From d033074e01cc9e4e29e5169f0a7a6440194baedc Mon Sep 17 00:00:00 2001 From: hatayama Date: Thu, 8 Oct 2026 10:14:18 +0900 Subject: [PATCH] Regenerate the pause-point skill copies that fell behind their source The troubleshooting reference was reworded in its source without the generated .claude and .agents copies being regenerated, so agents still read the old wording about the Debug switch reverting. --- .agents/skills/uloop-pause-point/references/troubleshooting.md | 2 +- .claude/skills/uloop-pause-point/references/troubleshooting.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.agents/skills/uloop-pause-point/references/troubleshooting.md b/.agents/skills/uloop-pause-point/references/troubleshooting.md index dbe447522..3e5bdd482 100644 --- a/.agents/skills/uloop-pause-point/references/troubleshooting.md +++ b/.agents/skills/uloop-pause-point/references/troubleshooting.md @@ -95,4 +95,4 @@ interrupt the flow or ask the user about it mid-run. At the next stopping point propose `uloop set-code-optimization debug --startup` (session-only without `--startup`), and only apply it if the user approves. -The automatic Debug switch changes only the current project's code optimization for this Editor session; it reverts on every Editor restart, and each re-switch costs a full script recompile. `uloop set-code-optimization debug --startup` makes Debug the startup default through a machine-wide Unity preference that applies to every project. Only the project's C# scripts run slower, mainly in Play Mode - the Editor itself is not slowed. +The automatic Debug switch changes the code optimization of this Editor session only; on every Editor restart it goes back to the 'Code Optimization On Startup' preference (a per-user Unity preference, Release unless changed), and each re-switch costs a full script recompile. `uloop set-code-optimization debug --startup` makes Debug the startup default through a machine-wide Unity preference that applies to every project. Only the project's C# scripts run slower, mainly in Play Mode - the Editor itself is not slowed. diff --git a/.claude/skills/uloop-pause-point/references/troubleshooting.md b/.claude/skills/uloop-pause-point/references/troubleshooting.md index dbe447522..3e5bdd482 100644 --- a/.claude/skills/uloop-pause-point/references/troubleshooting.md +++ b/.claude/skills/uloop-pause-point/references/troubleshooting.md @@ -95,4 +95,4 @@ interrupt the flow or ask the user about it mid-run. At the next stopping point propose `uloop set-code-optimization debug --startup` (session-only without `--startup`), and only apply it if the user approves. -The automatic Debug switch changes only the current project's code optimization for this Editor session; it reverts on every Editor restart, and each re-switch costs a full script recompile. `uloop set-code-optimization debug --startup` makes Debug the startup default through a machine-wide Unity preference that applies to every project. Only the project's C# scripts run slower, mainly in Play Mode - the Editor itself is not slowed. +The automatic Debug switch changes the code optimization of this Editor session only; on every Editor restart it goes back to the 'Code Optimization On Startup' preference (a per-user Unity preference, Release unless changed), and each re-switch costs a full script recompile. `uloop set-code-optimization debug --startup` makes Debug the startup default through a machine-wide Unity preference that applies to every project. Only the project's C# scripts run slower, mainly in Play Mode - the Editor itself is not slowed.