diff --git a/.agents/skills/better-ui/SKILL.md b/.agents/skills/better-ui/SKILL.md new file mode 100644 index 0000000..1922230 --- /dev/null +++ b/.agents/skills/better-ui/SKILL.md @@ -0,0 +1,112 @@ +--- +name: better-ui +description: Polishes and improves the UI in your project. Covers concentric border radius, optical alignment, surface depth, contextual icons, hit areas and more. +--- + +# UI polish + +Polish comes from a pile of small details that compound. This skill is the reference for which are worth having and what values they take. + +When reviewing, slow the interface down. What feels off at 10% speed is what is subtly wrong at full speed. + +Keep the project's component library, tokens and density, and match its motion language except where a rule below prescribes an exact interaction. + +Every duration, curve, scale and blur below is a specific value, not a range to approximate. `cubic-bezier(0.2, 0, 0, 1)` is not `cubic-bezier(0.4, 0, 0.2, 1)`, and `0.96` is not `0.95`. Use what is written. + +Text wrapping, font rendering, tabular numbers and text spacing belong to `better-typography`. Hit areas, focus, keyboard support, ARIA and reduced motion belong to `better-accessibility`. Grouping, section spacing, breakpoints and spatial RTL belong to `better-layout`. + +## Concentric border radius + +Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes an interface feel off. Radius, shadow and outline recipes are in [surfaces.md](surfaces.md). + +## Optical over geometric alignment + +When geometric centering looks off, align optically. Buttons with icons, play triangles and asymmetric icons all need a manual nudge. + +## Shadows for elevation, borders for structure + +Where a border exists only to create depth, prefer layered transparent `box-shadow` values. Keep borders that communicate structure or state: dividers, separators and selected or focus states. + +## Interruptible animations + +Use CSS transitions for interactive state changes, because they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once. + +## Split and stagger enter animations + +For an infrequent staged entrance where sequence communicates hierarchy, break the content into semantic chunks and stagger them by ~100ms. Animating one container gets you less for the same cost. Leave high-frequency interactions unstaggered. See [enter-exit.md](enter-exit.md). + +## Subtle exit animations + +Use a small fixed `translateY` rather than full height. Exits should be softer than enters. Use `ease-out` for both directions. + +## Contextual icon animations + +Animate icons with `opacity`, `scale` and `blur` rather than toggling visibility. Use exactly these values: scale `0.25` to `1`, opacity `0` to `1`, blur `4px` to `0px`. + +With a motion library (`motion` or `framer-motion` in `package.json`), match that package's import path, or nearby imports where both exist. Use `transition: { type: "spring", duration: 0.3, bounce: 0 }`. Bounce is always `0`. + +Without one, keep both icons in the DOM with one absolutely positioned, and cross-fade with `cubic-bezier(0.2, 0, 0, 1)`. That gives you enter and exit with no dependency. Both recipes are in [icon-transitions.md](icon-transitions.md). + +## Image outlines + +Give images a `1px` outline at low opacity for consistent depth. Pure black in light mode (`oklch(0 0 0 / 0.1)`), pure white in dark (`oklch(1 0 0 / 0.1)`). Never a near-black like slate or zinc and never a tinted neutral. A tinted outline picks up the surface underneath and reads as dirt on the image edge. + +## Scale on press + +A `scale(0.96)` on click gives a button tactile feedback. Always `0.96`; anything below `0.95` feels exaggerated. Add a `static` prop to switch it off where motion would distract. See [recipes for CSS, Tailwind and Motion](animations.md#scale-on-press). + +## Skip animation on page load + +Use `initial={false}` on `AnimatePresence` to keep enter animations off the first render. Check that it leaves intentional page entrances intact. + +## Suppress transitions on theme switch + +A theme flip changes color, background, border and shadow on nearly every element at once. Every transition on those properties fires together and the switch smears instead of snapping. Inject `*,*::before,*::after{transition:none !important}`, force a reflow, then remove it on the next frame. See the [recipe](animations.md#suppress-transitions-on-theme-switch). + +## Transition only what changes + +Always name the exact properties: `transition-property: scale, opacity`. Tailwind's `transition-transform` covers `transform, translate, scale, rotate`. + +## Use `will-change` sparingly + +Only for `transform`, `opacity` and `filter`, which the GPU can composite. Never `will-change: all`. Add it when you see first-frame stutter, not before. See [performance.md](performance.md). + +## Match icon stroke to text weight + +An icon next to text carries the text's optical weight: `1.5px` stroke beside regular (400) text, `2px` beside semibold (600). One stroke weight per icon set and one icon library per surface. Sizing and RTL flipping are in [icons.md](icons.md). + +## One SVG, recolored per state + +Icons use `currentColor` and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant; fill marks the active state. + +## Motion restraint + +Give high-frequency interactions instant feedback, or a transition of `150ms` or less on opacity and color. A custom animation there charges its attention cost on every trigger. + +Every animated state change also needs a static cue: color, an icon, or a label. Motion is never the only feedback channel. + +## Before you finish + +| Mistake | Fix | +| --- | --- | +| Icons look off-center | Nudge optically with padding, or fix the SVG | +| Jarring staged entrance or exit | Stagger infrequent entrances; keep exits subtle | +| Theme toggle crossfades the whole page | Disable transitions for the swap, force a reflow, restore on the next frame | +| `transition: all` on elements | Specify exact properties | +| First-frame animation stutter | Add `will-change: transform` (sparingly) | +| Hairline icon beside bold text | Match the stroke width to the text weight | + +## Reporting + +**Severity.** `HIGH` breaks an interaction, makes motion unusable, or leaves a state change visible only while the animation runs. `MEDIUM` is a visible inconsistency in surfaces, icons, or motion. `LOW` is isolated polish. + +**Verification.** Without a browser: every state the component defines, meaning hover, focus, active, loading and empty, plus motion durations and easings read from the code. With one: walk each state, and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as `Not verified`. + +**Format.** Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in: + +| Severity | Location | Before | After | Why | +| --- | --- | --- | --- | --- | + +`Location` is `path/to/file:line`. `Why` names the principle and the user impact. + +End with `Block` when any `HIGH` remains, `Approve` otherwise, leaving the rest in the table as work to do. Never `Approve` coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification. diff --git a/.agents/skills/better-ui/agents/openai.yaml b/.agents/skills/better-ui/agents/openai.yaml new file mode 100644 index 0000000..913f200 --- /dev/null +++ b/.agents/skills/better-ui/agents/openai.yaml @@ -0,0 +1,3 @@ +interface: + display_name: "Better UI" + short_description: "Design engineering details for polished interfaces" diff --git a/.agents/skills/better-ui/animations.md b/.agents/skills/better-ui/animations.md new file mode 100644 index 0000000..91430e6 --- /dev/null +++ b/.agents/skills/better-ui/animations.md @@ -0,0 +1,205 @@ +# Animations + +Interruptible transitions, press feedback and the restraint that decides whether to animate at all. Staged entrances and exits live in [enter-exit.md](enter-exit.md); icon swaps in [icon-transitions.md](icon-transitions.md). + +## Interruptible animations + +Users change intent mid-interaction. Animations that cannot be interrupted make the interface feel broken. + +### CSS transitions vs. keyframes + +| | CSS Transitions | CSS Keyframe Animations | +| --- | --- | --- | +| **Behavior** | Interpolate toward latest state | Run on a fixed timeline | +| **Interruptible** | Yes, retargets mid-animation | No, restarts from beginning | +| **Use for** | Interactive state changes (hover, toggle, open/close) | Staged sequences that run once (enter animations, loading) | +| **Duration** | Fixed; retargets the value mid-flight, not the timeline | Fixed timeline, restarts from the beginning | + +```css +/* Good: interruptible transition for a toggle */ +.drawer { + transform: translateX(-100%); + transition: transform 200ms ease-out; +} +.drawer.open { + transform: translateX(0); +} + +/* Clicking again mid-animation smoothly reverses, no jank */ +``` + +```css +/* Bad: keyframe animation for interactive element */ +.drawer.open { + animation: slideIn 200ms ease-out forwards; +} + +/* Closing mid-animation snaps or restarts, feels broken */ +``` + +Prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences. + +## Scale on press + +A subtle scale-down on click gives buttons tactile feedback. Always `scale(0.96)`, never below `0.95`, which feels exaggerated. Use CSS transitions so a release mid-press returns smoothly. + +Not every button needs it. Add a `static` prop that disables the scale where the motion would distract. + +### CSS example + +```css +.button { + transition-property: scale; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +.button:active { + scale: 0.96; +} +``` + +### Tailwind example + +```tsx + +``` + +### Motion example + +```tsx + + Click me + +``` + +### Static prop pattern + +Extract the scale class into a variable and apply it conditionally on a `static` prop: + +```tsx +const tapScale = "active:not-disabled:scale-[0.96]"; + +function Button({ static: isStatic, className, children, ...props }) { + return ( + + ); +} + +// Usage + {/* scales on press */} + {/* no scale */} +``` + +## Skip animation on page load + +Use `initial={false}` on `AnimatePresence` to stop enter animations firing on first render. An element already in its default state animates on later state changes, not on page load. + +### When it works + +```tsx +// Good: icon doesn't animate in on mount, only on state change + + + + + +``` + +Works well for icon swaps, toggles, tabs and segmented controls, anything with a default state on page load. + +### When it breaks + +Never use `initial={false}` where the component relies on its `initial` prop for a first-time enter animation, such as a staggered page hero or a loading state. Removing it skips the entire entrance. + +```tsx +// Bad: initial={false} would skip the staggered page enter entirely + + + ... + + +``` + +Verify the component still looks right on a full page refresh before applying this. + +## Suppress transitions on theme switch + +Flipping the theme changes `color`, `background-color`, `border-color` and `box-shadow` on nearly every element at once. Everything carrying a transition on those properties animates together, so the switch reads as a slow smear rather than an instant change. Disable transitions for the swap and restore them right after. + +Inject a stylesheet that turns off every transition, force a reflow so the new colors commit while it still applies, then drop it on the next frame: + +```tsx +"use client"; + +import { useEffect } from "react"; + +export function DisableThemeTransitions() { + useEffect(() => { + const mql = window.matchMedia("(prefers-color-scheme: dark)"); + + const handleChange = () => { + const style = document.createElement("style"); + style.append( + document.createTextNode( + "*,*::before,*::after{transition:none !important}" + ) + ); + document.head.append(style); + + const _flushReflow = document.body.offsetHeight; + + requestAnimationFrame(() => { + requestAnimationFrame(() => style.remove()); + }); + }; + + mql.addEventListener("change", handleChange); + return () => mql.removeEventListener("change", handleChange); + }, []); + + return null; +} +``` + +`document.body.offsetHeight` is read for its side effect, forcing a synchronous style flush so the new theme resolves while the override is still in the document and no transition starts. The nested `requestAnimationFrame` removes the override only after that paint, restoring transitions before the next interaction. + +That covers the OS-level change. An in-app toggle needs the same treatment around its own flip: apply the override, change the theme, flush, remove. `next-themes` ships this as `disableTransitionOnChange`. + +## Motion restraint + +Motion is a budget, not a garnish. Three rules decide whether an animation belongs at all: + +- **Give high-frequency interactions instant feedback instead of animation.** Every keystroke, every list-row hover, every tab switch in a work tool. Reserve expressive motion for infrequent moments (first load of a view, success states, empty states); high-frequency interactions get instant feedback or the subtlest possible transition (`opacity`/`background-color` at ≤150ms). +- **Motion is never the only feedback channel.** Every state change an animation communicates stays visible when it doesn't run: a color change, an icon swap, a label. Users with reduced motion enabled and anyone who blinked still need to see what happened. +- **Brief and precise beats prominent.