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319 lines (274 loc) · 9.93 KB
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#include "snake.h"
#include "context.h"
#include "display.h"
#include "input.h"
#include "audio.h"
#include "storage.h"
#include "launcher.h"
#include "system.h"
#define GRID_SIZE 8
#define GRID_W 16
#define GRID_H 16
#define SCORE_BAR_H 32
#define MAX_SNAKE 100
static uint8_t s_snakeX[MAX_SNAKE];
static uint8_t s_snakeY[MAX_SNAKE];
static uint8_t s_snakeLen;
static uint8_t s_appleX;
static uint8_t s_appleY;
static int8_t s_dirX;
static int8_t s_dirY;
static int8_t s_nextDirX;
static int8_t s_nextDirY;
static uint16_t s_score;
static uint16_t s_applesEaten;
static uint32_t s_lastMoveMs;
typedef enum {
STATE_PLAYING = 0,
STATE_GAME_OVER,
STATE_NEW_HIGHSCORE
} SnakeState;
static SnakeState s_state;
static uint16_t s_moveIntervalMs;
static bool s_isNewHighScore;
static bool s_firstDraw;
static bool s_dirtyApple;
static bool s_dirtyScore;
static bool s_moved;
static bool s_eraseTail;
static bool s_gameOverDrawn;
static uint32_t s_gameOverMs;
static bool s_isNewHighScoreChecked;
static uint8_t s_tailX, s_tailY;
// Very simple PRNG (xorshift) seeded by systemGetTimeMs() initially
static uint32_t s_rngState = 1;
static uint32_t xorshift32(void) {
uint32_t x = s_rngState;
x ^= x << 13;
x ^= x >> 17;
x ^= x << 5;
s_rngState = x;
return x;
}
static void SpawnApple(void) {
bool valid = false;
while (!valid) {
s_appleX = xorshift32() % GRID_W;
s_appleY = xorshift32() % GRID_H;
valid = true;
for (uint8_t i = 0; i < s_snakeLen; i++) {
if (s_snakeX[i] == s_appleX && s_snakeY[i] == s_appleY) {
valid = false;
break;
}
}
}
s_dirtyApple = true;
}
static void ResetGame(void) {
s_snakeLen = 3;
s_snakeX[0] = 5; s_snakeY[0] = 10;
s_snakeX[1] = 4; s_snakeY[1] = 10;
s_snakeX[2] = 3; s_snakeY[2] = 10;
s_dirX = 1;
s_dirY = 0;
s_nextDirX = 1;
s_nextDirY = 0;
s_state = STATE_PLAYING;
s_isNewHighScore = false;
s_score = 0;
s_applesEaten = 0;
s_moveIntervalMs = 400;
s_gameOverDrawn = false;
s_isNewHighScoreChecked = false;
s_firstDraw = true;
s_dirtyScore = true;
s_moved = false;
s_eraseTail = true;
SpawnApple();
g_context.hasState[GAME_ID_SNAKE] = true;
}
void snakeEnter(void) {
s_rngState = g_context.lastTickMs; // Seed PRNG
if (s_rngState == 0) s_rngState = 1;
extern bool g_isContinuing;
if (!g_isContinuing) {
ResetGame();
} else {
s_firstDraw = true;
s_dirtyScore = true;
s_dirtyApple = true;
s_moved = true;
}
}
