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Copy pathmain.py
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executable file
·268 lines (206 loc) · 9.52 KB
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import os
import subprocess
from es_de_helper import EsDeHelper
from models import GameEvent, GameMetadata, Paths
from paths_resolver import PathsResolver
from server import Server
from custom_documents import CustomDocuments
from retro_achievements import RetroAchievements, is_ra_available_for_system
import asyncio
from dataclasses import asdict
import json
import decky
from settings import SettingsManager
class Plugin:
actions: list[dict] = None
paths: Paths = None
server: Server = None
es_de_helper: EsDeHelper = None
custom_documents: CustomDocuments = None
retro_achievements: RetroAchievements = None
game_event: GameEvent = None
settings: SettingsManager = None
states: dict[str, str] = dict()
is_retrodeck_flatpak_installed: bool = False
are_es_de_event_scripts_created: bool = False
def _resolve_media_path(self, relative_media_path: str | None) -> str | None:
if relative_media_path is None:
return None
return os.path.join(self.server.get_es_de_media_url(), relative_media_path)
def _build_game_event(self, raw_data: str) -> GameEvent:
parts = raw_data.strip().split(";")
if len(parts) < 4:
decky.logger.error(f"Invalid game event data: {raw_data}")
return None
rom_path = parts[1]
effective_rom_path = self.es_de_helper.resolve_effective_rom_path(rom_path)
system_name = parts[3]
provided_full_name = parts[4].strip() if len(parts) > 4 else ""
if provided_full_name == "empty":
provided_full_name = ""
system_full_name = (
provided_full_name
or self.es_de_helper.resolve_system_fullname(system_name)
or system_name
)
miximage_path = self.es_de_helper.resolve_relative_media_path(effective_rom_path, system_name, "miximages")
cover_path = self.es_de_helper.resolve_relative_media_path(effective_rom_path, system_name, "covers")
image_path = miximage_path or cover_path
manual_path = self.es_de_helper.resolve_relative_media_path(effective_rom_path, system_name, "manuals")
emulator_name = self.es_de_helper.resolve_emulator_name(system_name, effective_rom_path)
game_data = self.es_de_helper.load_game_data(system_name, effective_rom_path) or {}
system_metadata = self.es_de_helper.resolve_system_metadata(system_name)
component = self.es_de_helper.resolve_component_name(emulator_name)
component_metadata = self.es_de_helper.resolve_component_metadata(component)
return GameEvent(
type=parts[0],
path=rom_path,
name=parts[2],
system_name=system_name,
system_full_name=system_full_name,
emulator_name=emulator_name or [],
image_path=self._resolve_media_path(image_path),
manual_path=self._resolve_media_path(manual_path),
game_metadata=GameMetadata(
desc=game_data.get("desc"),
rating=game_data.get("rating"),
releasedate=game_data.get("releasedate"),
developer=game_data.get("developer"),
publisher=game_data.get("publisher"),
genre=game_data.get("genre"),
players=game_data.get("players"),
),
system_metadata=system_metadata,
component=component,
component_metadata=component_metadata,
retro_achievements_available=is_ra_available_for_system(system_name),
)
def _on_game_event(self, game_event_raw: str):
decky.logger.info(f"Raw game event received: {game_event_raw}")
try:
game_event = self._build_game_event(game_event_raw)
self.game_event = game_event
self.loop.call_soon_threadsafe(
asyncio.create_task,
decky.emit("game_event", json.dumps(asdict(game_event)))
)
decky.logger.info(f"Emitted game event: {game_event}")
except Exception as e:
decky.logger.error(f"Error emitting game event: {e}")
return
def send_raw_game_event(self, game_event_raw: str):
self._on_game_event(game_event_raw)
def _load_actions(self):
with open(self.paths.actionsFile, "r") as f:
self.actions = json.load(f)
decky.logger.info(f"Loaded {len(self.actions)} actions")
async def get_actions(self) -> list[dict]:
return self.actions
async def get_game_event(self) -> dict | None:
if not self.game_event:
return None
return asdict(self.game_event)
async def get_state(self, key: str) -> str:
