diff --git a/Assets/Tests/Editor/MouseUiMainThreadCleanupSchedulerTests.cs b/Assets/Tests/Editor/MouseUiMainThreadCleanupSchedulerTests.cs
index c368686845..da92345938 100644
--- a/Assets/Tests/Editor/MouseUiMainThreadCleanupSchedulerTests.cs
+++ b/Assets/Tests/Editor/MouseUiMainThreadCleanupSchedulerTests.cs
@@ -43,7 +43,6 @@ public void QueueOverlayClear_WithActiveOverlayState_ClearsState()
MouseAction.Click,
new Vector2(10f, 20f),
null,
- "Target",
new Vector2(100f, 200f));
MouseUiMainThreadCleanupScheduler scheduler = new();
scheduler.CaptureMainThreadContext();
diff --git a/Packages/src/Editor/FirstPartyTools/ClearConsole/ClearConsoleResponse.cs b/Packages/src/Editor/FirstPartyTools/ClearConsole/ClearConsoleResponse.cs
index aad42ab50f..d402b3bb7a 100644
--- a/Packages/src/Editor/FirstPartyTools/ClearConsole/ClearConsoleResponse.cs
+++ b/Packages/src/Editor/FirstPartyTools/ClearConsole/ClearConsoleResponse.cs
@@ -41,28 +41,6 @@ public ClearConsoleResponse(bool success, int clearedLogCount, ClearedLogCounts
Message = message ?? string.Empty;
ErrorMessage = string.Empty;
}
-
- ///
- /// Create a new ClearConsoleResponse for failed operation
- ///
- public ClearConsoleResponse(string errorMessage)
- {
- Success = false;
- ClearedLogCount = 0;
- ClearedCounts = new ClearedLogCounts();
- Message = string.Empty;
- ErrorMessage = errorMessage ?? string.Empty;
- }
-
- ///
- /// Parameterless constructor for JSON deserialization
- ///
- public ClearConsoleResponse()
- {
- ClearedCounts = new ClearedLogCounts();
- Message = string.Empty;
- ErrorMessage = string.Empty;
- }
}
///
diff --git a/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputRecorder.cs b/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputRecorder.cs
index c54965dd95..965e2bca20 100644
--- a/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputRecorder.cs
+++ b/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputRecorder.cs
@@ -234,11 +234,6 @@ public static void NotifyRecordingStopped()
ServiceValue.NotifyRecordingStopped();
}
- public static void ForceStop()
- {
- ServiceValue.ForceStop();
- }
-
internal static string FormatVector2(Vector2 v)
{
return InputRecordingVectorFormat.FormatVector2(v);
diff --git a/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputReplayUiController.cs b/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputReplayUiController.cs
index 6f53820fcd..06757fec26 100644
--- a/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputReplayUiController.cs
+++ b/Packages/src/Editor/FirstPartyTools/Common/InputRecording/InputReplayUiController.cs
@@ -83,7 +83,6 @@ private void ApplyUiPointerActivity(UiReplayFrame replayFrame)
MouseAction.Click,
replayFrame.InputPosition,
null,
- _currentPressTarget?.name,
replayFrame.GameViewSize);
SimulateMouseUiOverlayState.RequestExpandAnimation();
return;
@@ -104,7 +103,6 @@ private void ApplyUiPointerActivity(UiReplayFrame replayFrame)
MouseAction.Click,
replayFrame.InputPosition,
null,
- null,
replayFrame.GameViewSize);
}
}
@@ -122,7 +120,6 @@ private void ApplyUiPointerHold(UiReplayFrame replayFrame)
MouseAction.Drag,
replayFrame.InputPosition,
pressInputPos,
- null,
replayFrame.GameViewSize);
return;
}
@@ -137,7 +134,6 @@ private void ApplyUiPointerHold(UiReplayFrame replayFrame)
MouseAction.LongPress,
replayFrame.InputPosition,
null,
- _currentPressTarget?.name,
replayFrame.GameViewSize);
SimulateMouseUiOverlayState.UpdateLongPressElapsed(elapsed);
}
diff --git a/Packages/src/Editor/FirstPartyTools/Common/MouseUi/UiRaycastHelper.cs b/Packages/src/Editor/FirstPartyTools/Common/MouseUi/UiRaycastHelper.cs
index ea15937d08..356af9dc14 100644
--- a/Packages/src/Editor/FirstPartyTools/Common/MouseUi/UiRaycastHelper.cs
+++ b/Packages/src/Editor/FirstPartyTools/Common/MouseUi/UiRaycastHelper.cs
@@ -18,14 +18,6 @@ internal static class UiRaycastHelper
return context.Raycast(screenPosition);
}
- // Bypass EventSystem's Screen-bounds clipping by directly testing Graphic rects in Canvas space.
