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I have player(character body 3d) with node 3d (head) and child camera3d and raycast
And a rollback and tick interpolatior to sync players
The problem is the raycast is lagging or jittering. And not sticking with the psrent node position
like when falling the rsycast fall slower thsn player and. When player move or rotste it does the same thing.
I'm sure the raycast is not synced with rollback tick and it runs in the standred physics process. I even tested force_raycast_update. In rollback tick and it didn't work either and I rested it wih raiper and nothing fixed the issue
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Hello there is question I want to ask
My node setup:
I have player(character body 3d) with node 3d (head) and child camera3d and raycast
And a rollback and tick interpolatior to sync players
The problem is the raycast is lagging or jittering. And not sticking with the psrent node position
like when falling the rsycast fall slower thsn player and. When player move or rotste it does the same thing.
I'm sure the raycast is not synced with rollback tick and it runs in the standred physics process. I even tested force_raycast_update. In rollback tick and it didn't work either and I rested it wih raiper and nothing fixed the issue
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