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Copy pathNPCManager.cs
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59 lines (48 loc) · 1.55 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCManager : MonoBehaviour
{
[System.NonSerialized]
public NPC ClosestNPC;
private List<NPC> _allNPCs = new List<NPC>();
private Transform _player;
// Start is called before the first frame update
void Start()
{
_player = GameObject.FindGameObjectWithTag("Player").transform;
var allObjs = GameObject.FindGameObjectsWithTag("InteractiveObject");
foreach(GameObject obj in allObjs)
{
if(obj.GetComponent<NPC>() != null)
{
_allNPCs.Add(obj.GetComponent<NPC>());
}
}
UpdateClosestNPC();
}
// Update is called once per frame
void Update()
{
}
public void UpdateClosestNPC()
{
if(_player != null)
{
NPC bestTarget = null;
float closestDistanceSqr = Mathf.Infinity;
Vector3 currentPosition = _player.position;
foreach (NPC potentialTarget in _allNPCs)
{
Vector3 directionToTarget = potentialTarget.transform.position - currentPosition;
float dSqrToTarget = directionToTarget.sqrMagnitude;
if (dSqrToTarget < closestDistanceSqr)
{
closestDistanceSqr = dSqrToTarget;
bestTarget = potentialTarget;
}
}
ClosestNPC = bestTarget;
}
}
}