- // Only supports ScreenSpaceOverlay canvases where world positions equal Canvas-space positions.
- public static RaycastResult? RaycastCanvasSpace(Vector2 canvasPosition)
- {
- List canvasRaycastSources = CollectCanvasRaycastSources();
- return RaycastCanvasSpaceFromSources(canvasPosition, canvasRaycastSources);
- }
-
private static List CollectCanvasRaycastSources()
{
#if UNITY_6000_4_OR_NEWER
diff --git a/Packages/src/Editor/FirstPartyTools/Compile/AssemblyDefinitionDuplicationValidationService.cs b/Packages/src/Editor/FirstPartyTools/Compile/AssemblyDefinitionDuplicationValidationService.cs
index 264a639e38..28a8ac3091 100644
--- a/Packages/src/Editor/FirstPartyTools/Compile/AssemblyDefinitionDuplicationValidationService.cs
+++ b/Packages/src/Editor/FirstPartyTools/Compile/AssemblyDefinitionDuplicationValidationService.cs
@@ -4,7 +4,6 @@
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditorInternal;
-using UnityEngine;
using io.github.hatayama.UnityCliLoop.ToolContracts;
@@ -18,88 +17,6 @@ public class AssemblyDefinitionDuplicationValidationService
private static readonly Regex AsmdefNameRegex =
new("\"name\"\\s*:\\s*\"(?[^\"]+)\"", RegexOptions.Compiled);
- private static readonly Regex DuplicateAsmdefConsoleRegex = new(
- "^Assembly with name '(?[^']+)' already exists \\((?[^)]+)\\)$",
- RegexOptions.Compiled
- );
-
- public ValidationResult ValidateNoDuplicateAsmdefNamesFromConsoleErrors()
- {
- LogRetrievalService retrievalService = new();
- LogDisplayDto logData = retrievalService.GetLogsWithSearch(
- UnityCliLoopLogType.Error,
- "Assembly with name '",
- useRegex: false,
- searchInStackTrace: false
- );
-
- Dictionary> pathsByAsmName = new(StringComparer.Ordinal);
-
- foreach (LogEntryDto entry in logData.LogEntries)
- {
- if (string.IsNullOrEmpty(entry.Message))
- {
- continue;
- }
-
- Match match = DuplicateAsmdefConsoleRegex.Match(entry.Message.Trim());
- if (!match.Success)
- {
- continue;
- }
-
- string asmName = match.Groups["name"].Value;
- string assetPath = match.Groups["path"].Value;
- if (string.IsNullOrEmpty(asmName) || string.IsNullOrEmpty(assetPath))
- {
- continue;
- }
-
- // Prevent false positives from stale console logs by verifying the asset still exists.
- UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(assetPath);
- if (obj == null)
- {
- continue;
- }
-
- if (!pathsByAsmName.TryGetValue(asmName, out List paths))
- {
- paths = new List();
- pathsByAsmName.Add(asmName, paths);
- }
-
- if (!paths.Contains(assetPath))
- {
- paths.Add(assetPath);
- }
- }
-
- if (pathsByAsmName.Count == 0)
- {
- return ValidationResult.Success();
- }
-
- string details = string.Join(
- "\n",
- pathsByAsmName
- .OrderBy(kvp => kvp.Key, StringComparer.Ordinal)
- .Take(5)
- .Select(d =>
- {
- string paths = string.Join("\n ", d.Value.Take(8));
- return $"- {d.Key}\n {paths}";
- })
- );
-
- string message =
- $"{UnityCliLoopConstants.ERROR_MESSAGE_DUPLICATE_ASMDEF}\n" +
- "Detected from Console errors:\n" +
- $"{details}\n" +
- "Fix: ensure each .asmdef has a unique \"name\".";
-
- return ValidationResult.Failure(message);
- }
-
public ValidationResult ValidateNoDuplicateAsmdefNames()
{
string[] asmdefGuids = AssetDatabase.FindAssets("t:AssemblyDefinitionAsset");
diff --git a/Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/GameObjectDetails.cs b/Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/GameObjectDetails.cs
index 4c47188e8b..5999d46370 100644
--- a/Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/GameObjectDetails.cs
+++ b/Packages/src/Editor/FirstPartyTools/FindGameObjects/GameObjectFinder/GameObjectDetails.cs
@@ -8,7 +8,6 @@ namespace io.github.hatayama.UnityCliLoop.FirstPartyTools
public class GameObjectDetails
{
public bool Found { get; set; }
- public string ErrorMessage { get; set; }
public GameObject GameObject { get; set; }
public string Name { get; set; }
public string Path { get; set; }
diff --git a/Packages/src/Editor/FirstPartyTools/GetLogs/GetLogsResponse.cs b/Packages/src/Editor/FirstPartyTools/GetLogs/GetLogsResponse.cs
index 9b9f232816..a5dc1d8d19 100644
--- a/Packages/src/Editor/FirstPartyTools/GetLogs/GetLogsResponse.cs
+++ b/Packages/src/Editor/FirstPartyTools/GetLogs/GetLogsResponse.cs
@@ -19,13 +19,6 @@ public LogEntry(string type, string message, string stackTrace)
Message = message;
StackTrace = stackTrace;
}
-
- ///
- /// Parameterless constructor for JSON deserialization
- ///
- public LogEntry()
- {
- }
}
///
@@ -83,15 +76,5 @@ public GetLogsResponse(int totalCount, int displayedCount, string logType, int m
IncludeStackTrace = includeStackTrace;
Logs = logs ?? Array.Empty();
}
-
- ///
- /// Parameterless constructor for JSON deserialization
- ///
- public GetLogsResponse()
- {
- LogType = string.Empty;
- SearchText = string.Empty;
- Logs = Array.Empty();
- }
}
}
\ No newline at end of file
diff --git a/Packages/src/Editor/FirstPartyTools/RunTests/RunTestsResponse.cs b/Packages/src/Editor/FirstPartyTools/RunTests/RunTestsResponse.cs
index 01f02f0607..b4ec06031a 100644
--- a/Packages/src/Editor/FirstPartyTools/RunTests/RunTestsResponse.cs
+++ b/Packages/src/Editor/FirstPartyTools/RunTests/RunTestsResponse.cs
@@ -115,18 +115,6 @@ public RunTestsResponse(
NoTestsFoundExplanation = noTestsFoundExplanation;
}
- ///
- /// Parameterless constructor for JSON deserialization
- ///
- public RunTestsResponse()
- {
- Message = string.Empty;
- Status = string.Empty;
- NoTestsFoundExplanation = string.Empty;
- CompletedAt = string.Empty;
- XmlPath = string.Empty;
- }
-
public static RunTestsResponse CreateTestFrameworkUnavailable()
{
return new RunTestsResponse(
diff --git a/Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Application/KeyboardKeyState.cs b/Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Application/KeyboardKeyState.cs
index 976e77b40b..db185d6715 100644
--- a/Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Application/KeyboardKeyState.cs
+++ b/Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Application/KeyboardKeyState.cs
@@ -74,12 +74,6 @@ public void UnregisterTransientKey(Key key)
_transientKeys.Remove(key);
}
- public void Clear()
- {
- _heldKeys.Clear();
- _transientKeys.Clear();
- }
-
// Keyboard keys are stored as a bitfield, so StateEvent.From captures
// the entire keyboard state. To support simultaneous key holds, we write
// ALL currently held keys into every event — not just the target key.
