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Compile fine but Not able to run demos #15

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@JimSEOW
        SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("./Assets"));
            SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../Assets"));
            SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../Assets"));
            SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../../Assets"));
            SSAssetManager.AddAssetArchive(new SSAssetArchiveHandler_FileSystem("../../../DemosCommon/Assets"));

            mainShader = new SSMainShaderProgram(); // before mscene
            if (!mainShader.IsValid) {
                throw new Exception ("Failed to build the main shader");
            }

open in visual studio. Compile all. Fine.
GDiviaAGGTest works fine
But all TestBench fails at this stage
=> throw new Exception

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