UTIL_DropToFloor has pIgnore param to ignore certain entity, but CAI_BaseNPC::CineCleanup puts UTIL_GetLocalPlayer() that will return the nearest player in our case. The code works, but we should include all players to ignore the issue, so we need to override UTIL_DropToFloor for this case and somehow include multiple players at the same, ?probably by using tracer that will compare classname?.
UTIL_DropToFloor has pIgnore param to ignore certain entity, but
CAI_BaseNPC::CineCleanupputsUTIL_GetLocalPlayer()that will return the nearest player in our case. The code works, but we should include all players to ignore the issue, so we need to overrideUTIL_DropToFloorfor this case and somehow include multiple players at the same, ?probably by using tracer that will compare classname?.