Hi! I've stumbled upon your project, and after compiling the "models" test, it's quite impressive work!
I've read in some old forum post that this uses a custom model format tailored specifically for PSP hardware. Other than reading through the entire source code and trying to make the sense of it, is there at least a public specification of this file format? I'd have no problem writing a custom converter for it if it was available (STL is quite simple to parse, it's just ASCII text containing coordinates of vertices - texture mapping will be hell, but I'm not trying to focus on that right now, I'm just want to do something with the library).
I mean, if you already have some model converter, that would be ideal, but a bare file format spec would be enough. Without it, this project is not really of much use other than 2D stuff.
Hi! I've stumbled upon your project, and after compiling the "models" test, it's quite impressive work!
I've read in some old forum post that this uses a custom model format tailored specifically for PSP hardware. Other than reading through the entire source code and trying to make the sense of it, is there at least a public specification of this file format? I'd have no problem writing a custom converter for it if it was available (STL is quite simple to parse, it's just ASCII text containing coordinates of vertices - texture mapping will be hell, but I'm not trying to focus on that right now, I'm just want to do something with the library).
I mean, if you already have some model converter, that would be ideal, but a bare file format spec would be enough. Without it, this project is not really of much use other than 2D stuff.