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1561 lines (1561 loc) · 55.2 KB
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[
{
"cardname": "Accidental Portal to Hell",
"cardtype": "Scheme",
"text": "Toss up to two cards from under target base, machine, or blueprint. Then if it has no cards under it, blow it up.",
"archetype": "Weird Science",
"tags": [
"Tosses Cards",
"Base Removal",
"Machine Removal",
"Blueprint Removal"
],
"image": "accidental_portal_to_hell.png"
},
{
"cardname": "Actual Serial Killer",
"cardtype": "Mook",
"type": [
"Agent"
],
"text": "This mook gets +1 for every mook in your trash.",
"operation": "<b>Operation Kill Kit (16) —</b> Blow up target mook if its threat level is lower than the total threat level of this operation.",
"threat_level": "3",
"archetype": "Evil is Fun",
"tags": [
"Buffs Stats",
"Mook Removal"
],
"image": "actual_serial_killer.png"
},
{
"cardname": "Advantage Fabricator",
"cardtype": "Machine",
"text": "At the start of your turn, tuck the top card of your arsenal under this card. Then if this card has two or more cards under it, liquidate it and put those cards into your hand.",
"archetype": "Mob Stuff",
"tags": [
"Tucks Cards",
"Draws Cards"
],
"image": "advantage_fabricator.png"
},
{
"cardname": "Alan Horner, Paleontologist",
"cardtype": "Mook",
"type": [
"Scientist",
"Support"
],
"text": "When this mook joins an operation, if you have a base, you can exchange up to two cards from your hand with that many cards from under one of your blueprints.",
"operation": "<b>Operation Establish Digsite (10) —</b> Reveal cards from the top of your arsenal until you reveal a base. Play that base and bottom the rest.",
"unique": true,
"threat_level": "6",
"faction": "Mad Scientist",
"archetype": "Natural Course",
"tags": [
"Card Selection"
],
"image": "alan_horner,_paleontologist.png"
},
{
"cardname": "Alien Crash Site",
"cardtype": "Base",
"text": "Your scientists get +2 for each card under this base.",
"operation": "<b>Operation Welcome to Earth (12) —</b> Tuck one of your machines under one of your bases, mooks, or blueprints. If you have no machines, hire a token mook instead.",
"archetype": "Evil is Fun",
"tags": [
"Buffs Stats",
"Tucks Cards",
"Hires Mooks"
],
"image": "alien_crash_site.png"
},
{
"cardname": "Apply Phlebotinum",
"cardtype": "Scheme",
"text": "Exchange up to three cards from your hand with that many cards from under any of your blueprints. If you exchange no cards this way, draw a card.",
"faction": "Mad Scientist",
"archetype": "Weird Science",
"tags": [
"Card Selection",
"Draws Cards"
],
"image": "apply_phlebotinum.png"
},
{
"cardname": "Arctic Ice Fortress",
"cardtype": "Base",
"text": "Whenever this base is blown up or liquidated, draw a card.",
"operation": "<b>Operation Defrost Caveman (20) —</b> Reveal cards from the top of your arsenal until you reveal a mook. If it's unique, hire it. If not, hire it as a token mook. Bottom the rest.",
"archetype": "Natural Course",
"tags": [
"Draws Cards",
"Hires Mooks"
],
"image": "arctic_ice_fortress.png"
},
{
"cardname": "Armored Mook",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "As long as you have a machine, this mook gets +2 for each card in your hand.",
"operation": "<b>Operation Junk Armor (12) —</b> Draw a card.",
"threat_level": "6",
"archetype": "Freedom Fighters",
"tags": [
"Buffs Stats"
],
"image": "armored_mook.png"
},
{
"cardname": "Attorney Near Law",
"cardtype": "Mook",
"type": [
"Agent"
],