** Where a shorter, smaller animation says the same thing, use it. When in doubt cut the duration, not the clarity. + +```css +/* Good: high-frequency hover gets a minimal transition */ +.row:hover { + background-color: var(--surface-hover); + transition: background-color 100ms ease-out; +} + +/* Bad: every hover replays a full entrance */ +.row:hover .row-icon { + animation: bounceIn 500ms; +} +``` + diff --git a/.agents/skills/better-ui/enter-exit.md b/.agents/skills/better-ui/enter-exit.md new file mode 100644 index 0000000..6d353d7 --- /dev/null +++ b/.agents/skills/better-ui/enter-exit.md @@ -0,0 +1,147 @@ +# Enter and exit animations + +Staged entrances and the exits that follow them. For interactive state feedback see [animations.md](animations.md); for icon swaps see [icon-transitions.md](icon-transitions.md). + +## Enter animations: split and stagger + +Use this for infrequent staged entrances where sequence communicates hierarchy: the first load of a page hero, a success state, an empty state. Break a large container into semantic chunks and animate each one. Never stagger routine interactions such as row hovers, keystrokes, or repeated tab changes. + +### Step by step + +1. **Split** into logical groups (title, description, buttons) +2. **Stagger** with ~100ms delay between groups +3. **For titles**, consider splitting into individual words with ~80ms stagger +4. **Combine** `opacity`, `blur` and `translateY` for the enter effect + +### Code example + +```tsx +// Motion (Framer Motion): staggered enter +function PageHeader() { + return ( + + + Welcome + + + + A description of the page. + + + + + + + ); +} +``` + +### CSS-only stagger + +```css +.stagger-item { + opacity: 0; + transform: translateY(12px); + filter: blur(4px); + animation: fadeInUp 400ms ease-out forwards; +} + +.stagger-item:nth-child(1) { animation-delay: 0ms; } +.stagger-item:nth-child(2) { animation-delay: 100ms; } +.stagger-item:nth-child(3) { animation-delay: 200ms; } + +@keyframes fadeInUp { + to { + opacity: 1; + transform: translateY(0); + filter: blur(0); + } +} +``` + +## Exit animations + +Exits are softer and less attention-grabbing than enters. The user's focus is moving to the next thing, so do not fight for it. + +### Subtle exit (recommended) + +```tsx +// Small fixed translateY: indicates direction without drama + + {content} + +``` + +### Full exit (when context matters) + +```tsx +// Slide fully out: use when spatial context is important +// (e.g., a card returning to a list, a drawer closing) + + {content} + +``` + +### Good vs. bad + +```css +/* Good: subtle exit */ +.item-exit { + opacity: 0; + transform: translateY(-12px); + transition: opacity 150ms ease-out, transform 150ms ease-out; +} + +/* Bad: dramatic exit that steals focus */ +.item-exit { + opacity: 0; + transform: translateY(-100%) scale(0.5); + transition: all 400ms ease-out; +} + +/* Sometimes correct: remove immediately when motion adds no context */ +.item-exit { + display: none; +} +``` + +**Key points:** +- Use a small fixed `translateY`, say `-12px`, rather than the full container height +- Keep some directional movement to indicate where the element went +- Exit duration should be shorter than enter duration (150ms vs 300ms) +- Use a subtle exit when it preserves spatial context. Remove immediately when motion adds no information, the interaction repeats frequently, or reduced motion is requested. + diff --git a/.agents/skills/better-ui/icon-transitions.md b/.agents/skills/better-ui/icon-transitions.md new file mode 100644 index 0000000..fe266de --- /dev/null +++ b/.agents/skills/better-ui/icon-transitions.md @@ -0,0 +1,102 @@ +# Icon transitions + +Cross-fading an icon when it changes contextually or by state, with and without a motion library. Icon weight, color and direction live in [icons.md](icons.md). + +## Contextual icon animations + +When icons appear or disappear contextually, on hover or a state change, animate them with `opacity`, `scale` and `blur` rather than toggling visibility. + +### Motion example + +This uses the `motion` package. Where the project has `framer-motion`, import the same APIs from `"framer-motion"`. Never mix an installed package with the other's import path. + +```tsx +import { AnimatePresence, motion } from "motion/react"; + +function IconButton({ isActive, icon: Icon }) { + return ( + + ); +} +``` + +### CSS transition approach (no Motion) + +Without Motion or Framer Motion, keep both icons in the DOM and cross-fade with CSS transitions. Neither unmounts, so enter and exit both animate smoothly. + +One icon is absolutely positioned on top of the other. Toggling state cross-fades them, the entering icon scaling up from `0.25` while the exiting one scales down to `0.25`, both with opacity and blur. + +```tsx +function IconButton({ isActive, ActiveIcon, InactiveIcon }) { + return ( + + ); +} +``` + +The non-absolute icon, `InactiveIcon`, defines the layout size. The absolute one, `ActiveIcon`, overlays it without affecting flow. + +### Choosing between Motion and CSS + +| | Motion (Framer Motion) | CSS transitions (both icons in DOM) | +| --- | --- | --- | +| **Enter animation** | Yes | Yes | +| **Exit animation** | Yes (via `AnimatePresence`) | Yes (cross-fade, icon never unmounts) | +| **Spring physics** | Yes | No, use `cubic-bezier(0.2, 0, 0, 1)` as approximation | +| **When to use** | Project already uses `motion` or `framer-motion` | No motion dependency, or keeping bundle small | + +Check the project's `package.json`. Import from `"motion/react"` when `motion` is installed, or `"framer-motion"` when that is. Where both exist, follow the imports the component or its nearest peers already use. Where neither is present, use the CSS cross-fade and never add a dependency just for icon transitions. + +### When to animate icons + +| Animate | Don't animate | +| --- | --- | +| Icons that appear on hover (action buttons) | Static navigation icons | +| State change icons (play → pause, like → liked) | Decorative icons | +| Icons in contextual toolbars | Icons that are always visible | +| Loading/success state indicators | Icon labels (text next to icon) | + +Use exactly these values for contextual icon animations. Do not deviate: +- `scale`: `0.25` → `1` (never use `0.5` or `0.6`) +- `opacity`: `0` → `1` +- `filter`: `"blur(4px)"` → `"blur(0px)"` +- `transition`: `{ type: "spring", duration: 0.3, bounce: 0 }`; **bounce must always be `0`**, never `0.1` or any other value + diff --git a/.agents/skills/better-ui/icons.md b/.agents/skills/better-ui/icons.md new file mode 100644 index 0000000..e425fba --- /dev/null +++ b/.agents/skills/better-ui/icons.md @@ -0,0 +1,110 @@ +# Icons + +Icon weight, states, sizing and direction, the details that make icons sit naturally in an interface. + +## Match icon stroke to text weight + +A hairline icon beside semibold text reads as broken; a heavy icon beside regular text shouts. + +| Adjacent text | Icon stroke width (24px grid) | +| --- | --- | +| Regular (400), 14–16px | `1.5px` | +| Medium/Semibold (500–600) | `2px` | +| Bold (700), or emphasized standalone | `2.5px` | + +```html + + + + + +``` + +Two related consistency rules: + +- **One optical strategy per surface.** Never mix icon libraries with incompatible stroke conventions on one toolbar. Where the library supports stroke variants, match them to adjacent text as above; otherwise keep the set's native stroke and use size or color for emphasis. +- **Size icons relative to the text's cap height**, typically `1em`–`1.25em` when inline with text, so the pair scales together. + +## One SVG, recolored per state + +Never ship separate assets for default, hover, selected and disabled states. Use one SVG drawn with `currentColor` and let CSS state drive the color: + +```html + +… +``` + +```css +.icon-button { color: oklch(0.552 0.016 285.938); } +.icon-button:hover { color: oklch(0.21 0.006 285.885); } +.icon-button[aria-pressed="true"] { color: oklch(0.623 0.188 259.815); } +.icon-button:disabled { opacity: 0.4; } +``` + +```html + + +``` + +Hardcoded fills inside the SVG, such as `fill="#666"`, break this. Strip them to `currentColor` when importing icons. + +## Outline default, fill active + +Where an icon set offers outline and filled variants, use them as a state pair, never interchangeably: + +| Variant | Use for | +| --- | --- | +| Outline | Default state: toolbars, list rows, inline with text | +| Fill | Selected/active state: the active tab, a toggled bookmark, a liked heart | + +```tsx +// Good: variant communicates state + + +// Bad: filled icons everywhere, so the active tab has no state signal + +``` + +The swap between variants is a contextual icon animation. Use the exact cross-fade values in [icon-transitions.md](icon-transitions.md). + +## Design at render size + +An icon that looks great at 48px collapses into mush at 16px. Thin interior lines, tight counters and fine texture all blur or alias when small. + +- Test every icon at the smallest size it will render, often `16px`. It must stay recognizable there. +- Prefer simplified glyphs for small contexts over scaling down detailed artwork. +- Keep icons on the pixel grid at their render size. A 16px icon drawn on a 24px grid with fractional scaling renders soft, so use the set's native grid sizes (`16`, `20`, `24`) rather than arbitrary scales. +- Always SVG, never raster, so the same asset stays crisp at every density. + +## Icons in RTL + +Under `dir="rtl"`, flip icons whose meaning is tied to reading direction, and leave the rest alone: + +| Flip | Don't flip | +| --- | --- | +| Back/forward arrows, chevrons in navigation | Logos and brand marks | +| Text-block glyphs (alignment, lists, indent) | Checkmarks | +| Speaker/volume waves (emanate in reading direction) | Physical objects: clocks, cups, pencils | +| "Send" style directional glyphs | Media playback (play/rewind refer to tape direction, convention keeps them LTR) | + +```css +/* Good: mirror only direction-dependent icons */ +[dir="rtl"] .icon-directional { + scale: -1 1; +} +``` + +```html + + +``` + +Analyze composite icons part by part. A badge or slash overlay may keep its position even when the base glyph flips. Accessible names for icon-only buttons belong to `better-accessibility`. diff --git a/.agents/skills/better-ui/performance.md b/.agents/skills/better-ui/performance.md new file mode 100644 index 0000000..e32ce47 --- /dev/null +++ b/.agents/skills/better-ui/performance.md @@ -0,0 +1,88 @@ +# Performance + +Transition specificity and GPU compositing hints. + +## Transition only what changes + +Never use `transition: all` or Tailwind's `transition-all`. Always name the exact properties that change. Tailwind's bare `transition` maps to a curated list of colors, opacity, shadow and transforms rather than `all`, and naming what changes is still better. + +### Why + +- `transition: all` forces the browser to watch every property for changes +- Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows) +- Prevents browser optimizations + +### CSS example + +```css +/* Good: only transition what changes */ +.button { + transition-property: scale, background-color; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +/* Bad: transition everything */ +.button { + transition: all 150ms ease-out; +} +``` + +### Tailwind + +```tsx +// Good: explicit properties + +``` + +### Play button triangles + +Play icons are triangular and their geometric center is not their visual center. Shift slightly right: + +```css +/* Good: optically centered */ +.play-button svg { + transform: translateX(2px); /* physical correction to the glyph itself */ +} + +/* Bad: geometrically centered but looks off */ +.play-button svg { + /* no adjustment */ +} +``` + +### Asymmetric icons (stars, arrows, carets) + +Some icons carry uneven visual weight. The best fix is adjusting the SVG directly, so the component needs no extra margin or padding. + +```tsx +// Best: fix in the SVG itself +// Adjust the viewBox or path to visually center the icon + +// Fallback: adjust with margin + + + +``` + +## Shadows instead of borders + +Where **buttons, cards and containers** use a border for depth or elevation, replace it with a subtle `box-shadow`. Shadows use transparency, so they adapt to any background where solid borders do not. That matters most over images or multiple background colors, which a fixed border color was never designed for. + +**Never apply this to dividers**, meaning `border-b`, `border-t` and side borders, or any border whose purpose is layout separation rather than depth. Those stay borders. + +### Shadow as border (light mode) + +Three layers. The first acts as a 1px border ring, the second adds subtle lift, the third ambient depth: + +```css +:root { + --shadow-border: + 0px 0px 0px 1px oklch(0 0 0 / 0.06), + 0px 1px 2px -1px oklch(0 0 0 / 0.06), + 0px 2px 4px 0px oklch(0 0 0 / 0.04); + --shadow-border-hover: + 0px 0px 0px 1px oklch(0 0 0 / 0.08), + 0px 1px 2px -1px oklch(0 0 0 / 0.08), + 0px 2px 4px 0px oklch(0 0 0 / 0.06); +} +``` + +### Shadow as border (dark mode) + +In dark mode, simplify to one white ring, since layered depth shadows are invisible on dark backgrounds: + +```css +/* Dark mode: adapt to whatever setup the project uses + (prefers-color-scheme, class, data attribute, etc.) */ +--shadow-border: 0 0 0 1px oklch(1 0 0 / 0.08); +--shadow-border-hover: 0 0 0 1px oklch(1 0 0 / 0.13); +``` + +### Usage with hover transition + +Apply the variable and add `transition-[box-shadow]` for a smooth hover: + +```css +.card { + box-shadow: var(--shadow-border); + transition-property: box-shadow; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +.card:hover { + box-shadow: var(--shadow-border-hover); +} +``` + +### When to use shadows vs. borders + +| Use shadows | Use borders | +| --- | --- | +| Cards, containers with depth | Dividers between list items | +| Buttons with bordered styles | Table cell boundaries | +| Elevated elements (dropdowns, modals) | Form input outlines (for accessibility) | +| Elements on varied backgrounds | Hairline separators in dense UI | +| Hover/focus states for lift effect | | + +## Image outlines + +Add a `1px` outline at low opacity to images for consistent depth, especially where other elements use borders or shadows. + +### Color rules (non-negotiable) + +- **Light mode**: pure black, `oklch(0 0 0 / 0.1)`. +- **Dark mode**: pure white, `oklch(1 0 0 / 0.1)`. +- Never a near-black or near-white from the project palette, such as slate-900, zinc-900, `#0a0a0a`, `#111827`, or `#f5f5f7`. Tinted outlines pick up the surrounding surface color and read as dirt on the image edge. +- Never match the outline to the project's accent or ink color. The outline is a neutral separator, not a themed element. + +### Light mode + +```css +img { + outline: 1px solid oklch(0 0 0 / 0.1); + outline-offset: -1px; /* draw the ring just inside the image edge */ +} +``` + +### Dark mode + +```css +img { + outline: 1px solid oklch(1 0 0 / 0.1); + outline-offset: -1px; +} +``` + +### Tailwind with dark mode + +```tsx +{alt} +``` + +Use `outline-black/10` and `outline-white/10` specifically, not `outline-slate-*`, `outline-zinc-*`, `outline-neutral-*`, or any tinted scale. + +**Why outline instead of border?