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Copy pathbricks.c
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387 lines (337 loc) · 12.8 KB
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#include "bricks.h"
#include "context.h"
#include "display.h"
#include "input.h"
#include "audio.h"
#include "storage.h"
#include "system.h"
#include <stdlib.h>
#define COLOR_CYAN RGB565(0, 255, 255)
#define BRICK_ROWS 19
#define START_BRICK_ROWS 5
#define BRICK_COLS 8
#define BRICK_W 16
#define BRICK_H 6
#define BRICKS_START_Y 32
typedef enum {
STATE_PLAYING = 0,
STATE_GAME_OVER,
STATE_NEW_HIGHSCORE
} BricksState;
static BricksState s_state;
static uint16_t s_score;
static bool s_bricks[BRICK_ROWS][BRICK_COLS];
static bool s_dirtyBricks[BRICK_ROWS][BRICK_COLS];
static uint8_t s_bricksLeft;
// Paddle
static float s_paddleX;
#define PADDLE_Y 145
#define PADDLE_W 24
#define PADDLE_H 4
#define PADDLE_SPEED 60.0f
// Ball
static float s_ballX;
static float s_ballY;
static float s_ballVX;
static float s_ballVY;
static float s_oldPaddleX;
static float s_oldBallX, s_oldBallY;
#define BALL_RADIUS 2
static bool s_firstDraw;
static bool s_isNewHighScore;
static bool s_dirtyScore;
static bool s_gameOverDrawn;
static uint32_t s_gameOverMs;
static bool s_isNewHighScoreChecked;
static uint32_t s_lastUpdate;
static uint32_t s_lastDropMs;
extern bool g_isContinuing;
extern char g_playerName[4];
static void ResetGame(void) {
s_score = 0;
s_paddleX = (DISPLAY_WIDTH - PADDLE_W) / 2.0f;
s_ballX = DISPLAY_WIDTH / 2.0f;
s_ballY = PADDLE_Y - BALL_RADIUS - 1;
s_ballVX = 30.0f;
s_ballVY = -40.0f;
s_bricksLeft = 0;
for (uint8_t r = 0; r < BRICK_ROWS; r++) {
for (uint8_t c = 0; c < BRICK_COLS; c++) {
if (r < START_BRICK_ROWS) {
s_bricks[r][c] = true;
s_bricksLeft++;
} else {
s_bricks[r][c] = false;
}
s_dirtyBricks[r][c] = true;
}
}
s_state = STATE_PLAYING;
s_isNewHighScore = false;
s_isNewHighScoreChecked = false;
s_gameOverDrawn = false;
s_dirtyScore = true;
s_firstDraw = true;
s_lastDropMs = systemGetTimeMs();
g_context.hasState[GAME_ID_BRICKS] = true;
}
void bricksEnter(void) {
if (!g_isContinuing) {
ResetGame();
} else {
s_firstDraw = true;
s_gameOverDrawn = false;
}
}
void bricksUpdate(uint32_t nowMs, uint16_t deltaMs) {
s_lastUpdate = nowMs;
if (inputWasPressed(BUTTON_HOME)) {
contextRequestScreen(SCREEN_MENU);
return;
}
if (s_state == STATE_GAME_OVER) {
if (!s_isNewHighScoreChecked && (nowMs - s_gameOverMs >= 2000)) {
extern char g_playerName[4];
s_isNewHighScoreChecked = true;
s_isNewHighScore = storageCheckAndSaveScore(GAME_ID_BRICKS, s_score, g_playerName);
if (s_isNewHighScore) {
s_state = STATE_NEW_HIGHSCORE;
audioPlaySfxHighScore();
return;
}
}
if (s_isNewHighScoreChecked) {
if (inputWasPressed(BUTTON_START) || inputWasPressed(BUTTON_SELECT)) {
ResetGame();
}
}
return;
} else if (s_state == STATE_NEW_HIGHSCORE) {
if (inputWasPressed(BUTTON_START) || inputWasPressed(BUTTON_SELECT)) {
ResetGame();
}
return;
}
float dt = deltaMs / 1000.0f;
// Paddle movement
float paddleVelocity = 0.0f;
int16_t joyX = (int16_t)inputGetJoystickX();
int16_t joyDiff = joyX - 512;
if (joyDiff > 50 || joyDiff < -50) {
paddleVelocity = (joyDiff / 512.0f) * 150.0f;
} else {
if (inputIsHeld(BUTTON_LEFT)) paddleVelocity = -PADDLE_SPEED;
if (inputIsHeld(BUTTON_RIGHT)) paddleVelocity = PADDLE_SPEED;