"text": "Once per turn, whenever an enemy targets one of your mooks while this mook is at home, you can change that target to another one of your mooks.",
"operation": "<b>Operation Frivolous Lawsuit (14) —</b> Target player reveals their hand. You can play a scheme from it, but return it to their hand instead of tossing it.",
"threat_level": "5",
"archetype": "Hyjinks",
"tags": [
"Protection"
]
},
{
"cardname": "Average TV Pundit",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "Your mooks can't be stolen.\n\nOnce per turn, you can choose target enemy mook at home. Until end of turn, you can start operations using that mook as an operative.",
"threat_level": "4",
"archetype": "Normal Job",
"tags": [
"Protection",
"Steals Stuff"
],
"image": "average_tv_pundit.png"
},
{
"cardname": "Big Game Hunter",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "When this mook onboards, reveal the top five cards of your arsenal. Put a mook from among them into your hand and bottom the rest.",
"threat_level": "6",
"archetype": "Natural Course",
"tags": [
"Card Selection"
],
"image": "big_game_hunter.png"
},
{
"cardname": "Biohazard Fridge",
"cardtype": "Machine",
"text": "When you fabricate this machine, target player tosses the top three cards of their arsenal.",
"archetype": "Hyjinks",
"tags": [
"Tosses Cards"
],
"image": "biohazard_fridge.png"
},
{
"cardname": "Bootleg Satellite Hookup",
"cardtype": "Machine",
"text": "Enemies can't target your other machines.\n\nWhen this machine is blown up, you can tuck it under one of your mooks, blueprints, or bases. If you don't, draw a card.",
"archetype": "Freedom Fighters",
"tags": [
"Protection",
"Draws Cards",
"Tucks Cards"
],
"image": "bootleg_satellite_hookup.png"
},
{
"cardname": "Buff Physicist",
"cardtype": "Mook",
"type": [
"Scientist"
],
"text": "When this mook onboards, draw a card.",
"operation": "<b>Operation Atomic Strength (12) —</b> <b>Assemble</b>, then if the card you assembled with was a scheme, you can put it into your hand.",
"faction": "Mad Scientist",
"threat_level": "4",
"archetype": "Weird Science",
"tags": [
"Draws Cards",
"Faction Action"
],
"image": "buff_physicist.png"
},
{
"cardname": "Cardboard Facade",
"cardtype": "Base",
"text": "If one of your bases would be blown up, you can liquidate this base instead. If you do, draw two cards.",
"archetype": "Hyjinks",
"tags": [
"Protection",
"Draws Cards"
],
"image": "cardboard_facade.png",
"categories": [
"Protects Bases"
]
},
{
"cardname": "Certified Forklift",
"cardtype": "Machine",
"text": "Your operations cost 3 less.",
"archetype": "Normal Job"
},
{
"cardname": "Clockwork Soldier",
"cardtype": "Machine",
"text": "This machine can act as an operative with threat level 8. <i class=\"reminder_text\">(While it's an operative it counts as a mook)</i>",
"archetype": "Freedom Fighters",
"tags": [
"Living Machine"
],
"image": "clockwork_soldier.png"
},
{
"cardname": "Conspicuous Trenchcoat",
"cardtype": "Mook",
"text": "Requires 1 base or 3 mooks\n\nWhen this mook is blown up, reveal cards from the top of your arsenal until you reveal a mook. Hire that mook, and bottom the rest.",
"threat_level": "7",
"archetype": "Weird Science",
"image": "conspicuous_trenchcoat.png"
},
{
"cardname": "Contribute to the Tech Bubble",
"cardtype": "Scheme",
"text": "Look at the top three cards of your arsenal. Hire one as a token mook, put one into your hand, and toss the last one.",
"archetype": "Evil is Fun",
"tags": [
"Card Selection",
"Hires Tokens",