** `outline` never affects layout, adding no width or height at any offset, and `outline-offset: -1px` draws the ring just inside the image edge so it hugs the corner radius. diff --git a/.agents/skills/emil-design-eng/SKILL.md b/.agents/skills/emil-design-eng/SKILL.md new file mode 100644 index 0000000..62ce902 --- /dev/null +++ b/.agents/skills/emil-design-eng/SKILL.md @@ -0,0 +1,674 @@ +--- +name: emil-design-eng +description: This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. +--- + +# Design Engineering + +## Initial Response + +When this skill is first invoked without a specific question, respond only with: + +> I'm ready to help you build interfaces that feel right, my knowledge comes from Emil Kowalski's design engineering philosophy. + +Do not provide any other information until the user asks a question. + +You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator. + +## Core Philosophy + +### Taste is trained, not innate + +Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly. + +When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious. + +### Unseen details compound + +Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal. + +> "All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham + +Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why. + +### Beauty is leverage + +People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out. + +## Review Format (Required) + +When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this: + +| Before | After | Why | +| --- | --- | --- | +| `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; avoid `all` | +| `transform: scale(0)` | `transform: scale(0.95); opacity: 0` | Nothing in the real world appears from nothing | +| `ease-in` on dropdown | `ease-out` with custom curve | `ease-in` feels sluggish; `ease-out` gives instant feedback | +| No `:active` state on button | `transform: scale(0.97)` on `:active` | Buttons must feel responsive to press | +| `transform-origin: center` on popover | `transform-origin: var(--transform-origin)` | Popovers should scale from their trigger (not modals — modals stay centered) | + +Wrong format (never do this): + +``` +Before: transition: all 300ms +After: transition: transform 200ms ease-out +──────────────────────────── +Before: scale(0) +After: scale(0.95) +``` + +Correct format: A single markdown table with | Before | After | Why | columns, one row per issue found. The "Why" column briefly explains the reasoning. + +## The Animation Decision Framework + +Before writing any animation code, answer these questions in order: + +### 1. Should this animate at all? + +**Ask:** How often will users see this animation? + +| Frequency | Decision | +| ----------------------------------------------------------- | ---------------------------- | +| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. | +| Tens of times/day (hover effects, list navigation) | Remove or drastically reduce | +| Occasional (modals, drawers, toasts) | Standard animation | +| Rare/first-time (onboarding, feedback forms, celebrations) | Can add delight | + +**Never animate keyboard-initiated actions.** These actions are repeated hundreds of times daily. Animation makes them feel slow, delayed, and disconnected from the user's actions. + +Raycast has no open/close animation. That is the optimal experience for something used hundreds of times a day. + +### 2. What is the purpose? + +Every animation must have a clear answer to "why does this animate?" + +Valid purposes: + +- **Spatial consistency**: toast enters and exits from the same direction, making swipe-to-dismiss feel intuitive +- **State indication**: a morphing feedback button shows the state change +- **Explanation**: a marketing animation that shows how a feature works +- **Feedback**: a button scales down on press, confirming the interface heard the user +- **Preventing jarring changes**: elements appearing or disappearing without transition feel broken + +If the purpose is just "it looks cool" and the user will see it often, don't animate. + +### 3. What easing should it use? + +Is the element entering or exiting? + Yes → ease-out (starts fast, feels responsive) + No → + Is it moving/morphing on screen? + Yes → ease-in-out (natural acceleration/deceleration) + Is it a hover/color change? + Yes → ease + Is it constant motion (marquee, progress bar)? + Yes → linear + Default → ease-out + +**Critical: use custom easing curves.** The built-in CSS easings are too weak. They lack the punch that makes animations feel intentional. + +```css +/* Strong ease-out for UI interactions */ +--ease-out: cubic-bezier(0.23, 1, 0.32, 1); + +/* Strong ease-in-out for on-screen movement */ +--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); + +/* iOS-like drawer curve (from Ionic Framework) */ +--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); +``` + +**Never use ease-in for UI animations.** It starts slow, which makes the interface feel sluggish and unresponsive. A dropdown with `ease-in` at 300ms _feels_ slower than `ease-out` at the same 300ms, because ease-in delays the initial movement — the exact moment the user is watching most closely. + +**Easing curve resources:** Don't create curves from scratch. Use [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) to find stronger custom variants of standard easings. + +### 4. How fast should it be? + +| Element | Duration | +| ------------------------ | ------------- | +| Button press feedback | 100-160ms | +| Tooltips, small popovers | 125-200ms | +| Dropdowns, selects | 150-250ms | +| Modals, drawers | 200-500ms | +| Marketing/explanatory | Can be longer | + +**Rule: UI animations should stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. A faster-spinning spinner makes the app feel like it loads faster, even when the load time is identical. + +### Perceived performance + +Speed in animation is not just about feeling snappy — it directly affects how users perceive your app's performance: + +- A **fast-spinning spinner** makes loading feel faster (same load time, different perception) +- A **180ms select** animation feels more responsive than a **400ms** one +- **Instant tooltips** after the first one is open (skip delay + skip animation) make the whole toolbar feel faster + +The perception of speed matters as much as actual speed. Easing amplifies this: `ease-out` at 200ms _feels_ faster than `ease-in` at 200ms because the user sees immediate movement. + +## Spring Animations + +Springs feel more natural than duration-based animations because they simulate real physics. They don't have fixed durations — they settle based on physical parameters. + +### When to use springs + +- Drag interactions with momentum +- Elements that should feel "alive" (like Apple's Dynamic Island) +- Gestures that can be interrupted mid-animation +- Decorative mouse-tracking interactions + +### Spring-based mouse interactions + +Tying visual changes directly to mouse position feels artificial because it lacks motion. Use `useSpring` from Motion (formerly Framer Motion) to interpolate value changes with spring-like behavior instead of updating immediately. + +```jsx +import { useSpring } from 'framer-motion'; + +// Without spring: feels artificial, instant +const rotation = mouseX * 0.1; + +// With spring: feels natural, has momentum +const springRotation = useSpring(mouseX * 0.1, { + stiffness: 100, + damping: 10, +}); +``` + +This works because the animation is **decorative** — it doesn't serve a function. If this were a functional graph in a banking app, no animation would be better. Know when decoration helps and when it hinders. + +### Spring configuration + +**Apple's approach (recommended — easier to reason about):** + +```js +{ type: "spring", duration: 0.5, bounce: 0.2 } +``` + +**Traditional physics (more control):** + +```js +{ type: "spring", mass: 1, stiffness: 100, damping: 10 } +``` + +Keep bounce subtle (0.1-0.3) when used. Avoid bounce in most UI contexts. Use it for drag-to-dismiss and playful interactions. + +### Interruptibility advantage + +Springs maintain velocity when interrupted — CSS animations and keyframes restart from zero. This makes springs ideal for gestures users might change mid-motion. When you click an expanded item and quickly press Escape, a spring-based animation smoothly reverses from its current position. + +## Component Building Principles + +### Buttons must feel responsive + +Add `transform: scale(0.97)` on `:active`. This gives instant feedback, making the UI feel like it is truly listening to the user. + +```css +.button { + transition: transform 160ms ease-out; +} + +.button:active { + transform: scale(0.97); +} +``` + +This applies to any pressable element. The scale should be subtle (0.95-0.98). + +### Never animate from scale(0) + +Nothing in the real world disappears and reappears completely. Elements animating from `scale(0)` look like they come out of nowhere. + +Start from `scale(0.9)` or higher, combined with opacity. Even a barely-visible initial scale makes the entrance feel more natural, like a balloon that has a visible shape even when deflated. + +```css +/* Bad */ +.entering { + transform: scale(0); +} + +/* Good */ +.entering { + transform: scale(0.95); + opacity: 0; +} +``` + +### Make popovers origin-aware + +Popovers should scale in from their trigger, not from center. The default `transform-origin: center` is wrong for almost every popover. **Exception: modals.** Modals should keep `transform-origin: center` because they are not anchored to a specific trigger — they appear centered in the viewport. + +```css +/* Base UI */ +.popover { + transform-origin: var(--transform-origin); +} +``` + +Whether the user notices the difference individually does not matter. In the aggregate, unseen details become visible. They compound. + +### Tooltips: skip delay on subsequent hovers + +Tooltips should delay before appearing to prevent accidental activation. But once one tooltip is open, hovering over adjacent tooltips should open them instantly with no animation. This feels faster without defeating the purpose of the initial delay. + +```css +.tooltip { + transition: transform 125ms ease-out, opacity 125ms ease-out; + transform-origin: var(--transform-origin); +} + +.tooltip[data-starting-style], +.tooltip[data-ending-style] { + opacity: 0; + transform: scale(0.97); +} + +/* Skip animation on subsequent tooltips */ +.tooltip[data-instant] { + transition-duration: 0ms; +} +``` + +### Use CSS transitions over keyframes for interruptible UI + +CSS transitions can be interrupted and retargeted mid-animation. Keyframes restart from zero. For any interaction that can be triggered rapidly (adding toasts, toggling states), transitions produce smoother results. + +```css +/* Interruptible - good for UI */ +.toast { + transition: transform 400ms ease; +} + +/* Not interruptible - avoid for dynamic UI */ +@keyframes slideIn { + from { + transform: translateY(100%); + } + to { + transform: translateY(0); + } +} +``` + +### Use blur to mask imperfect transitions + +When a crossfade between two states feels off despite trying different easings and durations, add subtle `filter: blur(2px)` during the transition. + +**Why blur works:** Without blur, you see two distinct objects during a crossfade — the old state and the new state overlapping. This looks unnatural. Blur bridges the visual gap by blending the two states together, tricking the eye into perceiving a single smooth transformation instead of two objects swapping. + +Combine blur with scale-on-press (`scale(0.97)`) for a polished button state transition: + +```css +.button { + transition: transform 160ms ease-out; +} + +.button:active { + transform: scale(0.97); +} + +.button-content { + transition: filter 200ms ease, opacity 200ms ease; +} + +.button-content.transitioning { + filter: blur(2px); + opacity: 0.7; +} +``` + +Keep blur under 20px. Heavy blur is expensive, especially in Safari. + +### Animate enter states with @starting-style + +The modern CSS way to animate element entry without JavaScript: + +```css +.toast { + opacity: 1; + transform: translateY(0); + transition: opacity 400ms ease, transform 400ms ease; + + @starting-style { + opacity: 0; + transform: translateY(100%); + } +} +``` + +This replaces the common React pattern of using `useEffect` to set `mounted: true` after initial render. Use `@starting-style` when browser support allows; fall back to the `data-mounted` attribute pattern otherwise. + +```jsx +// Legacy pattern (still works everywhere) +useEffect(() => { + setMounted(true); +}, []); +//
