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UTIL_DropToFloor needs a custom code when called by CAI_BaseNPC::CineCleanup #349

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@MyGamepedia

UTIL_DropToFloor has pIgnore param to ignore certain entity, but CAI_BaseNPC::CineCleanup puts UTIL_GetLocalPlayer() that will return the nearest player in our case. The code works, but we should include all players to ignore the issue, so we need to override UTIL_DropToFloor for this case and somehow include multiple players at the same, ?probably by using tracer that will compare classname?.

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