"Draws Cards",
"Tosses Cards"
]
},
{
"cardname": "Convenience Store Clerk",
"cardtype": "Mook",
"type": [
"Goon"
],
"text": "When this mook onboards, each player draws a card.",
"operation": "<b>Operation Energy Drinks (12) —</b> <b>Assemble</b>. If the card you assembled with was a mook or scheme, draw a card.",
"threat_level": "5",
"archetype": "Normal Job",
"faction": "Mad Scientist",
"tags": [
"Draws Cards",
"Faction Action"
]
},
{
"cardname": "Convenient Accident",
"cardtype": "Scheme",
"text": "Target mook gets -8 until end of turn.",
"archetype": "Hyjinks",
"tags": [
"Mook Removal"
]
},
{
"cardname": "Corrupt Officer",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "When this mook onboards, send home target mook.",
"operation": "<b>Operation Exploit Labor (10) —</b> Draw a card for every time you've assembled this turn, then <b>assemble</b>.",
"threat_level": "5",
"faction": "Mad Scientist",
"archetype": "Mob Stuff",
"tags": [
"Tosses Cards",
"Faction Action"
]
},
{
"cardname": "Crime Organizer",
"cardtype": "Machine",
"text": "Whenever you draw a card, you can reveal your hand. If you have three or more cards in hand and none of them share a card type, draw a card.",
"archetype": "Mob Stuff",
"tags": [
"Draws Cards"
],
"image": "crime_organizer.png"
},
{
"cardname": "Dead Man's Switch",
"cardtype": "Scheme",
"text": "Play this only when one of your unique mooks is blown up.\n\nBlow up any nonplayer target. Draw a card.",
"archetype": "Movie Villain",
"tags": [
"Mook Removal",
"Draws Cards"
],
"image": "dead_man's_switch.png",
"categories": [
"Response",
"Blows Up Bases",
"Blows Up Machines",
"Blows Up Mooks",
"Draw"
]
},
{
"cardname": "Death Metal Bard",
"cardtype": "Mook",
"type": [
"Entertainer",
"Support"
],
"text": "Your other mooks get +3.",
"operation": "<b>Operation Pyrotechnics (20) —</b> Liquidate this mook, then blow up every mook that's away.",
"threat_level": "5",
"archetype": "Evil is Fun",
"tags": [
"Buffs Stats"
],
"image": "death_metal_bard.png"
},
{
"cardname": "Death Ray",
"cardtype": "Blueprint",
"text": "When you <b>assemble</b> Death Ray, if it has four or more machines under it, you can toss one of them. If you do, blow up target mook or base.",
"operation": "<b>Operation Test Fire (20) —</b> If Death Ray has fewer than six cards under it, blow up any nonplayer target. Otherwise, blow up any target.",
"faction": "Mad Scientist",
"image": "death_ray.png"
},
{
"cardname": "Defenestrate",
"cardtype": "Scheme",
"text": "Blow up target unique mook or target mook with threat level 9 or higher.",
"archetype": "Evil is Fun",
"tags": [
"Mook Removal"
],
"image": "defenestrate.png"
},
{
"cardname": "Deploy Deadly Neurotoxin",
"cardtype": "Scheme",
"text": "Mooks get -5 from poison until your next turn. Until then, you can't hire mooks that aren't immune to poison.",
"archetype": "Movie Villain",
"tags": [
"Mook Removal"
],
"image": "deploy_deadly_neurotoxin.png"
},
{
"cardname": "Discount Quantum Singularity",
"cardtype": "Machine",
"text": "This machine can count toward one requirement of any type.\n\nThe first time you hire a mook that has a requirement during each turn, draw a card.",
"unique": true,
"archetype": "Evil is Fun",
"tags": [
"Draws Cards"
],
"image": "discount_quantum_singularity.png"
},
{
"cardname": "Drafting Machine",
"cardtype": "Machine",
"text": "Whenever you <b>assemble</b>, you can look at the top 3 cards of your arsenal, tuck one of them under that blueprint, and bottom the rest. Then put a card from under that blueprint into your hand.",
