From c8fa8e804eb72512aee01d6e93549e448390fcdd Mon Sep 17 00:00:00 2001 From: hatayama Date: Fri, 24 Jul 2026 15:48:06 +0900 Subject: [PATCH 1/2] Document that --force-recompile is rarely needed in compile skill Unity already detects and recompiles changed files on a plain `uloop compile`, even when files were edited outside the Editor. Add a "When to use --force-recompile" section explaining why the flag should be avoided (freezes large projects, crosses Domain Reload leaving Success as null, destabilizes the Editor) and the one legitimate exception, mirroring the guidance already present on the v3-beta branch. --- .agents/skills/uloop-compile/SKILL.md | 20 ++++++++++++++++++- .claude/skills/uloop-compile/SKILL.md | 20 ++++++++++++++++++- .../Api/McpTools/Compile/Skill/SKILL.md | 20 ++++++++++++++++++- 3 files changed, 57 insertions(+), 3 deletions(-) diff --git a/.agents/skills/uloop-compile/SKILL.md b/.agents/skills/uloop-compile/SKILL.md index 0f6846d80d..a4af547e8d 100644 --- a/.agents/skills/uloop-compile/SKILL.md +++ b/.agents/skills/uloop-compile/SKILL.md @@ -17,9 +17,27 @@ uloop compile [--force-recompile ] [--wait-for-domain-reload