@@ -180,11 +174,6 @@ public static void UnregisterTransientKey(Key key)
ServiceValue.UnregisterTransientKey(key);
}
- public static void Clear()
- {
- ServiceValue.Clear();
- }
-
public static IReadOnlyList ClearTrackedKeys()
{
return ServiceValue.ClearTrackedKeys();
diff --git a/Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Application/MouseInputState.cs b/Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Application/MouseInputState.cs
index 994255ea9b..2787ef51d9 100644
--- a/Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Application/MouseInputState.cs
+++ b/Packages/src/Editor/FirstPartyTools/SimulateMouseInput/Application/MouseInputState.cs
@@ -25,8 +25,6 @@ internal sealed class MouseInputStateService
private Action? _pendingDeltaReset;
private Action? _pendingScrollReset;
- public bool IsButtonHeld(RuntimeMouseButton button) => _heldButtons.Contains(button);
-
public void RegisterPlayModeCallbacks()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
@@ -237,8 +235,6 @@ internal static void InitializeForEditorStartup()
ServiceValue.RegisterPlayModeCallbacks();
}
- public static bool IsButtonHeld(RuntimeMouseButton button) => ServiceValue.IsButtonHeld(button);
-
public static void SetButtonDown(RuntimeMouseButton button)
{
ServiceValue.SetButtonDown(button);
diff --git a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiIncrementalDragExecutor.cs b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiIncrementalDragExecutor.cs
index c30eedcf7f..02832f459a 100644
--- a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiIncrementalDragExecutor.cs
+++ b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiIncrementalDragExecutor.cs
@@ -50,7 +50,7 @@ internal static async Task ExecuteDragStart(
if (target == null)
{
SimulateMouseUiOverlayState.Update(
- MouseAction.DragStart, inputPos, null, null, Handles.GetMainGameViewSize());
+ MouseAction.DragStart, inputPos, null, Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome noTargetExpandOutcome = await MouseUiOverlayAnimator.PlayExpandAnimation(ct).ConfigureAwait(false);
if (noTargetExpandOutcome == MouseUiFrameWaitOutcome.TimedOut)
{
@@ -102,7 +102,7 @@ internal static async Task ExecuteDragStart(
string targetName = target.name;
SimulateMouseUiOverlayState.Update(
- MouseAction.DragStart, inputPos, inputPos, targetName, Handles.GetMainGameViewSize());
+ MouseAction.DragStart, inputPos, inputPos, Handles.GetMainGameViewSize());
bool animationCompleted = false;
try
@@ -183,7 +183,7 @@ internal static async Task ExecuteDragMove(
MouseAction.DragMove,
MouseUiCoordinateConverter.ScreenToInput(pointerData.position),
SimulateMouseUiOverlayState.DragStartPosition,
- targetName, Handles.GetMainGameViewSize());
+ Handles.GetMainGameViewSize());
// Cancellation leaves drag state intact so the user can continue with DragMove/DragEnd
MouseUiFrameWaitOutcome dragOutcome = await MouseUiDragEventExecutor.InterpolateDragPosition(
@@ -261,7 +261,7 @@ internal static async Task ExecuteDragEnd(
MouseAction.DragEnd,
MouseUiCoordinateConverter.ScreenToInput(pointerData.position),
SimulateMouseUiOverlayState.DragStartPosition,
- targetName, Handles.GetMainGameViewSize());
+ Handles.GetMainGameViewSize());
// Any Paused exit inside this try still runs FinalizeDrag + MouseDragState.Clear()
// in the finally below, so every in-try branch reports the drag as finalized early.
