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This is partly available today, but the control is easy to miss and it is expressed as scale rather than physical size. Select an item and open its properties: the Scale section supports uniform XYZ scale or separate X/Y/Z factors, and the read-only Dimensions row underneath shows the resulting width, height, and depth. What is still missing is direct physical-dimension entry such as “set width to 0.9 m.” That should compute |
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I was testing pascal with the new changes, and the mcp server. It's worked great, codex was able to create a scene from photos I took (without using lidar capture at all). Once the scene was created however, most of the furniture dimensions were wrong, and I couldn't find where to edit them so I made codex patch the editor to allow changing dimensions. Is this something that's been discussed so far ?
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