if (fld->type == TypeVector) {
ConsoleVector* source = (ConsoleVector*)(((const char*)this) + fld->offset);
stackP->setVector(*source);
return true;
}
return Parent::pushStaticFieldFastPath(fld,stackP);
virtual inline bool stackStaticFieldFastPath(const AbstractClassRep::Field fld, ConsoleValue stackP)
if (fld->type == TypeVector) {
ConsoleVector* target = (ConsoleVector*)(((const char*)this) + fld->offset);
*target = stackP->getVector();
return true;
}
return stackStaticFieldFastPath(fld,stackP);