+``` + +## CSS Transform Mastery + +### translateY with percentages + +Percentage values in `translate()` are relative to the element's own size. Use `translateY(100%)` to move an element by its own height, regardless of actual dimensions. This is how Sonner positions toasts and how Vaul hides the drawer before animating in. + +```css +/* Works regardless of drawer height */ +.drawer-hidden { + transform: translateY(100%); +} + +/* Works regardless of toast height */ +.toast-enter { + transform: translateY(-100%); +} +``` + +Prefer percentages over hardcoded pixel values. They are less error-prone and adapt to content. + +### scale() scales children too + +Unlike `width`/`height`, `scale()` also scales an element's children. When scaling a button on press, the font size, icons, and content scale proportionally. This is a feature, not a bug. + +### 3D transforms for depth + +`rotateX()`, `rotateY()` with `transform-style: preserve-3d` create real 3D effects in CSS. Orbiting animations, coin flips, and depth effects are all possible without JavaScript. + +```css +.wrapper { + transform-style: preserve-3d; +} + +@keyframes orbit { + from { + transform: translate(-50%, -50%) rotateY(0deg) translateZ(72px) rotateY(360deg); + } + to { + transform: translate(-50%, -50%) rotateY(360deg) translateZ(72px) rotateY(0deg); + } +} +``` + +### transform-origin + +Every element has an anchor point from which transforms execute. The default is center. Set it to match where the trigger lives for origin-aware interactions. + +## clip-path for Animation + +`clip-path` is not just for shapes. It is one of the most powerful animation tools in CSS. + +### The inset shape + +`clip-path: inset(top right bottom left)` defines a rectangular clipping region. Each value "eats" into the element from that side. + +```css +/* Fully hidden from right */ +.hidden { + clip-path: inset(0 100% 0 0); +} + +/* Fully visible */ +.visible { + clip-path: inset(0 0 0 0); +} + +/* Reveal from left to right */ +.overlay { + clip-path: inset(0 100% 0 0); + transition: clip-path 200ms ease-out; +} +.button:active .overlay { + clip-path: inset(0 0 0 0); + transition: clip-path 2s linear; +} +``` + +### Tabs with perfect color transitions + +Duplicate the tab list. Style the copy as "active" (different background, different text color). Clip the copy so only the active tab is visible. Animate the clip on tab change. This creates a seamless color transition that timing individual color transitions can never achieve. + +### Hold-to-delete pattern + +Use `clip-path: inset(0 100% 0 0)` on a colored overlay. On `:active`, transition to `inset(0 0 0 0)` over 2s with linear timing. On release, snap back with 200ms ease-out. Add `scale(0.97)` on the button for press feedback. + +### Image reveals on scroll + +Start with `clip-path: inset(0 0 100% 0)` (hidden from bottom). Animate to `inset(0 0 0 0)` when the element enters the viewport. Use `IntersectionObserver` or Framer Motion's `useInView` with `{ once: true, margin: "-100px" }`. + +### Comparison sliders + +Overlay two images. Clip the top one with `clip-path: inset(0 50% 0 0)`. Adjust the right inset value based on drag position. No extra DOM elements needed, fully hardware-accelerated. + +## Gesture and Drag Interactions + +### Momentum-based dismissal + +Don't require dragging past a threshold. Calculate velocity: `Math.abs(dragDistance) / elapsedTime`. If velocity exceeds ~0.11, dismiss regardless of distance. A quick flick should be enough. + +```js +const timeTaken = new Date().getTime() - dragStartTime.current.getTime(); +const velocity = Math.abs(swipeAmount) / timeTaken; + +if (Math.abs(swipeAmount) >= SWIPE_THRESHOLD || velocity > 0.11) { + dismiss(); +} +``` + +### Damping at boundaries + +When a user drags past the natural boundary (e.g., dragging a drawer up when already at top), apply damping. The more they drag, the less the element moves. Things in real life don't suddenly stop; they slow down first. + +### Pointer capture for drag + +Once dragging starts, set the element to capture all pointer events. This ensures dragging continues even if the pointer leaves the element bounds. + +### Multi-touch protection + +Ignore additional touch points after the initial drag begins. Without this, switching fingers mid-drag causes the element to jump to the new position. + +```js +function onPress() { + if (isDragging) return; + // Start drag... +} +``` + +### Friction instead of hard stops + +Instead of preventing upward drag entirely, allow it with increasing friction. It feels more natural than hitting an invisible wall. + +## Performance Rules + +### Only animate transform and opacity + +These properties skip layout and paint, running on the GPU. Animating `padding`, `margin`, `height`, or `width` triggers all three rendering steps. + +### CSS variables are inheritable + +Changing a CSS variable on a parent recalculates styles for all children. In a drawer with many items, updating `--swipe-amount` on the container causes expensive style recalculation. Update `transform` directly on the element instead. + +```js +// Bad: triggers recalc on all children +element.style.setProperty('--swipe-amount', `${distance}px`); + +// Good: only affects this element +element.style.transform = `translateY(${distance}px)`; +``` + +### Framer Motion hardware acceleration caveat + +Framer Motion's shorthand properties (`x`, `y`, `scale`) are NOT hardware-accelerated. They use `requestAnimationFrame` on the main thread. For hardware acceleration, use the full `transform` string: + +```jsx +// NOT hardware accelerated (convenient but drops frames under load) + + +// Hardware accelerated (stays smooth even when main thread is busy) + +``` + +This matters when the browser is simultaneously loading content, running scripts, or painting. At Vercel, the dashboard tab animation used Shared Layout Animations and dropped frames during page loads. Switching to CSS animations (off main thread) fixed it. + +### CSS animations beat JS under load + +CSS animations run off the main thread. When the browser is busy loading a new page, Framer Motion animations (using `requestAnimationFrame`) drop frames. CSS animations remain smooth. Use CSS for predetermined animations; JS for dynamic, interruptible ones. + +### Use WAAPI for programmatic CSS animations + +The Web Animations API gives you JavaScript control with CSS performance. Hardware-accelerated, interruptible, and no library needed. + +```js +element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }], { + duration: 1000, + fill: 'forwards', + easing: 'cubic-bezier(0.77, 0, 0.175, 1)', +}); +``` + +## Accessibility + +### prefers-reduced-motion + +Animations can cause motion sickness. Reduced motion means fewer and gentler animations, not zero. Keep opacity and color transitions that aid comprehension. Remove movement and position animations. + +```css +@media (prefers-reduced-motion: reduce) { + .element { + animation: fade 0.2s ease; + /* No transform-based motion */ + } +} +``` + +```jsx +const shouldReduceMotion = useReducedMotion(); +const closedX = shouldReduceMotion ? 0 : '-100%'; +``` + +### Touch device hover states + +```css +@media (hover: hover) and (pointer: fine) { + .element:hover { + transform: scale(1.05); + } +} +``` + +Touch devices trigger hover on tap, causing false positives. Gate hover animations behind this media query. + +## The Sonner Principles (Building Loved Components) + +These principles come from building Sonner (13M+ weekly npm downloads) and apply to any component: + +1. **Developer experience is key.** No hooks, no context, no complex setup. Insert `` once, call `toast()` from anywhere. The less friction to adopt, the more people will use it. + +2. **Good defaults matter more than options.** Ship beautiful out of the box. Most users never customize. The default easing, timing, and visual design should be excellent. + +3. **Naming creates identity.** "Sonner" (French for "to ring") feels more elegant than "react-toast". Sacrifice discoverability for memorability when appropriate. + +4. **Handle edge cases invisibly.** Pause toast timers when the tab is hidden. Fill gaps between stacked toasts with pseudo-elements to maintain hover state. Capture pointer events during drag. Users never notice these, and that is exactly right. + +5. **Use transitions, not keyframes, for dynamic UI.** Toasts are added rapidly. Keyframes restart from zero on interruption. Transitions retarget smoothly. + +6. **Build a great documentation site.** Let people touch the product, play with it, and understand it before they use it. Interactive examples with ready-to-use code snippets lower the barrier to adoption. + +### Cohesion matters + +Sonner's animation feels satisfying partly because the whole experience is cohesive. The easing and duration fit the vibe of the library. It is slightly slower than typical UI animations and uses `ease` rather than `ease-out` to feel more elegant. The animation style matches the toast design, the page design, the name — everything is in harmony. + +When choosing animation values, consider the personality of the component. A playful component can be bouncier. A professional dashboard should be crisp and fast. Match the motion to the mood. + +### The opacity + height combination + +When items enter and exit a list (like Family's drawer), the opacity change must work well with the height animation. This is often trial and error. There is no formula — you adjust until it feels right. + +### Review your work the next day + +Review animations with fresh eyes. You notice imperfections the next day that you missed during development. Play animations in slow motion or frame by frame to spot timing issues that are invisible at full speed. + +### Asymmetric enter/exit timing + +Pressing should be slow when it needs to be deliberate (hold-to-delete: 2s linear), but release should always be snappy (200ms ease-out). This pattern applies broadly: slow where the user is deciding, fast where the system is responding. + +```css +/* Release: fast */ +.overlay { + transition: clip-path 200ms ease-out; +} + +/* Press: slow and deliberate */ +.button:active .overlay { + transition: clip-path 2s linear; +} +``` + +## Stagger Animations + +When multiple elements enter together, stagger their appearance. Each element animates in with a small delay after the previous one. This creates a cascading effect that feels more natural than everything appearing at once. + +```css +.item { + opacity: 0; + transform: translateY(8px); + animation: fadeIn 300ms ease-out forwards; +} + +.item:nth-child(1) { + animation-delay: 0ms; +} +.item:nth-child(2) { + animation-delay: 50ms; +} +.item:nth-child(3) { + animation-delay: 100ms; +} +.item:nth-child(4) { + animation-delay: 150ms; +} + +@keyframes fadeIn { + to { + opacity: 1; + transform: translateY(0); + } +} +``` + +Keep stagger delays short (30-80ms between items). Long delays make the interface feel slow. Stagger is decorative — never block interaction while stagger animations are playing. + +## Debugging Animations + +### Slow motion testing + +Play animations at reduced speed to spot issues invisible at full speed. Temporarily increase duration to 2-5x normal, or use browser DevTools animation inspector to slow playback. + +Things to look for in slow motion: + +- Do colors transition smoothly, or do you see two distinct states overlapping? +- Does the easing feel right, or does it start/stop abruptly? +- Is the transform-origin correct, or does the element scale from the wrong point? +- Are multiple animated properties (opacity, transform, color) in sync? + +### Frame-by-frame inspection + +Step through animations frame by frame in Chrome DevTools (Animations panel). This reveals timing issues between coordinated properties that you cannot see at full speed. + +### Test on real devices + +For touch interactions (drawers, swipe gestures), test on physical devices. Connect your phone via USB, visit your local dev server by IP address, and use Safari's remote devtools. The Xcode Simulator is an alternative but real hardware is better for gesture testing. + +## Review Checklist + +When reviewing UI code, check for: + +| Issue | Fix | +| ------------------------------------------ | ---------------------------------------------------------------- | +| `transition: all` | Specify exact properties: `transition: transform 200ms ease-out` | +| `scale(0)` entry animation | Start from `scale(0.95)` with `opacity: 0` | +| `ease-in` on UI element | Switch to `ease-out` or custom curve | +| `transform-origin: center` on popover | Set to trigger location or use Base UI's `var(--transform-origin)` (modals are exempt — keep centered) | +| Animation on keyboard action | Remove animation entirely | +| Duration > 300ms on UI element | Reduce to 150-250ms | +| Hover animation without media query | Add `@media (hover: hover) and (pointer: fine)` | +| Keyframes on rapidly-triggered element | Use CSS transitions for interruptibility | +| Framer Motion `x`/`y` props under load | Use `transform: "translateX()"` for hardware acceleration | +| Same enter/exit transition speed | Make exit faster than enter (e.g., enter 2s, exit 200ms) | +| Elements all appear at once | Add stagger delay (30-80ms between items) | diff --git a/.claude/skills/better-ui b/.claude/skills/better-ui new file mode 120000 index 0000000..d049165 --- /dev/null +++ b/.claude/skills/better-ui @@ -0,0 +1 @@ +../../.agents/skills/better-ui \ No newline at end of file diff --git a/.claude/skills/emil-design-eng b/.claude/skills/emil-design-eng new file mode 120000 index 0000000..0f0ee98 --- /dev/null +++ b/.claude/skills/emil-design-eng @@ -0,0 +1 @@ +../../.agents/skills/emil-design-eng \ No newline at end of file diff --git a/agent/skills/better-ui/SKILL.md b/agent/skills/better-ui/SKILL.md new file mode 100644 index 0000000..2829f0b --- /dev/null +++ b/agent/skills/better-ui/SKILL.md @@ -0,0 +1,113 @@ +--- +name: better-ui +description: Polishes and improves the UI in your project. Covers concentric + border radius, optical alignment, surface depth, contextual icons, hit areas + and more. +--- +# UI polish + +Polish comes from a pile of small details that compound. This skill is the reference for which are worth having and what values they take. + +When reviewing, slow the interface down. What feels off at 10% speed is what is subtly wrong at full speed. + +Keep the project's component library, tokens and density, and match its motion language except where a rule below prescribes an exact interaction. + +Every duration, curve, scale and blur