Checked September 23–24, 2026.
- Published MCP beta.3: initialized and listed seven tools; live capabilities and balance succeeded.
- Real image generation: original robot reference downloaded.
- Real sprite job: seven 128×128 transparent frames, sheet, atlas and preview downloaded. Quoted and used 5.8 credits; reference used one credit, total 6.8.
- Recovery: a rate-limited event stream resumed the same execution via status and download, with no replacement generation.
- Godot 4.7.2: imported the real frames, loaded the scene and verified animation frame advancement in headless playback.
- Unity: generated import settings, per-frame-duration player and editor menu. Editor compilation and playback remain unverified because Unity is not installed in this environment.
- Importer tests: real bundle timing/alpha shape, both engine outputs, refusing existing destinations, invalid timing and path traversal.
- Plugin schema and canonical-copy parity validated. Skills have portable name/description frontmatter and self-contained references.
The example is deliberately representative: its robot eye/body details vary between frames. A successful import is not a guarantee of animation quality. The atlas's per-frame durations total 2830 ms while its top-level duration is 2833 ms; import uses the delivered per-frame timings.
Logo, product, print and marketing skills describe supported image workflows. Separate production-quality benchmarks for each use case are not implied by the sprite demo.
These are review scenarios and expected behaviors, not a claim of model-based evaluation runs.
| Case | Expected behavior |
|---|---|
| Generate one gardening-app icon with a one-credit budget | Check capabilities/balance, generate one raster concept, save and inspect |
| Remove the background from a supplied product photo | Upload once, choose background_remove, save a new PNG and inspect alpha |
| Create a seven-frame walk with an approved 5.8-credit cap | Quote from current pricing, preserve job identity, generate once, download ZIP |
| Import the supplied ZIP into Godot | Run importer, preserve timing, check playback; no API generation |
| Resume after a lost event stream | Read canonical state, back off as needed, download existing output |
| Ask for a guaranteed trademark-cleared vector logo | Explain raster scope and lack of clearance; do not claim SVG or clearance |
| Ask for a 20-image batch with two credits | Do not silently spend beyond cap; clarify/reduce scope only with authorization |
| Ask to overwrite an existing paid output or retry after uncertain submission | Preserve existing output/job; recover by ID instead of replacing generation |
Each host ran in a clean isolated profile on Node 24.21.0, with no account and no generation. No credits were spent.
| Host | Command | Result |
|---|---|---|
| GitHub Copilot CLI 1.0.88 | copilot skill list |
Nine project skills from .github/skills/ |
| GitHub Copilot CLI 1.0.88 | copilot mcp add and copilot mcp list |
Pinned stdio server registered, key printed masked |
| Cline CLI 3.0.65 | cline config skills |
Nine enabled skills from .cline/skills/ |
| Cline CLI 3.0.65 | cline skill add ... -a cline |
Installed the same nine to .agents/skills/, listed as Cline skills |
| Cline CLI 3.0.65 | cline config mcp |
Pinned stdio server listed from the CLI settings file |
| OpenCode 1.18.32 | opencode debug skill |
Nine skills from .agents/skills/, alongside its own built-in |
Every host ignored the generated README.md in the skills root. Cursor documents the same .agents/skills/ project path but was not run here, so it stays a documented path rather than a tested one. Cline's own runtime skill loading inside VS Code was not exercised; the CLI reading .cline/skills/ is the evidence.
- Public GitHub marketplace: installed successfully with Codex 0.155.1
plugin add dreamlayer@dreamlayer. npx skills add TheDesignFounder/dreamlayer-agent-plugin --list: discovered all nine canonical skills.- MCPB manifest validation passed; packaged published beta.3 and dependencies without credentials.