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dekiengine
deki-2d
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deki-2d
/
SortingGroupComponent.h
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deki-2d
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SortingGroupComponent.h
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#pragma once
#include <cstdint>
#include <deki/Component.h>
#include <deki/reflection/Property.h>
#include <deki/ISortableProvider.h>
namespace Deki2D
{
/// Makes a parent's children sort together as one group. The group's
/// sortingOrder places the whole group among its siblings; inside it, the
/// children sort among themselves by their own sortingOrder.
///
/// auto* group = parent->AddComponent<SortingGroupComponent>();
/// group->sortingOrder = 10; // Where this group appears in the scene
/// // Children with sortingOrder 0 render behind children with sortingOrder 5
DEKI_CATEGORY("2D")
DEKI_DESCRIPTION("Makes its children sort together as one unit against the rest of the scene.")
class SortingGroupComponent : public Deki::Component, public Deki::ISortableProvider
{
public:
/// Where the whole group draws in the scene.
DEKI_EXPORT
DEKI_TOOLTIP(
"Draw order for this object's whole subtree, treated as one unit. Children keep their order relative to each "
"other but the group moves together, which stops one child sorting between another group's children.")
int32_t sortingOrder = 0;
SortingGroupComponent() = default;
virtual ~SortingGroupComponent() = default;
int32_t GetSortingOrder() const override { return sortingOrder; }
void SetSortingOrder(int32_t order) { sortingOrder = order; }
};
} // namespace Deki2D
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