below is a specific value, not a range to approximate. `cubic-bezier(0.2, 0, 0, 1)` is not `cubic-bezier(0.4, 0, 0.2, 1)`, and `0.96` is not `0.95`. Use what is written. + +Text wrapping, font rendering, tabular numbers and text spacing belong to `better-typography`. Hit areas, focus, keyboard support, ARIA and reduced motion belong to `better-accessibility`. Grouping, section spacing, breakpoints and spatial RTL belong to `better-layout`. + +## Concentric border radius + +Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes an interface feel off. Radius, shadow and outline recipes are in [surfaces.md](surfaces.md). + +## Optical over geometric alignment + +When geometric centering looks off, align optically. Buttons with icons, play triangles and asymmetric icons all need a manual nudge. + +## Shadows for elevation, borders for structure + +Where a border exists only to create depth, prefer layered transparent `box-shadow` values. Keep borders that communicate structure or state: dividers, separators and selected or focus states. + +## Interruptible animations + +Use CSS transitions for interactive state changes, because they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once. + +## Split and stagger enter animations + +For an infrequent staged entrance where sequence communicates hierarchy, break the content into semantic chunks and stagger them by ~100ms. Animating one container gets you less for the same cost. Leave high-frequency interactions unstaggered. See [enter-exit.md](enter-exit.md). + +## Subtle exit animations + +Use a small fixed `translateY` rather than full height. Exits should be softer than enters. Use `ease-out` for both directions. + +## Contextual icon animations + +Animate icons with `opacity`, `scale` and `blur` rather than toggling visibility. Use exactly these values: scale `0.25` to `1`, opacity `0` to `1`, blur `4px` to `0px`. + +With a motion library (`motion` or `framer-motion` in `package.json`), match that package's import path, or nearby imports where both exist. Use `transition: { type: "spring", duration: 0.3, bounce: 0 }`. Bounce is always `0`. + +Without one, keep both icons in the DOM with one absolutely positioned, and cross-fade with `cubic-bezier(0.2, 0, 0, 1)`. That gives you enter and exit with no dependency. Both recipes are in [icon-transitions.md](icon-transitions.md). + +## Image outlines + +Give images a `1px` outline at low opacity for consistent depth. Pure black in light mode (`oklch(0 0 0 / 0.1)`), pure white in dark (`oklch(1 0 0 / 0.1)`). Never a near-black like slate or zinc and never a tinted neutral. A tinted outline picks up the surface underneath and reads as dirt on the image edge. + +## Scale on press + +A `scale(0.96)` on click gives a button tactile feedback. Always `0.96`; anything below `0.95` feels exaggerated. Add a `static` prop to switch it off where motion would distract. See [recipes for CSS, Tailwind and Motion](animations.md#scale-on-press). + +## Skip animation on page load + +Use `initial={false}` on `AnimatePresence` to keep enter animations off the first render. Check that it leaves intentional page entrances intact. + +## Suppress transitions on theme switch + +A theme flip changes color, background, border and shadow on nearly every element at once. Every transition on those properties fires together and the switch smears instead of snapping. Inject `*,*::before,*::after{transition:none !important}`, force a reflow, then remove it on the next frame. See the [recipe](animations.md#suppress-transitions-on-theme-switch). + +## Transition only what changes + +Always name the exact properties: `transition-property: scale, opacity`. Tailwind's `transition-transform` covers `transform, translate, scale, rotate`. + +## Use `will-change` sparingly + +Only for `transform`, `opacity` and `filter`, which the GPU can composite. Never `will-change: all`. Add it when you see first-frame stutter, not before. See [performance.md](performance.md). + +## Match icon stroke to text weight + +An icon next to text carries the text's optical weight: `1.5px` stroke beside regular (400) text, `2px` beside semibold (600). One stroke weight per icon set and one icon library per surface. Sizing and RTL flipping are in [icons.md](icons.md). + +## One SVG, recolored per state + +Icons use `currentColor` and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant; fill marks the active state. + +## Motion restraint + +Give high-frequency interactions instant feedback, or a transition of `150ms` or less on opacity and color. A custom animation there charges its attention cost on every trigger. + +Every animated state change also needs a static cue: color, an icon, or a label. Motion is never the only feedback channel. + +## Before you finish + +| Mistake | Fix | +| --- | --- | +| Icons look off-center | Nudge optically with padding, or fix the SVG | +| Jarring staged entrance or exit | Stagger infrequent entrances; keep exits subtle | +| Theme toggle crossfades the whole page | Disable transitions for the swap, force a reflow, restore on the next frame | +| `transition: all` on elements | Specify exact properties | +| First-frame animation stutter | Add `will-change: transform` (sparingly) | +| Hairline icon beside bold text | Match the stroke width to the text weight | + +## Reporting + +**Severity.** `HIGH` breaks an interaction, makes motion unusable, or leaves a state change visible only while the animation runs. `MEDIUM` is a visible inconsistency in surfaces, icons, or motion. `LOW` is isolated polish. + +**Verification.** Without a browser: every state the component defines, meaning hover, focus, active, loading and empty, plus motion durations and easings read from the code. With one: walk each state, and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as `Not verified`. + +**Format.** Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in: + +| Severity | Location | Before | After | Why | +| --- | --- | --- | --- | --- | + +`Location` is `path/to/file:line`. `Why` names the principle and the user impact. + +End with `Block` when any `HIGH` remains, `Approve` otherwise, leaving the rest in the table as work to do. Never `Approve` coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification. diff --git a/agent/skills/better-ui/agents/openai.yaml b/agent/skills/better-ui/agents/openai.yaml new file mode 100644 index 0000000..913f200 --- /dev/null +++ b/agent/skills/better-ui/agents/openai.yaml @@ -0,0 +1,3 @@ +interface: + display_name: "Better UI" + short_description: "Design engineering details for polished interfaces" diff --git a/agent/skills/better-ui/animations.md b/agent/skills/better-ui/animations.md new file mode 100644 index 0000000..91430e6 --- /dev/null +++ b/agent/skills/better-ui/animations.md @@ -0,0 +1,205 @@ +# Animations + +Interruptible transitions, press feedback and the restraint that decides whether to animate at all. Staged entrances and exits live in [enter-exit.md](enter-exit.md); icon swaps in [icon-transitions.md](icon-transitions.md). + +## Interruptible animations + +Users change intent mid-interaction. Animations that cannot be interrupted make the interface feel broken. + +### CSS transitions vs. keyframes + +| | CSS Transitions | CSS Keyframe Animations | +| --- | --- | --- | +| **Behavior** | Interpolate toward latest state | Run on a fixed timeline | +| **Interruptible** | Yes, retargets mid-animation | No, restarts from beginning | +| **Use for** | Interactive state changes (hover, toggle, open/close) | Staged sequences that run once (enter animations, loading) | +| **Duration** | Fixed; retargets the value mid-flight, not the timeline | Fixed timeline, restarts from the beginning | + +```css +/* Good: interruptible transition for a toggle */ +.drawer { + transform: translateX(-100%); + transition: transform 200ms ease-out; +} +.drawer.open { + transform: translateX(0); +} + +/* Clicking again mid-animation smoothly reverses, no jank */ +``` + +```css +/* Bad: keyframe animation for interactive element */ +.drawer.open { + animation: slideIn 200ms ease-out forwards; +} + +/* Closing mid-animation snaps or restarts, feels broken */ +``` + +Prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences. + +## Scale on press + +A subtle scale-down on click gives buttons tactile feedback. Always `scale(0.96)`, never below `0.95`, which feels exaggerated. Use CSS transitions so a release mid-press returns smoothly. + +Not every button needs it. Add a `static` prop that disables the scale where the motion would distract. + +### CSS example + +```css +.button { + transition-property: scale; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +.button:active { + scale: 0.96; +} +``` + +### Tailwind example + +```tsx + +``` + +### Motion example + +```tsx + + Click me + +``` + +### Static prop pattern + +Extract the scale class into a variable and apply it conditionally on a `static` prop: + +```tsx +const tapScale = "active:not-disabled:scale-[0.96]"; + +function Button({ static: isStatic, className, children, ...props }) { + return ( + + ); +} + +// Usage + {/* scales on press */} + {/* no scale */} +``` + +## Skip animation on page load + +Use `initial={false}` on `AnimatePresence` to stop enter animations firing on first render. An element already in its default state animates on later state changes, not on page load. + +### When it works + +```tsx +// Good: icon doesn't animate in on mount, only on state change + + + + + +``` + +Works well for icon swaps, toggles, tabs and segmented controls, anything with a default state on page load. + +### When it breaks + +Never use `initial={false}` where the component relies on its `initial` prop for a first-time enter animation, such as a staggered page hero or a loading state. Removing it skips the entire entrance. + +```tsx +// Bad: initial={false} would skip the staggered page enter entirely + + + ... + + +``` + +Verify the component still looks right on a full page refresh before applying this. + +## Suppress transitions on theme switch + +Flipping the theme changes `color`, `background-color`, `border-color` and `box-shadow` on nearly every element at once. Everything carrying a transition on those properties animates together, so the switch reads as a slow smear rather than an instant change. Disable transitions for the swap and restore them right after. + +Inject a stylesheet that turns off every transition, force a reflow so the new colors commit while it still applies, then drop it on the next frame: + +```tsx +"use client"; + +import { useEffect } from "react"; + +export function DisableThemeTransitions() { + useEffect(() => { + const mql = window.matchMedia("(prefers-color-scheme: dark)"); + + const handleChange = () => { + const style = document.createElement("style"); + style.append( + document.createTextNode( + "*,*::before,*::after{transition:none !important}" + ) + ); + document.head.append(style); + + const _flushReflow = document.body.offsetHeight; + + requestAnimationFrame(() => { + requestAnimationFrame(() => style.remove()); + }); + }; + + mql.addEventListener("change", handleChange); + return () => mql.removeEventListener("change", handleChange); + }, []); + + return null; +} +``` + +`document.body.offsetHeight` is read for its side effect, forcing a synchronous style flush so the new theme resolves while the override is still in the document and no transition starts. The nested `requestAnimationFrame` removes the override only after that paint, restoring transitions before the next interaction. + +That covers the OS-level change. An in-app toggle needs the same treatment around its own flip: apply the override, change the theme, flush, remove. `next-themes` ships this as `disableTransitionOnChange`. + +## Motion restraint + +Motion is a budget, not a garnish. Three rules decide whether an animation belongs at all: + +- **Give high-frequency interactions instant feedback instead of animation.** Every keystroke, every list-row hover, every tab switch in a work tool. Reserve expressive motion for infrequent moments (first load of a view, success states, empty states); high-frequency interactions get instant feedback or the subtlest possible transition (`opacity`/`background-color` at ≤150ms). +- **Motion is never the only feedback channel.** Every state change an animation communicates stays visible when it doesn't run: a color change, an icon swap, a label. Users with reduced motion enabled and anyone who blinked still need to see what happened. +- **Brief and precise beats prominent.