@@ -310,7 +310,7 @@ internal static async Task ExecuteDragEnd(
}
SimulateMouseUiOverlayState.Update(
- MouseAction.DragEnd, inputEnd, null, targetName, Handles.GetMainGameViewSize());
+ MouseAction.DragEnd, inputEnd, null, Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome dissipateOutcome = await MouseUiOverlayAnimator.PlayDissipateAnimation(ct).ConfigureAwait(false);
if (dissipateOutcome == MouseUiFrameWaitOutcome.TimedOut)
diff --git a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiOneShotDragExecutor.cs b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiOneShotDragExecutor.cs
index 35e0891c1c..73752a2929 100644
--- a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiOneShotDragExecutor.cs
+++ b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiOneShotDragExecutor.cs
@@ -50,7 +50,7 @@ internal static async Task ExecuteDragOneShot(
if (target == null)
{
SimulateMouseUiOverlayState.Update(
- MouseAction.Drag, inputStart, null, null, Handles.GetMainGameViewSize());
+ MouseAction.Drag, inputStart, null, Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome noTargetExpandOutcome = await MouseUiOverlayAnimator.PlayExpandAnimation(ct).ConfigureAwait(false);
if (noTargetExpandOutcome == MouseUiFrameWaitOutcome.TimedOut)
{
@@ -102,7 +102,7 @@ internal static async Task ExecuteDragOneShot(
string targetName = target.name;
SimulateMouseUiOverlayState.Update(
- MouseAction.Drag, inputStart, inputStart, targetName, Handles.GetMainGameViewSize());
+ MouseAction.Drag, inputStart, inputStart, Handles.GetMainGameViewSize());
// Any Paused exit inside this try still runs FinalizeDrag in the finally below
// (pointerUp/drop/endDrag), so every branch reports the drag as finalized early
@@ -161,7 +161,7 @@ internal static async Task ExecuteDragOneShot(
}
SimulateMouseUiOverlayState.Update(
- MouseAction.Drag, inputEnd, inputStart, targetName, Handles.GetMainGameViewSize());
+ MouseAction.Drag, inputEnd, inputStart, Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome dissipateOutcome = await MouseUiOverlayAnimator.PlayDissipateAnimation(ct).ConfigureAwait(false);
if (dissipateOutcome == MouseUiFrameWaitOutcome.TimedOut)
diff --git a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiPressActionExecutor.cs b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiPressActionExecutor.cs
index 1eabaffeee..66795b2aa4 100644
--- a/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiPressActionExecutor.cs
+++ b/Packages/src/Editor/FirstPartyTools/SimulateMouseUi/MouseUiPressActionExecutor.cs
@@ -48,7 +48,7 @@ internal static async Task ExecuteClick(
bool hitTarget = resolvedTargets.Target != null;
SimulateMouseUiOverlayState.Update(
MouseAction.Click, inputPos, null,
- targetName, Handles.GetMainGameViewSize());
+ Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome expandOutcome = await MouseUiOverlayAnimator.PlayExpandAnimation(ct).ConfigureAwait(false);
if (expandOutcome == MouseUiFrameWaitOutcome.TimedOut)
@@ -130,7 +130,7 @@ internal static async Task ExecuteLongPress(
bool shouldReleasePointer = resolvedTargets.RawTarget != null && resolvedTargets.Target != null;
SimulateMouseUiOverlayState.Update(
MouseAction.LongPress, inputPos, null,
- targetName, Handles.GetMainGameViewSize());
+ Handles.GetMainGameViewSize());
MouseUiFrameWaitOutcome expandOutcome = await MouseUiOverlayAnimator.PlayExpandAnimation(ct).ConfigureAwait(false);
if (expandOutcome == MouseUiFrameWaitOutcome.TimedOut)
diff --git a/Packages/src/Editor/FirstPartyTools/Watch/WatchExpressionStepMonitor.cs b/Packages/src/Editor/FirstPartyTools/Watch/WatchExpressionStepMonitor.cs
index 8789a85eed..18c3eb4eb1 100644
--- a/Packages/src/Editor/FirstPartyTools/Watch/WatchExpressionStepMonitor.cs
