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UberStrike Reverse Engineered

The source code of UberStrike, restored as faithfully as possible and ready to compile.

Compiling

The source code should be ready to compile. You only need a copy of both UnityEngine.dll and Photon3Unity3D.dll from UberStrike in the AssemblyReferences folder. The idea was to split the namespaces to as many separate libraries as possible for modularity.

Used libraries