** Where a shorter, smaller animation says the same thing, use it. When in doubt cut the duration, not the clarity. + +```css +/* Good: high-frequency hover gets a minimal transition */ +.row:hover { + background-color: var(--surface-hover); + transition: background-color 100ms ease-out; +} + +/* Bad: every hover replays a full entrance */ +.row:hover .row-icon { + animation: bounceIn 500ms; +} +``` + diff --git a/agent/skills/better-ui/enter-exit.md b/agent/skills/better-ui/enter-exit.md new file mode 100644 index 0000000..6d353d7 --- /dev/null +++ b/agent/skills/better-ui/enter-exit.md @@ -0,0 +1,147 @@ +# Enter and exit animations + +Staged entrances and the exits that follow them. For interactive state feedback see [animations.md](animations.md); for icon swaps see [icon-transitions.md](icon-transitions.md). + +## Enter animations: split and stagger + +Use this for infrequent staged entrances where sequence communicates hierarchy: the first load of a page hero, a success state, an empty state. Break a large container into semantic chunks and animate each one. Never stagger routine interactions such as row hovers, keystrokes, or repeated tab changes. + +### Step by step + +1. **Split** into logical groups (title, description, buttons) +2. **Stagger** with ~100ms delay between groups +3. **For titles**, consider splitting into individual words with ~80ms stagger +4. **Combine** `opacity`, `blur` and `translateY` for the enter effect + +### Code example + +```tsx +// Motion (Framer Motion): staggered enter +function PageHeader() { + return ( + + + Welcome + + + + A description of the page. + + + + + + + ); +} +``` + +### CSS-only stagger + +```css +.stagger-item { + opacity: 0; + transform: translateY(12px); + filter: blur(4px); + animation: fadeInUp 400ms ease-out forwards; +} + +.stagger-item:nth-child(1) { animation-delay: 0ms; } +.stagger-item:nth-child(2) { animation-delay: 100ms; } +.stagger-item:nth-child(3) { animation-delay: 200ms; } + +@keyframes fadeInUp { + to { + opacity: 1; + transform: translateY(0); + filter: blur(0); + } +} +``` + +## Exit animations + +Exits are softer and less attention-grabbing than enters. The user's focus is moving to the next thing, so do not fight for it. + +### Subtle exit (recommended) + +```tsx +// Small fixed translateY: indicates direction without drama + + {content} + +``` + +### Full exit (when context matters) + +```tsx +// Slide fully out: use when spatial context is important +// (e.g., a card returning to a list, a drawer closing) + + {content} + +``` + +### Good vs. bad + +```css +/* Good: subtle exit */ +.item-exit { + opacity: 0; + transform: translateY(-12px); + transition: opacity 150ms ease-out, transform 150ms ease-out; +} + +/* Bad: dramatic exit that steals focus */ +.item-exit { + opacity: 0; + transform: translateY(-100%) scale(0.5); + transition: all 400ms ease-out; +} + +/* Sometimes correct: remove immediately when motion adds no context */ +.item-exit { + display: none; +} +``` + +**Key points:** +- Use a small fixed `translateY`, say `-12px`, rather than the full container height +- Keep some directional movement to indicate where the element went +- Exit duration should be shorter than enter duration (150ms vs 300ms) +- Use a subtle exit when it preserves spatial context. Remove immediately when motion adds no information, the interaction repeats frequently, or reduced motion is requested. + diff --git a/agent/skills/better-ui/icon-transitions.md b/agent/skills/better-ui/icon-transitions.md new file mode 100644 index 0000000..fe266de --- /dev/null +++ b/agent/skills/better-ui/icon-transitions.md @@ -0,0 +1,102 @@ +# Icon transitions + +Cross-fading an icon when it changes contextually or by state, with and without a motion library. Icon weight, color and direction live in [icons.md](icons.md). + +## Contextual icon animations + +When icons appear or disappear contextually, on hover or a state change, animate them with `opacity`, `scale` and `blur` rather than toggling visibility. + +### Motion example + +This uses the `motion` package. Where the project has `framer-motion`, import the same APIs from `"framer-motion"`. Never mix an installed package with the other's import path. + +```tsx +import { AnimatePresence, motion } from "motion/react"; + +function IconButton({ isActive, icon: Icon }) { + return ( + + ); +} +``` + +### CSS transition approach (no Motion) + +Without Motion or Framer Motion, keep both icons in the DOM and cross-fade with CSS transitions. Neither unmounts, so enter and exit both animate smoothly. + +One icon is absolutely positioned on top of the other. Toggling state cross-fades them, the entering icon scaling up from `0.25` while the exiting one scales down to `0.25`, both with opacity and blur. + +```tsx +function IconButton({ isActive, ActiveIcon, InactiveIcon }) { + return ( + + ); +} +``` + +The non-absolute icon, `InactiveIcon`, defines the layout size. The absolute one, `ActiveIcon`, overlays it without affecting flow. + +### Choosing between Motion and CSS + +| | Motion (Framer Motion) | CSS transitions (both icons in DOM) | +| --- | --- | --- | +| **Enter animation** | Yes | Yes | +| **Exit animation** | Yes (via `AnimatePresence`) | Yes (cross-fade, icon never unmounts) | +| **Spring physics** | Yes | No, use `cubic-bezier(0.2, 0, 0, 1)` as approximation | +| **When to use** | Project already uses `motion` or `framer-motion` | No motion dependency, or keeping bundle small | + +Check the project's `package.json`. Import from `"motion/react"` when `motion` is installed, or `"framer-motion"` when that is. Where both exist, follow the imports the component or its nearest peers already use. Where neither is present, use the CSS cross-fade and never add a dependency just for icon transitions. + +### When to animate icons + +| Animate | Don't animate | +| --- | --- | +| Icons that appear on hover (action buttons) | Static navigation icons | +| State change icons (play → pause, like → liked) | Decorative icons | +| Icons in contextual toolbars | Icons that are always visible | +| Loading/success state indicators | Icon labels (text next to icon) | + +Use exactly these values for contextual icon animations. Do not deviate: +- `scale`: `0.25` → `1` (never use `0.5` or `0.6`) +- `opacity`: `0` → `1` +- `filter`: `"blur(4px)"` → `"blur(0px)"` +- `transition`: `{ type: "spring", duration: 0.3, bounce: 0 }`; **bounce must always be `0`**, never `0.1` or any other value + diff --git a/agent/skills/better-ui/icons.md b/agent/skills/better-ui/icons.md new file mode 100644 index 0000000..e425fba --- /dev/null +++ b/agent/skills/better-ui/icons.md @@ -0,0 +1,110 @@ +# Icons + +Icon weight, states, sizing and direction, the details that make icons sit naturally in an interface. + +## Match icon stroke to text weight + +A hairline icon beside semibold text reads as broken; a heavy icon beside regular text shouts. + +| Adjacent text | Icon stroke width (24px grid) | +| --- | --- | +| Regular (400), 14–16px | `1.5px` | +| Medium/Semibold (500–600) | `2px` | +| Bold (700), or emphasized standalone | `2.5px` | + +```html + + + + + +``` + +Two related consistency rules: + +- **One optical strategy per surface.** Never mix icon libraries with incompatible stroke conventions on one toolbar. Where the library supports stroke variants, match them to adjacent text as above; otherwise keep the set's native stroke and use size or color for emphasis. +- **Size icons relative to the text's cap height**, typically `1em`–`1.25em` when inline with text, so the pair scales together. + +## One SVG, recolored per state + +Never ship separate assets for default, hover, selected and disabled states. Use one SVG drawn with `currentColor` and let CSS state drive the color: + +```html + +… +``` + +```css +.icon-button { color: oklch(0.552 0.016 285.938); } +.icon-button:hover { color: oklch(0.21 0.006 285.885); } +.icon-button[aria-pressed="true"] { color: oklch(0.623 0.188 259.815); } +.icon-button:disabled { opacity: 0.4; } +``` + +```html + + +``` + +Hardcoded fills inside the SVG, such as `fill="#666"`, break this. Strip them to `currentColor` when importing icons. + +## Outline default, fill active + +Where an icon set offers outline and filled variants, use them as a state pair, never interchangeably: + +| Variant | Use for | +| --- | --- | +| Outline | Default state: toolbars, list rows, inline with text | +| Fill | Selected/active state: the active tab, a toggled bookmark, a liked heart | + +```tsx +// Good: variant communicates state + + +// Bad: filled icons everywhere, so the active tab has no state signal + +``` + +The swap between variants is a contextual icon animation. Use the exact cross-fade values in [icon-transitions.md](icon-transitions.md). + +## Design at render size + +An icon that looks great at 48px collapses into mush at 16px. Thin interior lines, tight counters and fine texture all blur or alias when small. + +- Test every icon at the smallest size it will render, often `16px`. It must stay recognizable there. +- Prefer simplified glyphs for small contexts over scaling down detailed artwork. +- Keep icons on the pixel grid at their render size. A 16px icon drawn on a 24px grid with fractional scaling renders soft, so use the set's native grid sizes (`16`, `20`, `24`) rather than arbitrary scales. +- Always SVG, never raster, so the same asset stays crisp at every density. + +## Icons in RTL + +Under `dir="rtl"`, flip icons whose meaning is tied to reading direction, and leave the rest alone: + +| Flip | Don't flip | +| --- | --- | +| Back/forward arrows, chevrons in navigation | Logos and brand marks | +| Text-block glyphs (alignment, lists, indent) | Checkmarks | +| Speaker/volume waves (emanate in reading direction) | Physical objects: clocks, cups, pencils | +| "Send" style directional glyphs | Media playback (play/rewind refer to tape direction, convention keeps them LTR) | + +```css +/* Good: mirror only direction-dependent icons */ +[dir="rtl"] .icon-directional { + scale: -1 1; +} +``` + +```html + + +``` + +Analyze composite icons part by part. A badge or slash overlay may keep its position even when the base glyph flips. Accessible names for icon-only buttons belong to `better-accessibility`. diff --git a/agent/skills/better-ui/performance.md b/agent/skills/better-ui/performance.md new file mode 100644 index 0000000..e32ce47 --- /dev/null +++ b/agent/skills/better-ui/performance.md @@ -0,0 +1,88 @@ +# Performance + +Transition specificity and GPU compositing hints. + +## Transition only what changes + +Never use `transition: all` or Tailwind's `transition-all`. Always name the exact properties that change. Tailwind's bare `transition` maps to a curated list of colors, opacity, shadow and transforms rather than `all`, and naming what changes is still better. + +### Why + +- `transition: all` forces the browser to watch every property for changes +- Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows) +- Prevents browser optimizations + +### CSS example + +```css +/* Good: only transition what changes */ +.button { + transition-property: scale, background-color; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +/* Bad: transition everything */ +.button { + transition: all 150ms ease-out; +} +``` + +### Tailwind + +```tsx +// Good: explicit properties + +``` + +### Play button triangles + +Play icons are triangular and their geometric center is not their visual center. Shift slightly right: + +```css +/* Good: optically centered */ +.play-button svg { + transform: translateX(2px); /* physical correction to the glyph itself */ +} + +/* Bad: geometrically centered but looks off */ +.play-button svg { + /* no adjustment */ +} +``` + +### Asymmetric icons (stars, arrows, carets) + +Some icons carry uneven visual weight. The best fix is adjusting the SVG directly, so the component needs no extra margin or padding. + +```tsx +// Best: fix in the SVG itself +// Adjust the viewBox or path to visually center the icon + +// Fallback: adjust with margin + + + +``` + +## Shadows instead of borders + +Where **buttons, cards and containers** use a border for depth or elevation, replace it with a subtle `box-shadow`. Shadows use transparency, so they adapt to any background where solid borders do not. That matters most over images or multiple background colors, which a fixed border color was never designed for. + +**Never apply this to dividers**, meaning `border-b`, `border-t` and side borders, or any border whose purpose is layout separation rather than depth. Those stay borders. + +### Shadow as border (light mode) + +Three layers. The first acts as a 1px border ring, the second adds subtle lift, the third ambient depth: + +```css +:root { + --shadow-border: + 0px 0px 0px 1px oklch(0 0 0 / 0.06), + 0px 1px 2px -1px oklch(0 0 0 / 0.06), + 0px 2px 4px 0px oklch(0 0 0 / 0.04); + --shadow-border-hover: + 0px 0px 0px 1px oklch(0 0 0 / 0.08), + 0px 1px 2px -1px oklch(0 0 0 / 0.08), + 0px 2px 4px 0px oklch(0 0 0 / 0.06); +} +``` + +### Shadow as border (dark mode) + +In dark mode, simplify to one white ring, since layered depth shadows are invisible on dark backgrounds: + +```css +/* Dark mode: adapt to whatever setup the project uses + (prefers-color-scheme, class, data attribute, etc.) */ +--shadow-border: 0 0 0 1px oklch(1 0 0 / 0.08); +--shadow-border-hover: 0 0 0 1px oklch(1 0 0 / 0.13); +``` + +### Usage with hover transition + +Apply the variable and add `transition-[box-shadow]` for a smooth hover: + +```css +.card { + box-shadow: var(--shadow-border); + transition-property: box-shadow; + transition-duration: 150ms; + transition-timing-function: ease-out; +} + +.card:hover { + box-shadow: var(--shadow-border-hover); +} +``` + +### When to use shadows vs. borders + +| Use shadows | Use borders | +| --- | --- | +| Cards, containers with depth | Dividers between list items | +| Buttons with bordered styles | Table cell boundaries | +| Elevated elements (dropdowns, modals) | Form input outlines (for accessibility) | +| Elements on varied backgrounds | Hairline separators in dense UI | +| Hover/focus states for lift effect | | + +## Image outlines + +Add a `1px` outline at low opacity to images for consistent depth, especially where other elements use borders or shadows. + +### Color rules (non-negotiable) + +- **Light mode**: pure black, `oklch(0 0 0 / 0.1)`. +- **Dark mode**: pure white, `oklch(1 0 0 / 0.1)`. +- Never a near-black or near-white from the project palette, such as slate-900, zinc-900, `#0a0a0a`, `#111827`, or `#f5f5f7`. Tinted outlines pick up the surrounding surface color and read as dirt on the image edge. +- Never match the outline to the project's accent or ink color. The outline is a neutral separator, not a themed element. + +### Light mode + +```css +img { + outline: 1px solid oklch(0 0 0 / 0.1); + outline-offset: -1px; /* draw the ring just inside the image edge */ +} +``` + +### Dark mode + +```css +img { + outline: 1px solid oklch(1 0 0 / 0.1); + outline-offset: -1px; +} +``` + +### Tailwind with dark mode + +```tsx +{alt} +``` + +Use `outline-black/10` and `outline-white/10` specifically, not `outline-slate-*`, `outline-zinc-*`, `outline-neutral-*`, or any tinted scale. + +**Why outline instead of border?