+++ b/Packages/src/Editor/FirstPartyTools/Watch/WatchExpressionStepMonitor.cs
@@ -26,17 +26,6 @@ public void Start()
_isStarted = true;
}
- public void Stop()
- {
- if (!_isStarted)
- {
- return;
- }
-
- EditorApplication.update -= OnEditorUpdate;
- _isStarted = false;
- }
-
private void OnEditorUpdate()
{
_registry.EvaluateIfFrameChanged();
diff --git a/Packages/src/Runtime/SimulateMouseInput/SimulateMouseInputOverlayState.cs b/Packages/src/Runtime/SimulateMouseInput/SimulateMouseInputOverlayState.cs
index 8c8a434293..77f27824cf 100644
--- a/Packages/src/Runtime/SimulateMouseInput/SimulateMouseInputOverlayState.cs
+++ b/Packages/src/Runtime/SimulateMouseInput/SimulateMouseInputOverlayState.cs
@@ -87,11 +87,6 @@ public void SetScrollDirection(int direction)
LastActivityTime = Time.realtimeSinceStartup;
}
- public void ClearScroll()
- {
- _scrollActiveUntil = 0f;
- }
-
public void SetMoveDelta(Vector2 delta)
{
_moveAccumulator += delta;
@@ -159,11 +154,6 @@ public static void SetScrollDirection(int direction)
ServiceValue.SetScrollDirection(direction);
}
- public static void ClearScroll()
- {
- ServiceValue.ClearScroll();
- }
-
public static void SetMoveDelta(Vector2 delta)
{
ServiceValue.SetMoveDelta(delta);
diff --git a/Packages/src/Runtime/SimulateMouseUi/SimulateMouseUiOverlayState.cs b/Packages/src/Runtime/SimulateMouseUi/SimulateMouseUiOverlayState.cs
index 8eb74136ca..d2d44513a2 100644
--- a/Packages/src/Runtime/SimulateMouseUi/SimulateMouseUiOverlayState.cs
+++ b/Packages/src/Runtime/SimulateMouseUi/SimulateMouseUiOverlayState.cs
@@ -14,7 +14,6 @@ public sealed class SimulateMouseUiOverlayStateService
public MouseAction Action { get; private set; }
public Vector2 CurrentPosition { get; private set; }
public Vector2? DragStartPosition { get; private set; }
- public string? HitGameObjectName { get; private set; }
// Screen.width/height at the time positions were recorded (Editor context may differ from Game context)
public Vector2 SourceScreenSize { get; private set; }
@@ -36,7 +35,6 @@ public void Update(
MouseAction action,
Vector2 currentPosition,
Vector2? dragStartPosition,
- string? hitGameObjectName,
Vector2 sourceScreenSize)
{
// PlayDissipateAnimation calls Clear() on normal completion, but a cancelled or stuck drag
@@ -50,7 +48,6 @@ public void Update(
Action = action;
CurrentPosition = currentPosition;
DragStartPosition = dragStartPosition;
- HitGameObjectName = hitGameObjectName;
SourceScreenSize = sourceScreenSize;
}
@@ -113,7 +110,6 @@ public void Clear()
Action = default;
CurrentPosition = Vector2.zero;
DragStartPosition = null;
- HitGameObjectName = null;
SourceScreenSize = Vector2.zero;
LongPressElapsed = 0f;
_dragWaypoints.Clear();
@@ -132,7 +128,6 @@ public static class SimulateMouseUiOverlayState
public static MouseAction Action => ServiceValue.Action;
public static Vector2 CurrentPosition => ServiceValue.CurrentPosition;
public static Vector2? DragStartPosition => ServiceValue.DragStartPosition;
- public static string? HitGameObjectName => ServiceValue.HitGameObjectName;
public static Vector2 SourceScreenSize => ServiceValue.SourceScreenSize;
public static float LongPressElapsed => ServiceValue.LongPressElapsed;
public static IReadOnlyList DragWaypoints => ServiceValue.DragWaypoints;
@@ -141,10 +136,9 @@ public static void Update(
MouseAction action,
Vector2 currentPosition,
Vector2? dragStartPosition,
- string? hitGameObjectName,
Vector2 sourceScreenSize)
{
- ServiceValue.Update(action, currentPosition, dragStartPosition, hitGameObjectName, sourceScreenSize);
+ ServiceValue.Update(action, currentPosition, dragStartPosition, sourceScreenSize);
}
public static void UpdateLongPressElapsed(float elapsed)