"archetype": "Freedom Fighters",
"faction": "Mad Scientist",
"tags": [
"Faction Action",
"Card Selection"
],
"image": "drafting_machine.png"
},
{
"cardname": "Dragon Cosplayer",
"cardtype": "Mook",
"type": [
"Goon"
],
"text": "This mook gets +2 for every card under your cards.",
"operation": "<b>Operation Hoard (12) —</b> You can <b>assemble</b>. If you don't, you can tuck the top card of your arsenal under one of your cards.",
"threat_level": "4",
"archetype": "Hyjinks",
"faction": "Mad Scientist",
"tags": [
"Tucks Cards",
"Buffs Stats",
"Faction Action"
],
"image": "dragon_cosplayer.png"
},
{
"cardname": "Drone Pilot",
"cardtype": "Mook",
"type": [
"Soldier",
"Technician"
],
"text": "Requires 1 machine\n\nOnce per turn, one of your machines can act as an operative with threat level 4.",
"operation": "<b>Operation Flight Sim (9) —</b> Hire a token mook.",
"threat_level": "5",
"archetype": "Freedom Fighters",
"tags": [
"Hires Tokens",
"Living Machine"
],
"image": "drone_pilot.png"
},
{
"cardname": "Encourage Forest Fires",
"cardtype": "Scheme",
"text": "Discard or liquidate a mook as a cost.\n\nBlow up target base, then draw a card.",
"archetype": "Natural Course",
"tags": [
"Base Removal",
"Draws Cards"
],
"image": "encourage_forest_fires.png"
},
{
"cardname": "Enhanced Employee",
"cardtype": "Mook",
"type": [
"Cyborg",
"Henchman"
],
"text": "As long as you have at least 2 mooks and a machine, you can play an additional scheme each turn.",
"threat_level": "4",
"archetype": "Natural Course",
"tags": [
"More Schemes"
],
"image": "enhanced_employee.png"
},
{
"cardname": "Escape Pods",
"cardtype": "Machine",
"text": "When an operation targets you or one of your bases, you can liquidate this machine to stop it. You can use this ability if this machine is facedown by discarding a card as a cost.",
"archetype": "Hyjinks",
"tags": [
"Protection"
],
"image": "escape_pods.png"
},
{
"cardname": "Evil Doctor",
"cardtype": "Faction",
"factionAbility": "You start the game with a blueprint of your choice in play. It's invincible.",
"factionSpecificAbility": "The first time you hire one or more token mooks each turn, you hire that many plus one instead.",
"operation": "<b>Operation Dark Laboratory (10) —</b> <b>Assemble</b>.\n <i class=\"reminder_text\">(To <b>assemble</b>, tuck the top card of your arsenal under one of your blueprints.)</i>",
"factionFlavorText": "Quickly, Igor, I need more victi-... test subj-... I need more willing participants!",
"faction": "Mad Scientist",
"image": "evil_doctor.png"
},
{
"cardname": "Evil Supercomputer",
"cardtype": "Machine",
"text": "You can play an additional scheme each turn.",
"archetype": "Movie Villain",
"tags": [
"More Schemes"
],
"image": "evil_supercomputer.png"
},
{
"cardname": "Explosive Distraction",
"cardtype": "Scheme",
"text": "Play this only when an enemy starts an operation. Stop that operation.",
"archetype": "Mob Stuff",
"tags": [
"Protection"
],
"image": "explosive_distraction.png"
},
{
"cardname": "Fake My Death",
"cardtype": "Scheme",
"faction": "Mad Scientist",
"text": "Play only when one of your mooks is targetted by an enemy operation.\n\nStop that operation, then reveal the top 5 cards of your arsenal. You can play a base from among those cards. Bottom the rest.",
"archetype": "Hyjinks",
"tags": [
"Protection",
"Plays Bases"
],
"image": "fake_my_death.png"
},
{
"cardname": "Finn Dorset, Hired Biologist",
"cardtype": "Mook",
