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Copy pathDIYLevelFastInit.csproj
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73 lines (69 loc) · 3.09 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>DIYLevelFastInit</AssemblyName>
<RootNamespace>DIYLevelFastInit</RootNamespace>
<LangVersion>7.3</LangVersion>
<!-- Keep in sync with PluginVersion in FastInitPlugin.cs -->
<Version>1.7.0</Version>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DebugType>none</DebugType>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<!-- 游戏安装目录。可在命令行覆盖:dotnet build -p:GameDir="C:\...\Overcooked! 2" -->
<GameDir Condition="'$(GameDir)' == ''">D:\Games\Steam Games\steamapps\common\Overcooked! 2</GameDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net35" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameDir)\Overcooked2_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="OC2DIYLevel">
<HintPath>$(GameDir)\BepInEx\plugins\OC2DIYLevel\OC2DIYLevel.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="LevelEditorStub">
<HintPath>$(GameDir)\BepInEx\plugins\OC2DIYLevel\LevelEditorStub.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>