}
s_paddleX += paddleVelocity * dt;
if (s_paddleX < 0) s_paddleX = 0;
if (s_paddleX > DISPLAY_WIDTH - PADDLE_W) s_paddleX = DISPLAY_WIDTH - PADDLE_W;
// Ball movement
s_ballX += s_ballVX * dt;
s_ballY += s_ballVY * dt;
// Dropping bricks mechanic
uint32_t dropIntervalMs = 30000;
if (s_score > 0) {
uint32_t decrease = (s_score / 500) * 5000;
if (decrease > 25000) dropIntervalMs = 5000;
else dropIntervalMs -= decrease;
}
if (nowMs - s_lastDropMs >= dropIntervalMs) {
s_lastDropMs = nowMs;
for (int8_t r = BRICK_ROWS - 1; r > 0; r--) {
for (uint8_t c = 0; c < BRICK_COLS; c++) {
s_bricks[r][c] = s_bricks[r-1][c];
s_dirtyBricks[r][c] = true;
}
}
for (uint8_t c = 0; c < BRICK_COLS; c++) {
s_bricks[0][c] = true;
s_dirtyBricks[0][c] = true;
s_bricksLeft++;
}
bool lost = false;
for (uint8_t c = 0; c < BRICK_COLS; c++) {
if (s_bricks[BRICK_ROWS-1][c]) lost = true;
}
if (lost) {
g_context.hasState[GAME_ID_BRICKS] = false;
s_state = STATE_GAME_OVER;
s_gameOverMs = nowMs;
s_isNewHighScoreChecked = false;
audioPlaySfxGameOver();
return;
}
}
// Wall collisions
if (s_ballX - BALL_RADIUS < 0) {
s_ballX = BALL_RADIUS;
s_ballVX = -s_ballVX;
audioPlayTone(600, 20);
} else if (s_ballX + BALL_RADIUS > DISPLAY_WIDTH) {
s_ballX = DISPLAY_WIDTH - BALL_RADIUS;
s_ballVX = -s_ballVX;
audioPlayTone(600, 20);
}
if (s_ballY - BALL_RADIUS < 0) {
s_ballY = BALL_RADIUS;
s_ballVY = -s_ballVY;
audioPlayTone(600, 20);
}
// Paddle collision
if (s_ballVY > 0 &&
s_ballY + BALL_RADIUS >= PADDLE_Y &&
s_ballY - BALL_RADIUS <= PADDLE_Y + PADDLE_H &&
s_ballX + BALL_RADIUS >= s_paddleX &&
s_ballX - BALL_RADIUS <= s_paddleX + PADDLE_W) {
s_ballY = PADDLE_Y - BALL_RADIUS;
s_ballVY = -s_ballVY;
// Add spin based on where it hit the paddle
float hitFactor = (s_ballX - (s_paddleX + PADDLE_W/2.0f)) / (PADDLE_W/2.0f);
float paddleSpeedInfluence = paddleVelocity / 150.0f * 0.6f;
s_ballVX = (hitFactor + paddleSpeedInfluence) * 65.0f;
audioPlayTone(800, 30);
}
// Brick collision
if (s_ballY < BRICKS_START_Y + BRICK_ROWS * BRICK_H) {
int8_t c = (int8_t)(s_ballX / BRICK_W);
int8_t r = (int8_t)((s_ballY - BRICKS_START_Y) / BRICK_H);
if (r >= 0 && r < BRICK_ROWS && c >= 0 && c < BRICK_COLS) {
if (s_bricks[r][c]) {
s_bricks[r][c] = false;
s_dirtyBricks[r][c] = true;
s_ballVY = -s_ballVY;
s_score += 10;
s_dirtyScore = true;
s_bricksLeft--;
audioPlayTone(1200, 40);
if (s_bricksLeft == 0) {
// Won level
s_score += 100;
for (uint8_t r = 0; r < BRICK_ROWS; r++) {
for (uint8_t c = 0; c < BRICK_COLS; c++) {
if (r < START_BRICK_ROWS) {
s_bricks[r][c] = true;
s_bricksLeft++;
} else {
s_bricks[r][c] = false;
}
s_dirtyBricks[r][c] = true;
}
}
s_ballX = DISPLAY_WIDTH / 2.0f;
s_ballY = PADDLE_Y - BALL_RADIUS - 1;
s_ballVY = -40.0f;
}
}
}
}
// Bottom edge (lose)
if (s_ballY + BALL_RADIUS > DISPLAY_HEIGHT) {
g_context.hasState[GAME_ID_BRICKS] = false;
s_state = STATE_GAME_OVER;
s_gameOverMs = nowMs;
s_isNewHighScoreChecked = false;
audioPlaySfxGameOver();
}
}
void bricksDraw(void) {
if (s_firstDraw) {
displayFillScreen(COLOR_BLACK);
// Banner
static const uint16_t theme_flame[] = {
COLOR_RED, RGB565(255, 30, 0), RGB565(255, 60, 0), RGB565(255, 90, 0),
RGB565(255, 120, 0), RGB565(255, 150, 0), RGB565(255, 180, 0), COLOR_YELLOW
};
// 8 chars * 6px * scale 2 = 96. (128-96)/2 = 16. Padding at Y=4.