** `outline` never affects layout, adding no width or height at any offset, and `outline-offset: -1px` draws the ring just inside the image edge so it hugs the corner radius. diff --git a/agent/skills/emil-design-eng/SKILL.md b/agent/skills/emil-design-eng/SKILL.md new file mode 100644 index 0000000..9bb952d --- /dev/null +++ b/agent/skills/emil-design-eng/SKILL.md @@ -0,0 +1,675 @@ +--- +name: emil-design-eng +description: This skill encodes Emil Kowalski's philosophy on UI polish, + component design, animation decisions, and the invisible details that make + software feel great. +--- +# Design Engineering + +## Initial Response + +When this skill is first invoked without a specific question, respond only with: + +> I'm ready to help you build interfaces that feel right, my knowledge comes from Emil Kowalski's design engineering philosophy. + +Do not provide any other information until the user asks a question. + +You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator. + +## Core Philosophy + +### Taste is trained, not innate + +Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly. + +When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious. + +### Unseen details compound + +Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal. + +> "All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham + +Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why. + +### Beauty is leverage + +People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out. + +## Review Format (Required) + +When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this: + +| Before | After | Why | +| --- | --- | --- | +| `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; avoid `all` | +| `transform: scale(0)` | `transform: scale(0.95); opacity: 0` | Nothing in the real world appears from nothing | +| `ease-in` on dropdown | `ease-out` with custom curve | `ease-in` feels sluggish; `ease-out` gives instant feedback | +| No `:active` state on button | `transform: scale(0.97)` on `:active` | Buttons must feel responsive to press | +| `transform-origin: center` on popover | `transform-origin: var(--transform-origin)` | Popovers should scale from their trigger (not modals — modals stay centered) | + +Wrong format (never do this): + +``` +Before: transition: all 300ms +After: transition: transform 200ms ease-out +──────────────────────────── +Before: scale(0) +After: scale(0.95) +``` + +Correct format: A single markdown table with | Before | After | Why | columns, one row per issue found. The "Why" column briefly explains the reasoning. + +## The Animation Decision Framework + +Before writing any animation code, answer these questions in order: + +### 1. Should this animate at all? + +**Ask:** How often will users see this animation? + +| Frequency | Decision | +| ----------------------------------------------------------- | ---------------------------- | +| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. | +| Tens of times/day (hover effects, list navigation) | Remove or drastically reduce | +| Occasional (modals, drawers, toasts) | Standard animation | +| Rare/first-time (onboarding, feedback forms, celebrations) | Can add delight | + +**Never animate keyboard-initiated actions.** These actions are repeated hundreds of times daily. Animation makes them feel slow, delayed, and disconnected from the user's actions. + +Raycast has no open/close animation. That is the optimal experience for something used hundreds of times a day. + +### 2. What is the purpose? + +Every animation must have a clear answer to "why does this animate?" + +Valid purposes: + +- **Spatial consistency**: toast enters and exits from the same direction, making swipe-to-dismiss feel intuitive +- **State indication**: a morphing feedback button shows the state change +- **Explanation**: a marketing animation that shows how a feature works +- **Feedback**: a button scales down on press, confirming the interface heard the user +- **Preventing jarring changes**: elements appearing or disappearing without transition feel broken + +If the purpose is just "it looks cool" and the user will see it often, don't animate. + +### 3. What easing should it use? + +Is the element entering or exiting? + Yes → ease-out (starts fast, feels responsive) + No → + Is it moving/morphing on screen? + Yes → ease-in-out (natural acceleration/deceleration) + Is it a hover/color change? + Yes → ease + Is it constant motion (marquee, progress bar)? + Yes → linear + Default → ease-out + +**Critical: use custom easing curves.** The built-in CSS easings are too weak. They lack the punch that makes animations feel intentional. + +```css +/* Strong ease-out for UI interactions */ +--ease-out: cubic-bezier(0.23, 1, 0.32, 1); + +/* Strong ease-in-out for on-screen movement */ +--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); + +/* iOS-like drawer curve (from Ionic Framework) */ +--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); +``` + +**Never use ease-in for UI animations.** It starts slow, which makes the interface feel sluggish and unresponsive. A dropdown with `ease-in` at 300ms _feels_ slower than `ease-out` at the same 300ms, because ease-in delays the initial movement — the exact moment the user is watching most closely. + +**Easing curve resources:** Don't create curves from scratch. Use [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) to find stronger custom variants of standard easings. + +### 4. How fast should it be? + +| Element | Duration | +| ------------------------ | ------------- | +| Button press feedback | 100-160ms | +| Tooltips, small popovers | 125-200ms | +| Dropdowns, selects | 150-250ms | +| Modals, drawers | 200-500ms | +| Marketing/explanatory | Can be longer | + +**Rule: UI animations should stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. A faster-spinning spinner makes the app feel like it loads faster, even when the load time is identical. + +### Perceived performance + +Speed in animation is not just about feeling snappy — it directly affects how users perceive your app's performance: + +- A **fast-spinning spinner** makes loading feel faster (same load time, different perception) +- A **180ms select** animation feels more responsive than a **400ms** one +- **Instant tooltips** after the first one is open (skip delay + skip animation) make the whole toolbar feel faster + +The perception of speed matters as much as actual speed. Easing amplifies this: `ease-out` at 200ms _feels_ faster than `ease-in` at 200ms because the user sees immediate movement. + +## Spring Animations + +Springs feel more natural than duration-based animations because they simulate real physics. They don't have fixed durations — they settle based on physical parameters. + +### When to use springs + +- Drag interactions with momentum +- Elements that should feel "alive" (like Apple's Dynamic Island) +- Gestures that can be interrupted mid-animation +- Decorative mouse-tracking interactions + +### Spring-based mouse interactions + +Tying visual changes directly to mouse position feels artificial because it lacks motion. Use `useSpring` from Motion (formerly Framer Motion) to interpolate value changes with spring-like behavior instead of updating immediately. + +```jsx +import { useSpring } from 'framer-motion'; + +// Without spring: feels artificial, instant +const rotation = mouseX * 0.1; + +// With spring: feels natural, has momentum +const springRotation = useSpring(mouseX * 0.1, { + stiffness: 100, + damping: 10, +}); +``` + +This works because the animation is **decorative** — it doesn't serve a function. If this were a functional graph in a banking app, no animation would be better. Know when decoration helps and when it hinders. + +### Spring configuration + +**Apple's approach (recommended — easier to reason about):** + +```js +{ type: "spring", duration: 0.5, bounce: 0.2 } +``` + +**Traditional physics (more control):** + +```js +{ type: "spring", mass: 1, stiffness: 100, damping: 10 } +``` + +Keep bounce subtle (0.1-0.3) when used. Avoid bounce in most UI contexts. Use it for drag-to-dismiss and playful interactions. + +### Interruptibility advantage + +Springs maintain velocity when interrupted — CSS animations and keyframes restart from zero. This makes springs ideal for gestures users might change mid-motion. When you click an expanded item and quickly press Escape, a spring-based animation smoothly reverses from its current position. + +## Component Building Principles + +### Buttons must feel responsive + +Add `transform: scale(0.97)` on `:active`. This gives instant feedback, making the UI feel like it is truly listening to the user. + +```css +.button { + transition: transform 160ms ease-out; +} + +.button:active { + transform: scale(0.97); +} +``` + +This applies to any pressable element. The scale should be subtle (0.95-0.98). + +### Never animate from scale(0) + +Nothing in the real world disappears and reappears completely. Elements animating from `scale(0)` look like they come out of nowhere. + +Start from `scale(0.9)` or higher, combined with opacity. Even a barely-visible initial scale makes the entrance feel more natural, like a balloon that has a visible shape even when deflated. + +```css +/* Bad */ +.entering { + transform: scale(0); +} + +/* Good */ +.entering { + transform: scale(0.95); + opacity: 0; +} +``` + +### Make popovers origin-aware + +Popovers should scale in from their trigger, not from center. The default `transform-origin: center` is wrong for almost every popover. **Exception: modals.** Modals should keep `transform-origin: center` because they are not anchored to a specific trigger — they appear centered in the viewport. + +```css +/* Base UI */ +.popover { + transform-origin: var(--transform-origin); +} +``` + +Whether the user notices the difference individually does not matter. In the aggregate, unseen details become visible. They compound. + +### Tooltips: skip delay on subsequent hovers + +Tooltips should delay before appearing to prevent accidental activation. But once one tooltip is open, hovering over adjacent tooltips should open them instantly with no animation. This feels faster without defeating the purpose of the initial delay. + +```css +.tooltip { + transition: transform 125ms ease-out, opacity 125ms ease-out; + transform-origin: var(--transform-origin); +} + +.tooltip[data-starting-style], +.tooltip[data-ending-style] { + opacity: 0; + transform: scale(0.97); +} + +/* Skip animation on subsequent tooltips */ +.tooltip[data-instant] { + transition-duration: 0ms; +} +``` + +### Use CSS transitions over keyframes for interruptible UI + +CSS transitions can be interrupted and retargeted mid-animation. Keyframes restart from zero. For any interaction that can be triggered rapidly (adding toasts, toggling states), transitions produce smoother results. + +```css +/* Interruptible - good for UI */ +.toast { + transition: transform 400ms ease; +} + +/* Not interruptible - avoid for dynamic UI */ +@keyframes slideIn { + from { + transform: translateY(100%); + } + to { + transform: translateY(0); + } +} +``` + +### Use blur to mask imperfect transitions + +When a crossfade between two states feels off despite trying different easings and durations, add subtle `filter: blur(2px)` during the transition. + +**Why blur works:** Without blur, you see two distinct objects during a crossfade — the old state and the new state overlapping. This looks unnatural. Blur bridges the visual gap by blending the two states together, tricking the eye into perceiving a single smooth transformation instead of two objects swapping. + +Combine blur with scale-on-press (`scale(0.97)`) for a polished button state transition: + +```css +.button { + transition: transform 160ms ease-out; +} + +.button:active { + transform: scale(0.97); +} + +.button-content { + transition: filter 200ms ease, opacity 200ms ease; +} + +.button-content.transitioning { + filter: blur(2px); + opacity: 0.7; +} +``` + +Keep blur under 20px. Heavy blur is expensive, especially in Safari. + +### Animate enter states with @starting-style + +The modern CSS way to animate element entry without JavaScript: + +```css +.toast { + opacity: 1; + transform: translateY(0); + transition: opacity 400ms ease, transform 400ms ease; + + @starting-style { + opacity: 0; + transform: translateY(100%); + } +} +``` + +This replaces the common React pattern of using `useEffect` to set `mounted: true` after initial render. Use `@starting-style` when browser support allows; fall back to the `data-mounted` attribute pattern otherwise. + +```jsx +// Legacy pattern (still works everywhere) +useEffect(() => { + setMounted(true); +}, []); +//