return self.states.get(key, None)
async def set_state(self, key: str, value: str):
self.states[key] = value
def _check_es_de_event_scripts(self) -> bool:
try:
self.are_es_de_event_scripts_created = self.es_de_helper.create_es_de_event_scripts(self.server.get_api_url())
except Exception as e:
self.are_es_de_event_scripts_created = False
decky.logger.error(f"Error creating es-de event scripts: {e}")
return
def _check_retrodeck_flatpak(self) -> str | None:
output = subprocess.run(
['flatpak', 'info', '--show-location', 'net.retrodeck.retrodeck'],
capture_output=True,
env={ "LD_LIBRARY_PATH": "" }
)
if output.returncode != 0:
self.is_retrodeck_flatpak_installed = False
decky.logger.error(f"Failed to check RetroDECK flatpak installation: {output.stderr.decode()}")
return None
location = output.stdout.decode().strip()
if not location:
self.is_retrodeck_flatpak_installed = False
decky.logger.error("RetroDECK flatpak location is empty")
return None
self.is_retrodeck_flatpak_installed = True
return location
async def check_setup_state(self) -> [bool, bool]:
return self.is_retrodeck_flatpak_installed, self.are_es_de_event_scripts_created
async def get_setting(self, key: str):
return self.settings.getSetting(key)
async def set_setting(self, key: str, value):
self.settings.setSetting(key, value)
self.settings.commit()
async def get_retroachievements_status(self) -> dict:
return await self.retro_achievements.get_status()
async def save_retroachievements_credentials(self, username: str, api_key: str) -> dict:
return await self.retro_achievements.save_credentials(username, api_key)
async def clear_retroachievements_credentials(self) -> dict:
return await self.retro_achievements.clear_credentials()
async def get_retroachievements_for_game(
self, system_name: str, system_full_name: str, game_name: str, game_path: str
) -> dict:
return await self.retro_achievements.get_achievements_for_game(
system_name, system_full_name, game_name, game_path
)
async def list_custom_documents(self, system_name: str, game_path: str) -> list[str]:
"""List all PDF and TXT files in the custom_documents directory for a given game, returns server URLs"""
return await self.custom_documents.list_custom_documents(system_name, game_path)
async def copy_file_to_custom_documents(
self, source_path: str, system_name: str, game_path: str, document_name: str
) -> str:
"""Copy a file to the custom_documents directory for a given game"""
return await self.custom_documents.copy_file_to_custom_documents(source_path, system_name, game_path, document_name)
async def _main(self):
self.loop = asyncio.get_event_loop()
self.settings = SettingsManager(name="settings", settings_directory=decky.DECKY_PLUGIN_SETTINGS_DIR)
self.settings.read()
flatpak_location = self._check_retrodeck_flatpak()
if not flatpak_location:
decky.logger.error("RetroDECK flatpak is not installed")
return
self.paths = PathsResolver(
decky.DECKY_USER_HOME,
decky.DECKY_PLUGIN_DIR,
flatpak_location,
decky.logger,
).resolve()
if self.paths is None:
decky.logger.error("Failed to resolve paths")
return
decky.logger.info(f"Initialized plugin with paths: {self.paths}")
self.server = Server(decky.logger, self.paths, self._on_game_event)
self.server.start_server()
self.es_de_helper = EsDeHelper(decky.logger, self.paths)
self.es_de_helper.load_es_systems()
self.custom_documents = CustomDocuments(
decky.logger,
self.paths,
self.server.get_custom_documents_url
)
self.retro_achievements = RetroAchievements(
decky.logger,
self.settings,
decky.DECKY_PLUGIN_DIR,
decky.DECKY_PLUGIN_RUNTIME_DIR,
)
self._check_es_de_event_scripts()
self._load_actions()
decky.logger.info("Loaded RetroDECKY plugin")
async def _unload(self):
if self.server is not None:
self.server.stop_server()
decky.logger.info("Unloaded RetroDECKY plugin")
async def _uninstall(self):
try:
self.es_de_helper.remove_es_de_event_scripts()
except Exception as e:
decky.logger.error(f"Error removing es-de event scripts: {e}")
decky.logger.info("Uninstalled RetroDECKY plugin")
pass
async def _migration(self):
decky.logger.info("Migrating RetroDECKY plugin")