displayDrawThemedText(16, 4, "BREAKOUT", theme_flame, 8, COLOR_BLACK, 2);
displayDrawText(34, 24, "SCORE:", COLOR_WHITE, COLOR_BLACK);
// Force full redraw
s_dirtyScore = true;
s_oldPaddleX = s_paddleX;
s_oldBallX = s_ballX;
s_oldBallY = s_ballY;
displayFillRect((int16_t)s_paddleX, PADDLE_Y, PADDLE_W, PADDLE_H, COLOR_BLUE);
displayFillRect((int16_t)s_ballX - 1, (int16_t)s_ballY - 2, 2, 4, COLOR_WHITE);
displayFillRect((int16_t)s_ballX - 2, (int16_t)s_ballY - 1, 4, 2, COLOR_WHITE);
for (uint8_t r = 0; r < BRICK_ROWS; r++) {
for (uint8_t c = 0; c < BRICK_COLS; c++) {
s_dirtyBricks[r][c] = true;
}
}
s_firstDraw = false;
} else {
if (s_ballX != s_oldBallX || s_ballY != s_oldBallY) {
displayFillRect((int16_t)s_oldBallX - 2, (int16_t)s_oldBallY - 2, 4, 4, COLOR_BLACK);
int8_t startC = (int8_t)(((int16_t)s_oldBallX - 2) / BRICK_W);
int8_t endC = (int8_t)(((int16_t)s_oldBallX + 1) / BRICK_W);
int8_t startR = (int8_t)((((int16_t)s_oldBallY - 2) - BRICKS_START_Y) / BRICK_H);
int8_t endR = (int8_t)((((int16_t)s_oldBallY + 1) - BRICKS_START_Y) / BRICK_H);
for (int8_t r = startR; r <= endR; r++) {
for (int8_t c = startC; c <= endC; c++) {
if (r >= 0 && r < BRICK_ROWS && c >= 0 && c < BRICK_COLS) {
if (s_bricks[r][c]) s_dirtyBricks[r][c] = true;
}
}
}
}
}
if (s_dirtyScore) {
char buf[6];
buf[0] = (s_score / 1000) % 10 + '0';
buf[1] = (s_score / 100) % 10 + '0';
buf[2] = (s_score / 10) % 10 + '0';
buf[3] = s_score % 10 + '0';
buf[4] = '\0';
displayDrawText(70, 24, buf, COLOR_WHITE, COLOR_BLACK);
s_dirtyScore = false;
}
for (uint8_t r = 0; r < BRICK_ROWS; r++) {
// Compute Red to Yellow gradient (Red is fixed 255, Green scales 0 to 255)
uint8_t green = (r * 255) / (BRICK_ROWS - 1);
uint16_t row_color = RGB565(255, green, 0);
for (uint8_t c = 0; c < BRICK_COLS; c++) {
if (s_dirtyBricks[r][c]) {
if (s_bricks[r][c]) {
displayFillRect(c * BRICK_W, BRICKS_START_Y + r * BRICK_H, BRICK_W - 1, BRICK_H - 1, row_color);
} else {
displayFillRect(c * BRICK_W, BRICKS_START_Y + r * BRICK_H, BRICK_W - 1, BRICK_H - 1, COLOR_BLACK);
}
s_dirtyBricks[r][c] = false;
}
}
}
if (s_paddleX != s_oldPaddleX) {
displayFillRect((int16_t)s_oldPaddleX, PADDLE_Y, PADDLE_W, PADDLE_H, COLOR_BLACK);
displayFillRect((int16_t)s_paddleX, PADDLE_Y, PADDLE_W, PADDLE_H, COLOR_BLUE);
s_oldPaddleX = s_paddleX;
}
if (s_ballX != s_oldBallX || s_ballY != s_oldBallY) {
displayFillRect((int16_t)s_ballX - 1, (int16_t)s_ballY - 2, 2, 4, COLOR_WHITE);
displayFillRect((int16_t)s_ballX - 2, (int16_t)s_ballY - 1, 4, 2, COLOR_WHITE);
s_oldBallX = s_ballX;
s_oldBallY = s_ballY;
}
if (s_state == STATE_GAME_OVER) {
if (!s_gameOverDrawn) {
displayFillRect(8, 58, 112, 18, COLOR_BLACK);
displayDrawTextScaled(10, 60, "GAME OVER", COLOR_RED, COLOR_BLACK, 2);
s_gameOverDrawn = true;
}
} else if (s_state == STATE_NEW_HIGHSCORE) {
if (!s_gameOverDrawn) {
displayFillRect(8, 58, 112, 18, COLOR_BLACK);
displayDrawTextScaled(10, 60, "GAME OVER", COLOR_RED, COLOR_BLACK, 2);
s_gameOverDrawn = true;
}
if (s_isNewHighScore) {
static uint16_t lastColor = 0;
uint16_t color = (systemGetTimeMs() % 500 < 250) ? RGB565(255, 255, 0) : COLOR_WHITE;
if (color != lastColor) {
lastColor = color;
displayFillRect(12, 86, 104, 44, COLOR_BLACK);
displayDrawTextScaled(16, 90, "NEW HIGH", color, COLOR_BLACK, 2);
displayDrawTextScaled(28, 110, "SCORE!", color, COLOR_BLACK, 2);
}
}
}
}