"type": [
"Henchman",
"Scientist"
],
"text": "Once per turn, whenever another of your nontoken mooks is blown up, hire a token mook.",
"operation": "<b>Operation Crack the Tank (7) —</b> Hire a token mook.",
"unique": true,
"threat_level": "7",
"faction": "Mad Scientist",
"archetype": "Natural Course",
"tags": [
"Hires Tokens"
],
"image": "finn_dorset,_hired_biologist.png"
},
{
"cardname": "Flagbearer Mook",
"cardtype": "Mook",
"type": [
"Support"
],
"text": "Whenever an enemy targets one of your mooks, you can change the target to this mook. If you do, it gets +2 until end of turn.",
"threat_level": "4",
"archetype": "Freedom Fighters",
"tags": [
"Protection",
"Buffs Stats"
]
},
{
"cardname": "Freelance Reporter",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "When this mook onboards, target mook gets -5 from embarassment until end of turn.",
"operation": "<b>Operation Inside Scoop (5) —</b> Target mook loses invincible and all immunities until end of turn.",
"threat_level": "5",
"archetype": "Normal Job",
"tags": [
"Mook Removal"
],
"image": "freelance_reporter.png"
},
{
"cardname": "Gas Mask Mook",
"cardtype": "Mook",
"type": [
"Soldier"
],
"text": "Immune to poison.",
"operation": "<b>Operation Onion Cloud (5) —</b> Target mook gets -5 from poison until your next turn.",
"threat_level": "5",
"archetype": "Hyjinks",
"tags": [
"Mook Removal"
],
"image": "gas_mask_mook.png"
},
{
"cardname": "Genetic Experiment Vat",
"cardtype": "Machine",
"text": "Whenever you would draw a card, you can liquidate this machine and a mook instead. If you do, reveal cards from the top of your arsenal until you reveal a unique mook. Hire the revealed mook, then bottom the rest.",
"archetype": "Natural Course",
"tags": [
"Hires Mooks"
],
"image": "genetic_experiment_vat.png"
},
{
"cardname": "Gifted Programmer",
"cardtype": "Mook",
"type": [
"Scientist"
],
"unique": true,
"text": "Whenever you fabricate a machine, look at the top two cards of your arsenal. Bottom any number of them, then put the rest on top in any order.",
"operation": "<b>Operation Hack the Mainframe (12) —</b> <b>Assemble</b>, then if the assembled blueprint has four or fewer cards under it you can toss a card from under any nonplayer target.",
"threat_level": "6",
"archetype": "Movie Villain",
"faction": "Mad Scientist",
"tags": [
"Card Selection",
"Faction Action"
],
"image": "gifted_programmer.png"
},
{
"cardname": "Give the Party RPGs",
"cardtype": "Scheme",
"text": "Play only when one of your operatives is blown up.\n\nEach operative on that operation gains Lone Operative until the operation resolves. <i class=\"reminder_text\">(They have \"this mook can perform operations by itself, regardless of threat level requirement\")</i>",
"archetype": "Freedom Fighters",
"image": "give_the_party_rpgs.png"
},
{
"cardname": "Grant Luck, Opportunist",
"cardtype": "Mook",
"type": [
"Agent"
],
"text": "When this mook onboards, tuck the top 2 cards of your arsenal under it.\n\nWhenever you would draw a card, you can put a card from under this card into your hand instead.",
"unique": true,
"threat_level": "7",
"archetype": "Freedom Fighters",
"tags": [
"Card Selection",
"Tucks Cards"
],
"image": "grant_luck,_opportunist.png"
},
{
"cardname": "Hacked Lucky Cat",
"cardtype": "Machine",
"text": "The first time you would draw a card each turn, instead look at the top card of your arsenal. You can toss that card. Then draw a card.",
"archetype": "Evil is Fun",
"tags": [
"Card Selection"
],
