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Actor Editor improvements #91

Description

@KR155E
  • Move extra properties and logic out of the components list and into a configuration panel
  • Externalize „materials“ to be able to share textures/charsets/tiles with other actors (Actor -> Texture -> Charset -> Tiles/Map)
  • Tiles/Tilemap inspector
  • Add depth map support for sprites
  • Add 3D Model as possible sprite source
  • Add "enabled" flag to components
  • Add ability to have folders, and option to merge wireframe meshes by folder (mind displacements when merging)
  • Tool to scale up/down a wireframe mesh’s size
  • Wireframe mesh OBJ import
  • Add support for other MBgMapSprite modes, not just 1x1
  • Support custom Sprite allocators (e.g. AutoScrollingMBgmapSprite in Play Novel)

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