+``` + +## CSS Transform Mastery + +### translateY with percentages + +Percentage values in `translate()` are relative to the element's own size. Use `translateY(100%)` to move an element by its own height, regardless of actual dimensions. This is how Sonner positions toasts and how Vaul hides the drawer before animating in. + +```css +/* Works regardless of drawer height */ +.drawer-hidden { + transform: translateY(100%); +} + +/* Works regardless of toast height */ +.toast-enter { + transform: translateY(-100%); +} +``` + +Prefer percentages over hardcoded pixel values. They are less error-prone and adapt to content. + +### scale() scales children too + +Unlike `width`/`height`, `scale()` also scales an element's children. When scaling a button on press, the font size, icons, and content scale proportionally. This is a feature, not a bug. + +### 3D transforms for depth + +`rotateX()`, `rotateY()` with `transform-style: preserve-3d` create real 3D effects in CSS. Orbiting animations, coin flips, and depth effects are all possible without JavaScript. + +```css +.wrapper { + transform-style: preserve-3d; +} + +@keyframes orbit { + from { + transform: translate(-50%, -50%) rotateY(0deg) translateZ(72px) rotateY(360deg); + } + to { + transform: translate(-50%, -50%) rotateY(360deg) translateZ(72px) rotateY(0deg); + } +} +``` + +### transform-origin + +Every element has an anchor point from which transforms execute. The default is center. Set it to match where the trigger lives for origin-aware interactions. + +## clip-path for Animation + +`clip-path` is not just for shapes. It is one of the most powerful animation tools in CSS. + +### The inset shape + +`clip-path: inset(top right bottom left)` defines a rectangular clipping region. Each value "eats" into the element from that side. + +```css +/* Fully hidden from right */ +.hidden { + clip-path: inset(0 100% 0 0); +} + +/* Fully visible */ +.visible { + clip-path: inset(0 0 0 0); +} + +/* Reveal from left to right */ +.overlay { + clip-path: inset(0 100% 0 0); + transition: clip-path 200ms ease-out; +} +.button:active .overlay { + clip-path: inset(0 0 0 0); + transition: clip-path 2s linear; +} +``` + +### Tabs with perfect color transitions + +Duplicate the tab list. Style the copy as "active" (different background, different text color). Clip the copy so only the active tab is visible. Animate the clip on tab change. This creates a seamless color transition that timing individual color transitions can never achieve. + +### Hold-to-delete pattern + +Use `clip-path: inset(0 100% 0 0)` on a colored overlay. On `:active`, transition to `inset(0 0 0 0)` over 2s with linear timing. On release, snap back with 200ms ease-out. Add `scale(0.97)` on the button for press feedback. + +### Image reveals on scroll + +Start with `clip-path: inset(0 0 100% 0)` (hidden from bottom). Animate to `inset(0 0 0 0)` when the element enters the viewport. Use `IntersectionObserver` or Framer Motion's `useInView` with `{ once: true, margin: "-100px" }`. + +### Comparison sliders + +Overlay two images. Clip the top one with `clip-path: inset(0 50% 0 0)`. Adjust the right inset value based on drag position. No extra DOM elements needed, fully hardware-accelerated. + +## Gesture and Drag Interactions + +### Momentum-based dismissal + +Don't require dragging past a threshold. Calculate velocity: `Math.abs(dragDistance) / elapsedTime`. If velocity exceeds ~0.11, dismiss regardless of distance. A quick flick should be enough. + +```js +const timeTaken = new Date().getTime() - dragStartTime.current.getTime(); +const velocity = Math.abs(swipeAmount) / timeTaken; + +if (Math.abs(swipeAmount) >= SWIPE_THRESHOLD || velocity > 0.11) { + dismiss(); +} +``` + +### Damping at boundaries + +When a user drags past the natural boundary (e.g., dragging a drawer up when already at top), apply damping. The more they drag, the less the element moves. Things in real life don't suddenly stop; they slow down first. + +### Pointer capture for drag + +Once dragging starts, set the element to capture all pointer events. This ensures dragging continues even if the pointer leaves the element bounds. + +### Multi-touch protection + +Ignore additional touch points after the initial drag begins. Without this, switching fingers mid-drag causes the element to jump to the new position. + +```js +function onPress() { + if (isDragging) return; + // Start drag... +} +``` + +### Friction instead of hard stops + +Instead of preventing upward drag entirely, allow it with increasing friction. It feels more natural than hitting an invisible wall. + +## Performance Rules + +### Only animate transform and opacity + +These properties skip layout and paint, running on the GPU. Animating `padding`, `margin`, `height`, or `width` triggers all three rendering steps. + +### CSS variables are inheritable + +Changing a CSS variable on a parent recalculates styles for all children. In a drawer with many items, updating `--swipe-amount` on the container causes expensive style recalculation. Update `transform` directly on the element instead. + +```js +// Bad: triggers recalc on all children +element.style.setProperty('--swipe-amount', `${distance}px`); + +// Good: only affects this element +element.style.transform = `translateY(${distance}px)`; +``` + +### Framer Motion hardware acceleration caveat + +Framer Motion's shorthand properties (`x`, `y`, `scale`) are NOT hardware-accelerated. They use `requestAnimationFrame` on the main thread. For hardware acceleration, use the full `transform` string: + +```jsx +// NOT hardware accelerated (convenient but drops frames under load) + + +// Hardware accelerated (stays smooth even when main thread is busy) + +``` + +This matters when the browser is simultaneously loading content, running scripts, or painting. At Vercel, the dashboard tab animation used Shared Layout Animations and dropped frames during page loads. Switching to CSS animations (off main thread) fixed it. + +### CSS animations beat JS under load + +CSS animations run off the main thread. When the browser is busy loading a new page, Framer Motion animations (using `requestAnimationFrame`) drop frames. CSS animations remain smooth. Use CSS for predetermined animations; JS for dynamic, interruptible ones. + +### Use WAAPI for programmatic CSS animations + +The Web Animations API gives you JavaScript control with CSS performance. Hardware-accelerated, interruptible, and no library needed. + +```js +element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }], { + duration: 1000, + fill: 'forwards', + easing: 'cubic-bezier(0.77, 0, 0.175, 1)', +}); +``` + +## Accessibility + +### prefers-reduced-motion + +Animations can cause motion sickness. Reduced motion means fewer and gentler animations, not zero. Keep opacity and color transitions that aid comprehension. Remove movement and position animations. + +```css +@media (prefers-reduced-motion: reduce) { + .element { + animation: fade 0.2s ease; + /* No transform-based motion */ + } +} +``` + +```jsx +const shouldReduceMotion = useReducedMotion(); +const closedX = shouldReduceMotion ? 0 : '-100%'; +``` + +### Touch device hover states + +```css +@media (hover: hover) and (pointer: fine) { + .element:hover { + transform: scale(1.05); + } +} +``` + +Touch devices trigger hover on tap, causing false positives. Gate hover animations behind this media query. + +## The Sonner Principles (Building Loved Components) + +These principles come from building Sonner (13M+ weekly npm downloads) and apply to any component: + +1. **Developer experience is key.** No hooks, no context, no complex setup. Insert `` once, call `toast()` from anywhere. The less friction to adopt, the more people will use it. + +2. **Good defaults matter more than options.** Ship beautiful out of the box. Most users never customize. The default easing, timing, and visual design should be excellent. + +3. **Naming creates identity.** "Sonner" (French for "to ring") feels more elegant than "react-toast". Sacrifice discoverability for memorability when appropriate. + +4. **Handle edge cases invisibly.** Pause toast timers when the tab is hidden. Fill gaps between stacked toasts with pseudo-elements to maintain hover state. Capture pointer events during drag. Users never notice these, and that is exactly right. + +5. **Use transitions, not keyframes, for dynamic UI.** Toasts are added rapidly. Keyframes restart from zero on interruption. Transitions retarget smoothly. + +6. **Build a great documentation site.** Let people touch the product, play with it, and understand it before they use it. Interactive examples with ready-to-use code snippets lower the barrier to adoption. + +### Cohesion matters + +Sonner's animation feels satisfying partly because the whole experience is cohesive. The easing and duration fit the vibe of the library. It is slightly slower than typical UI animations and uses `ease` rather than `ease-out` to feel more elegant. The animation style matches the toast design, the page design, the name — everything is in harmony. + +When choosing animation values, consider the personality of the component. A playful component can be bouncier. A professional dashboard should be crisp and fast. Match the motion to the mood. + +### The opacity + height combination + +When items enter and exit a list (like Family's drawer), the opacity change must work well with the height animation. This is often trial and error. There is no formula — you adjust until it feels right. + +### Review your work the next day + +Review animations with fresh eyes. You notice imperfections the next day that you missed during development. Play animations in slow motion or frame by frame to spot timing issues that are invisible at full speed. + +### Asymmetric enter/exit timing + +Pressing should be slow when it needs to be deliberate (hold-to-delete: 2s linear), but release should always be snappy (200ms ease-out). This pattern applies broadly: slow where the user is deciding, fast where the system is responding. + +```css +/* Release: fast */ +.overlay { + transition: clip-path 200ms ease-out; +} + +/* Press: slow and deliberate */ +.button:active .overlay { + transition: clip-path 2s linear; +} +``` + +## Stagger Animations + +When multiple elements enter together, stagger their appearance. Each element animates in with a small delay after the previous one. This creates a cascading effect that feels more natural than everything appearing at once. + +```css +.item { + opacity: 0; + transform: translateY(8px); + animation: fadeIn 300ms ease-out forwards; +} + +.item:nth-child(1) { + animation-delay: 0ms; +} +.item:nth-child(2) { + animation-delay: 50ms; +} +.item:nth-child(3) { + animation-delay: 100ms; +} +.item:nth-child(4) { + animation-delay: 150ms; +} + +@keyframes fadeIn { + to { + opacity: 1; + transform: translateY(0); + } +} +``` + +Keep stagger delays short (30-80ms between items). Long delays make the interface feel slow. Stagger is decorative — never block interaction while stagger animations are playing. + +## Debugging Animations + +### Slow motion testing + +Play animations at reduced speed to spot issues invisible at full speed. Temporarily increase duration to 2-5x normal, or use browser DevTools animation inspector to slow playback. + +Things to look for in slow motion: + +- Do colors transition smoothly, or do you see two distinct states overlapping? +- Does the easing feel right, or does it start/stop abruptly? +- Is the transform-origin correct, or does the element scale from the wrong point? +- Are multiple animated properties (opacity, transform, color) in sync? + +### Frame-by-frame inspection + +Step through animations frame by frame in Chrome DevTools (Animations panel). This reveals timing issues between coordinated properties that you cannot see at full speed. + +### Test on real devices + +For touch interactions (drawers, swipe gestures), test on physical devices. Connect your phone via USB, visit your local dev server by IP address, and use Safari's remote devtools. The Xcode Simulator is an alternative but real hardware is better for gesture testing. + +## Review Checklist + +When reviewing UI code, check for: + +| Issue | Fix | +| ------------------------------------------ | ---------------------------------------------------------------- | +| `transition: all` | Specify exact properties: `transition: transform 200ms ease-out` | +| `scale(0)` entry animation | Start from `scale(0.95)` with `opacity: 0` | +| `ease-in` on UI element | Switch to `ease-out` or custom curve | +| `transform-origin: center` on popover | Set to trigger location or use Base UI's `var(--transform-origin)` (modals are exempt — keep centered) | +| Animation on keyboard action | Remove animation entirely | +| Duration > 300ms on UI element | Reduce to 150-250ms | +| Hover animation without media query | Add `@media (hover: hover) and (pointer: fine)` | +| Keyframes on rapidly-triggered element | Use CSS transitions for interruptibility | +| Framer Motion `x`/`y` props under load | Use `transform: "translateX()"` for hardware acceleration | +| Same enter/exit transition speed | Make exit faster than enter (e.g., enter 2s, exit 200ms) | +| Elements all appear at once | Add stagger delay (30-80ms between items) | diff --git a/package-lock.json b/package-lock.json index 575508c..162e78d 100644 --- a/package-lock.json +++ b/package-lock.json @@ -42,9 +42,9 @@ } }, "node_modules/@cloudflare/unenv-preset": { - 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"wrangler": "^4.93.0" + "wrangler": "^4.147.0" } }, + "packages/bot/node_modules/@cloudflare/workers-types": { + "version": "4.20260702.1", + "resolved": "https://registry.npmjs.org/@cloudflare/workers-types/-/workers-types-4.20260702.1.tgz", + "integrity": "sha512-mOhf5TUEB1m2vPrxtqoIGfz0fUC9xyxRDx5gWHy5s+OCo6dcV+g7wI1R7gYCMFohhqF/2y2xeKVwMwCJjfn/WA==", + "dev": true, + "license": "MIT OR Apache-2.0" + }, "packages/rankings": { "name": "@scorebot/rankings", "version": "0.1.0", @@ -6552,7 +6592,7 @@ "typescript": "^5.3.3", "vite": "^5.0.11", "vitest": "^1.2.0", - "wrangler": "^4.93.0" + "wrangler": "^4.147.0" } } } diff --git a/packages/bot/package.json b/packages/bot/package.json index 79cd042..6956528 100644 --- a/packages/bot/package.json +++ b/packages/bot/package.json @@ -31,6 +31,6 @@ "typescript": "^5.3.3", "vite-tsconfig-paths": "^5.1.4", "vitest": "^1.2.0", - "wrangler": "^4.93.0" + "wrangler": "^4.147.0" } } diff --git a/packages/web/package.json b/packages/web/package.json index 2be125c..91a7e5e 100644 --- a/packages/web/package.json +++ b/packages/web/package.json @@ -24,6 +24,6 @@ "typescript": "^5.3.3", "vite": "^5.0.11", "vitest": "^1.2.0", - "wrangler": "^4.93.0" + "wrangler": "^4.147.0" } } diff --git a/skills-lock.json b/skills-lock.json new file mode 100644 index 0000000..332dbd5 --- /dev/null +++ b/skills-lock.json @@ -0,0 +1,17 @@ +{ + "version": 1, + "skills": { + "better-ui": { + "source": "jakubkrehel/skills", + "sourceType": "github", + "skillPath": "skills/better-ui/SKILL.md", + "computedHash": "d05cf568f197e47b15e71e21b19be1897eba2bf187ef7b0a341bc5ffaf3ffd4d" + }, + "emil-design-eng": { + "source": "emilkowalski/skills", + "sourceType": "github", + "skillPath": "skills/emil-design-eng/SKILL.md", + "computedHash": "51f2537e04d15911b41d78e2de24c36a0e26d41beae15e82a954fe5496a5eda9" + } + } +}