"image": "hacked_lucky_cat.png"
},
{
"cardname": "Hamster Treadmill",
"cardtype": "Machine",
"text": "When you fabricate this machine, you can fabricate an additional machine this turn.\n\nThis machine can act as an operative with threat level 2. When it joins an operation this way, draw a card.<i class=\"reminder_text\">(While it's an operative it counts as a mook)</i>",
"archetype": "Natural Course",
"tags": [
"Draws Cards",
"Fabricates",
"Living Machine"
],
"image": "hamster_treadmill.png"
},
{
"cardname": "Haunted Castle",
"cardtype": "Base",
"text": "You can fabricate an additional machine each turn. When you do, draw a card.",
"operation": "<b>Operation Let's Split Up (10) —</b> Choose an enemy operation. Separate its operatives into two piles. Its owner chooses a pile and brings those mooks home.",
"archetype": "Mob Stuff",
"tags": [
"Fabricates",
"Draws Cards",
"Protection"
],
"image": "haunted_castle.png"
},
{
"cardname": "Hazmat Trooper",
"cardtype": "Mook",
"type": [
"Scientist"
],
"text": "Immune to poison, disease, and radiation.",
"operation": "<b>Operation Big Suit Up (5) —</b> Your mooks and mooks you hire are immune to poison, disease, and radiation until end of turn.",
"threat_level": "5",
"archetype": "Weird Science",
"tags": [
"Protection"
],
"image": "hazmat_trooper.png"
},
{
"cardname": "High-Powered Hologram Projector",
"cardtype": "Machine",
"text": "If a anything would be blown up, you can liquidate this machine instead.",
"archetype": "Weird Science",
"tags": [
"Protection"
],
"image": "high_powered_hologram_projector.png"
},
{
"cardname": "Hire Contractor",
"cardtype": "Scheme",
"text": "Choose one: hire a mook from your hand, ignoring its requirements, then draw a card; or hire a token mook.",
"archetype": "Normal Job",
"tags": [
"Hires Mooks"
],
"image": "hire_contractor.png"
},
{
"cardname": "Hold for Ransom",
"cardtype": "Scheme",
"text": "Steal target mook and tuck this card under it. It can't join operations and has no abilities as long as this card is under it.\n\nWhenever its owner would draw a card, they can have you draw two cards instead. If they do, toss this card.",
"archetype": "Mob Stuff",
"tags": [
"Steals Stuff",
"Draws Cards"
],
"image": "hold_for_ransom.png"
},
{
"cardname": "HR Representative",
"cardtype": "Mook",
"type": [
"Support"
],
"text": "You can liquidate mooks instead of other card types to pay costs. When you do, hire a token mook.",
"threat_level": "4",
"archetype": "Normal Job",
"tags": [
"Hires Tokens"
],
"image": "hr_representative.png"
},
{
"cardname": "Indenture Wildlife",
"cardtype": "Scheme",
"text": "Hire a token mook, then if you have 3 or fewer mooks, hire another one.",
"archetype": "Natural Course",
"tags": [
"Hires Tokens"
],
"image": "indenture_wildlife.png"
},
{
"cardname": "Indomitable Mook",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "This mook's threat level can't change.",
"operation": "<b>Operation Juggernaut (6) —</b> Blow up target mook with threat level 6 or less.",
"threat_level": "6",
"archetype": "Freedom Fighters",
"tags": [
"Protection"
],
"image": "indomitable_mook.png"
},
{
"cardname": "Industrial Wasp Nest",
"cardtype": "Machine",
"text": "Whenever you draw one or more cards, target mook gets -2 until end of turn for each card you drew.",
"archetype": "Natural Course",
"tags": [
"Mook Removal"
],
"image": "industrial_wasp_nest.png"
},
{
"cardname": "Inflict Harrowing Mutation",
"cardtype": "Scheme",
