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First off, great project — we're building on top of Pascal Editor for a commercial product and really appreciate the work you've put into it.
We have a licensing question about the built-in 3D furniture/item assets — the .glb models hosted on Supabase (e.g. byrpxoiotywskoojsrzd.supabase.co/*/model.glb) that are referenced in catalog-items.tsx.
The repository LICENSE is MIT, which clearly covers the source code. However, it's unclear whether the same MIT license extends to these 3D model assets, since:
The models are hosted externally (not committed to the git repo).
There's no separate asset license file or mention of asset licensing in the README/CONTRIBUTING docs.
We can't determine whether these models are original creations by Pascal Group or sourced from third parties with their own license terms.
Specifically, we'd like to know:
Are these GLB assets covered by the project's MIT license?
Can they be used in commercial / closed-source products?
Are there any attribution requirements beyond the standard MIT notice?
If they are sourced from third parties, what are the original licenses?
This would help us (and likely other commercial adopters) understand what's safe to ship vs. what should be replaced with our own assets.
Thanks in advance for any clarity you can provide!
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Hi team,
First off, great project — we're building on top of Pascal Editor for a commercial product and really appreciate the work you've put into it.
We have a licensing question about the built-in 3D furniture/item assets — the
.glbmodels hosted on Supabase (e.g.byrpxoiotywskoojsrzd.supabase.co/*/model.glb) that are referenced incatalog-items.tsx.The repository LICENSE is MIT, which clearly covers the source code. However, it's unclear whether the same MIT license extends to these 3D model assets, since:
Specifically, we'd like to know:
This would help us (and likely other commercial adopters) understand what's safe to ship vs. what should be replaced with our own assets.
Thanks in advance for any clarity you can provide!
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