void snakeUpdate(uint32_t nowMs, uint16_t deltaMs) {
(void)deltaMs;
if (inputWasPressed(BUTTON_HOME)) {
contextRequestScreen(SCREEN_MENU);
return;
}
if (s_state == STATE_GAME_OVER) {
if (!s_isNewHighScoreChecked && (nowMs - s_gameOverMs >= 2000)) {
extern char g_playerName[4];
s_isNewHighScoreChecked = true;
s_isNewHighScore = storageCheckAndSaveScore(GAME_ID_SNAKE, s_score, g_playerName);
g_context.hasState[GAME_ID_SNAKE] = false;
if (s_isNewHighScore) {
s_state = STATE_NEW_HIGHSCORE;
audioPlaySfxHighScore();
return;
}
}
if (s_isNewHighScoreChecked) {
if (inputWasPressed(BUTTON_START) || inputWasPressed(BUTTON_SELECT)) {
ResetGame();
}
}
return;
} else if (s_state == STATE_NEW_HIGHSCORE) {
if (inputWasPressed(BUTTON_START) || inputWasPressed(BUTTON_SELECT)) {
ResetGame();
}
return;
}
bool up = inputWasPressed(BUTTON_UP);
bool down = inputWasPressed(BUTTON_DOWN);
bool left = inputWasPressed(BUTTON_LEFT);
bool right = inputWasPressed(BUTTON_RIGHT);
if (up && s_dirY == 0) {
s_nextDirX = 0; s_nextDirY = -1;
} else if (down && s_dirY == 0) {
s_nextDirX = 0; s_nextDirY = 1;
} else if (left && s_dirX == 0) {
s_nextDirX = -1; s_nextDirY = 0;
} else if (right && s_dirX == 0) {
s_nextDirX = 1; s_nextDirY = 0;
}
if (nowMs - s_lastMoveMs >= s_moveIntervalMs) {
s_lastMoveMs = nowMs;
s_dirX = s_nextDirX;
s_dirY = s_nextDirY;
int8_t headX = (int8_t)s_snakeX[0] + s_dirX;
int8_t headY = (int8_t)s_snakeY[0] + s_dirY;
// Wrap around boundary
if (headX < 0) headX = GRID_W - 1;
else if (headX >= GRID_W) headX = 0;
if (headY < 0) headY = GRID_H - 1;
else if (headY >= GRID_H) headY = 0;
// Self collision
for (uint8_t i = 0; i < s_snakeLen - 1; i++) {
if (s_snakeX[i] == headX && s_snakeY[i] == headY) {
s_state = STATE_GAME_OVER;
g_context.hasState[GAME_ID_SNAKE] = false;
s_gameOverMs = nowMs;
s_isNewHighScoreChecked = false;
audioPlaySfxGameOver();
return;
}
}
// Store tail for erasing
s_tailX = s_snakeX[s_snakeLen - 1];
s_tailY = s_snakeY[s_snakeLen - 1];
// Move body
for (uint8_t i = s_snakeLen - 1; i > 0; i--) {
s_snakeX[i] = s_snakeX[i - 1];
s_snakeY[i] = s_snakeY[i - 1];
}
s_snakeX[0] = (uint8_t)headX;
s_snakeY[0] = (uint8_t)headY;
s_moved = true;
s_eraseTail = true;
// Apple collision
if (headX == s_appleX && headY == s_appleY) {
if (s_snakeLen < MAX_SNAKE) {
s_snakeLen++;
// New segment stays at old tail position until next move
s_snakeX[s_snakeLen - 1] = s_tailX;
s_snakeY[s_snakeLen - 1] = s_tailY;
s_eraseTail = false; // Don't erase tail this frame because we just grew into it!