"text": "Play only when a player hires a mook from their hand.\n\nWhen that mook onboards, it's blown up from radiation.",
"archetype": "Weird Science",
"tags": [
"Mook Removal"
],
"image": "inflict_harrowing_mutation.png"
},
{
"cardname": "Influencer for Hire",
"cardtype": "Mook",
"type": [
"Entertainer"
],
"text": "Whenever you complete an operation that targets another player, you can resolve it again with the same operatives.",
"operation": "<b>Operation View Count (9) —</b> Target player reveals their hand. If they have three or more cards in hand, draw a card.",
"threat_level": "6",
"archetype": "Normal Job",
"tags": [
"Draws Cards"
],
"image": "influencer_for_hire.png"
},
{
"cardname": "Intern Engineer",
"cardtype": "Mook",
"type": [
"Technician"
],
"text": "When this mook onboards, each player can draw a card, then discard a card.",
"operation": "<b>Operation Gain Experience (12) —</b> <b>Assemble</b>. If the card you assembled with was a machine, you can <b>assemble</b> again.",
"threat_level": "5",
"faction": "Mad Scientist",
"archetype": "Evil is Fun",
"tags": [
"Faction Action"
],
"image": "intern_engineer.png"
},
{
"cardname": "Irresponsible Chemist",
"cardtype": "Mook",
"type": [
"Scientist"
],
"text": "As long as this mook has any schemes under it, it has base threat level 10 and is a horror.\n\nYou can play schemes that are under this mook.",
"operation": "<b>Operation Test Sample (10) —</b> Reveal the top card of your arsenal. If it's a scheme, put it under this mook.",
"threat_level": "5",
"archetype": "Weird Science",
"tags": [
"Tucks Cards"
],
"image": "irresponsible_chemist.png"
},
{
"cardname": "Island Skull Base",
"cardtype": "Base",
"text": "Your blueprints can't be targeted by enemies.",
"operation": "<b>Operation Weapons Research (8) —</b> Draw a card.",
"faction": "Mad Scientist",
"archetype": "Weird Science",
"tags": [
"Draws Cards",
"Protection"
],
"image": "island_skull_base.png"
},
{
"cardname": "Kid's Science Museum",
"cardtype": "Base",
"text": "Your scientists get +2.",
"operation": "<b>Operation Field Trip (14) —</b> Blow up target base.",
"archetype": "Normal Job",
"tags": [
"Base Removal",
"Buffs Stats"
],
"image": "kid's_science_museum.png"
},
{
"cardname": "Lab Rat Escape",
"cardtype": "Scheme",
"text": "Blow up target machine or facedown card.",
"archetype": "Freedom Fighters",
"tags": [
"Mook Removal",
"Machine Removal"
],
"image": "lab_rat_escape.png"
},
{
"cardname": "Labcoat Distributor",
"cardtype": "Machine",
"text": "Your mooks are scientists.",
"archetype": "Normal Job",
"image": "labcoat_distributor.png"
},
{
"cardname": "Laser Grid Defense",
"cardtype": "Machine",
"text": "You can fabricate this machine whenever you're targeted by an operation. If you do, stop that operation.\n\nOperations can't target you unless they include at least one mook with threat level 4 or lower.",
"archetype": "Movie Villain",
"tags": [
"Protection"
],
"image": "laser_grid_defense.png"
},
{
"cardname": "Lasergun Enforcer",
"cardtype": "Mook",
"type": [
"Soldier"
],
"text": "Requires 1 machine",
"operation": "<b>Operation Laser Level (20) —</b> Blow up target base or machine.",
"threat_level": "7",
"archetype": "Evil is Fun",
"tags": [
"Base Removal",
"Machine Removal"
],
"image": "lasergun_enforcer.png"
},
{
"cardname": "Lovable Brute",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "Whenever you <b>assemble</b>, you can use a card from your hand instead of the top card of your arsenal. If you do, draw a card.",
"threat_level": "6",
