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Movement is framerate-dependent? #1

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@ArtemPindrus

Hey, I made a game for a game jam recently that uses your plugin for character controller.

What I discovered is that if people play it on low framerate the character seems to be moving slower.

During my testing I found out that it's indeed true.

I the video below you can see that at Physics FPS 60 character moves correctly at ~3m/s.
BUT, changing it to lower rates results in lower actual speed of controller, although the velocity I supply to out Vector3 Velocity of KinematicMoveUpdate() is the same.

2025-06-30.22-13-05.mp4

This is the script I use for controller:
https://github.com/ArtemPindrus/FreakyController/blob/main/Source/FreakyController/Controller.cs

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