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Copy pathfinal_dijkstra.py
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139 lines (104 loc) · 3.87 KB
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import pygame
import final_dijkstra_helper
class grid_square():
def __init__(self, x, y, screen):
# TODO NOTE:
# I'm too lazy to replace all the '50' dimensions in this class; Will change in future
self.x = x
self.y = y
self.screen = screen
self.color = 'black'
self.border = 1
self.collision = pygame.Rect((x, y), (50, 50))
self.pressed = False
self.status = 0
self.draw()
def draw(self):
# Color the square
pygame.draw.rect(self.screen, self.color, (self.x, self.y, 50, 50), self.border)
self.clicked()
def redraw(self):
# Recolor the square
pygame.draw.rect(self.screen, 'white', (self.x, self.y, 50, 50))
def clicked(self):
mouse_pos = pygame.mouse.get_pos()
if self.collision.collidepoint(mouse_pos):
key = pygame.key.get_pressed()
# Left click; Create barrier square
if pygame.mouse.get_pressed()[0]:
self.redraw()
self.pressed = True
self.color = 'red'
self.border = 0
self.status = 1
# Right click; Create empty square
elif pygame.mouse.get_pressed()[2]:
self.redraw()
self.pressed = True
self.color = 'black'
self.border = 1
#
self.status = 0
# Up arrow; Create start square
elif key[pygame.K_UP]:
self.redraw()
self.pressed = True
self.color = 'green'
self.border = 0
self.status = 2
# Down arrow; Create end square
elif key[pygame.K_DOWN]:
self.redraw()
self.pressed = True
self.color = 'yellow'
self.border = 0
self.status = 3
else:
if self.pressed:
self.pressed = False
if __name__ == '__main__':
pygame.init()
# Init variables
# Please make the grid dimension a factor of the screen dimension :)
screen_dimension = 800
grid_dimension = 16
gsq_dimension = screen_dimension // grid_dimension
screen = pygame.display.set_mode((screen_dimension, screen_dimension))
screen.fill('white')
pygame.display.set_caption("My Dijkstra's Algorithm")
clock = pygame.time.Clock()
appIcon = pygame.image.load("assets/icon.png")
pygame.display.set_icon(appIcon)
node_list = []
barrier = set()
start_end = []
redraw = False
running = True
# Create initial grid
for x in range(0, screen_dimension, gsq_dimension):
col = []
for y in range(0, screen_dimension, gsq_dimension):
gsq = grid_square(x, y, screen)
col.append(gsq)
node_list.append(col)
while running:
if redraw:
n = final_dijkstra_helper.new_grid(node_list)
final_dijkstra_helper.dijk(n, node_list, start_end)
redraw = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
barrier = final_dijkstra_helper.find_barriers(node_list, grid_dimension)
start_end = final_dijkstra_helper.find_start_end(node_list, grid_dimension)
if start_end:
node_list = final_dijkstra_helper.reconfigure_screen(screen, barrier, start_end)
redraw = True
elif event.key == pygame.K_RIGHT:
node_list = final_dijkstra_helper.reset(screen)
final_dijkstra_helper.check_clicked_req(node_list)
pygame.display.update()
clock.tick(60)
pygame.quit()