"faction": "Mad Scientist",
"archetype": "Mob Stuff",
"tags": [
"Card Selection",
"Draws Cards",
"Faction Action"
],
"image": "lovable_brute.png"
},
{
"cardname": "Manipulative Chatbot",
"cardtype": "Machine",
"text": "Onboarding abilities of mooks you onboard trigger twice.",
"archetype": "Evil is Fun"
},
{
"cardname": "Metal Fist Bruiser",
"cardtype": "Mook",
"type": [
"Goon"
],
"text": "This mook gets +2 for each of your machines.",
"operation": "<b>Operation Metal Fist (16) —</b> Target player discards a card.",
"threat_level": "6",
"archetype": "Mob Stuff",
"tags": [
"Buffs Stats",
"Discards Cards"
],
"image": "metal_fist_bruiser.png"
},
{
"cardname": "Mind Control Device",
"cardtype": "Blueprint",
"text": "At the start of your turn, if Mind Control Device has at least four cards under it, you can toss one of them and choose target player. If that player has at least as many mooks as you do, target one of them and steal it. If that player has fewer mooks than you do and the difference is at least four, steal that player.",
"image": "mind_control_device.png"
},
{
"cardname": "Minion Fabricator",
"cardtype": "Machine",
"text": "Once per turn, when you hire a nontoken mook, hire a token mook.",
"archetype": "Mob Stuff",
"tags": [
"Hires Tokens"
]
},
{
"cardname": "Mook Lobbyist",
"cardtype": "Mook",
"type": [
"Goon"
],
"text": "Once per turn, when an enemy operation resolves and didn't target you or any cards, you can discard a card to copy that operation. You can choose new targets for the copy.",
"threat_level": "5",
"archetype": "Mob Stuff",
"image": "mook_lobbyist.png"
},
{
"cardname": "Mook Mastermind",
"cardtype": "Mook",
"type": [
"Scientist"
],
"faction": "Mad Scientist",
"text": "Requires 4 or more schemes in your trash\n\nYou can play any number of schemes each turn.",
"operation": "<b>Operation Plan For Domination (12) —</b> Reveal cards from the top of your arsenal until you reveal a scheme. Put that card into your hand and bottom the rest.",
"unique": true,
"threat_level": "8",
"archetype": "Movie Villain",
"tags": [
"More Schemes"
],
"image": "mook_mastermind.png"
},
{
"cardname": "Mook Teamlead",
"cardtype": "Mook",
"type": [
"Henchman"
],
"text": "This mook gets +2 for each of your other mooks.",
"operation": "<b>Operation Dine In (30) —</b> Blow up target mook.",
"threat_level": "4",
"archetype": "Mob Stuff",
"tags": [
"Buffs Stats",
"Mook Removal"
],
"image": "mook_teamlead.png"
},
{
"cardname": "Mook Technician",
"cardtype": "Mook",
"type": [
"Technician"
],
"text": "When this mook onboards, you can fabricate an additional machine this turn.",
"threat_level": "6",
"archetype": "Normal Job",
"tags": [
"Fabricates"
]
},
{
"cardname": "Moon Base",
"cardtype": "Base",
"text": "Operations can't target you or your bases unless they have 3 or fewer operatives.\n\nCards on the moon are invincible.",
"operation": "<b>Operation Moon Raker (11) —</b> This operation must have exactly 3 operatives. Put any nonplayer target on the moon.",
"archetype": "Movie Villain",
"tags": [
"Protection"
],
"image": "moon_base.png"
},
{
"cardname": "Most Loyal Pup",
"cardtype": "Mook",
"type": [
"Animal",
"Support"
],
"text": "When this mook onboards, take back everything that was stolen from you.\n\nWhen this mook is blown up, hire it as a token mook instead of tossing it. It's a cyborg.",
"threat_level": "3",
"archetype": "Movie Villain",
"tags": [
"Protection"
],
"image": "most_loyal_pup.png"
},
{
"cardname": "Nautical Station",
"cardtype": "Base",