}
s_score += 10;
s_applesEaten++;
s_dirtyScore = true;
if (s_applesEaten % 10 == 0) {
if (s_moveIntervalMs > 70) {
s_moveIntervalMs -= 30; // Speed up heavily every 10 apples (100 points)
}
}
audioPlayTone(1200, 50);
SpawnApple();
}
}
}
void snakeDraw(void) {
if (s_firstDraw) {
displayFillScreen(COLOR_BLACK);
static const uint16_t theme_snake[] = {
COLOR_GREEN, RGB565(0, 200, 0), RGB565(0, 160, 0), RGB565(0, 120, 0), RGB565(0, 80, 0)
};
// 5 chars * 6px * scale 2 = 60px width. (128 - 60)/2 = 34
displayDrawThemedText(34, 4, "SNAKE", theme_snake, 5, COLOR_BLACK, 2);
// Removed score bar background
// Draw initial snake
for (uint8_t i = 0; i < s_snakeLen; i++) {
displayFillRect(s_snakeX[i] * GRID_SIZE + 1, SCORE_BAR_H + s_snakeY[i] * GRID_SIZE + 1, GRID_SIZE - 2, GRID_SIZE - 2, COLOR_GREEN);
}
s_firstDraw = false;
s_dirtyApple = true;
s_dirtyScore = true;
}
if (s_dirtyScore) {
char buf[6];
uint16_t val = s_score;
buf[5] = '\0';
buf[4] = (val % 10) + '0'; val /= 10;
buf[3] = (val % 10) + '0'; val /= 10;
buf[2] = (val % 10) + '0'; val /= 10;
buf[1] = (val % 10) + '0'; val /= 10;
buf[0] = (val % 10) + '0';
displayDrawText(31, 24, "SCORE:", COLOR_WHITE, COLOR_BLACK);
displayDrawText(67, 24, buf, COLOR_WHITE, COLOR_BLACK);
s_dirtyScore = false;
}
if (s_dirtyApple) {
// Clear full cell
displayFillRect(s_appleX * GRID_SIZE, SCORE_BAR_H + s_appleY * GRID_SIZE, GRID_SIZE, GRID_SIZE, COLOR_BLACK);
// Draw centered apple
displayFillRect(s_appleX * GRID_SIZE + 1, SCORE_BAR_H + s_appleY * GRID_SIZE + 1, GRID_SIZE - 2, GRID_SIZE - 2, COLOR_RED);
s_dirtyApple = false;
}
if (s_moved) {
if (s_eraseTail) {
// Erase old tail
displayFillRect(s_tailX * GRID_SIZE, SCORE_BAR_H + s_tailY * GRID_SIZE, GRID_SIZE, GRID_SIZE, COLOR_BLACK);
}
// Draw new head. Erase background cell first to clear any red apple bleed-through
displayFillRect(s_snakeX[0] * GRID_SIZE, SCORE_BAR_H + s_snakeY[0] * GRID_SIZE, GRID_SIZE, GRID_SIZE, COLOR_BLACK);
displayFillRect(s_snakeX[0] * GRID_SIZE + 1, SCORE_BAR_H + s_snakeY[0] * GRID_SIZE + 1, GRID_SIZE - 2, GRID_SIZE - 2, COLOR_GREEN);
s_moved = false;
}
if (s_state == STATE_GAME_OVER) {
if (!s_gameOverDrawn) {
displayFillRect(8, 53, 112, 74, COLOR_BLACK); // bounding box with padding
displayDrawTextScaled(10, 60, "GAME OVER", COLOR_RED, COLOR_BLACK, 2);
if (s_isNewHighScore) {
// Initial draw of high score text (it will flash later)
displayDrawTextScaled(16, 90, "NEW HIGH", COLOR_WHITE, COLOR_BLACK, 2);
displayDrawTextScaled(28, 110, "SCORE!", COLOR_WHITE, COLOR_BLACK, 2);
} else {
displayDrawTextScaled(4, 90, "PRESS START", COLOR_WHITE, COLOR_BLACK, 1);
}
s_gameOverDrawn = true;
}
if (s_isNewHighScore) {
static uint16_t lastColor = 0;
uint16_t color = (systemGetTimeMs() % 500 < 250) ? RGB565(255, 255, 0) : COLOR_WHITE;
if (color != lastColor) {
lastColor = color;
displayFillRect(12, 86, 104, 44, COLOR_BLACK);
displayDrawTextScaled(16, 90, "NEW HIGH", color, COLOR_BLACK, 2);
displayDrawTextScaled(28, 110, "SCORE!", color, COLOR_BLACK, 2);
}
}
}
}