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4164 lines (4163 loc) · 163 KB
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<haxe>
<enum path="flash.display.ColorCorrection" params="" file="C:\Motion-Twin\haxe/std/flash9/display/ColorCorrection.hx">
<ON/>
<OFF/>
<DEFAULT/>
</enum>
<enum path="flash.text.TextFormatAlign" params="" file="C:\Motion-Twin\haxe/std/flash9/text/TextFormatAlign.hx">
<RIGHT/>
<LEFT/>
<JUSTIFY/>
<CENTER/>
</enum>
<enum path="flash.display.StageAlign" params="" file="C:\Motion-Twin\haxe/std/flash9/display/StageAlign.hx">
<TOP_RIGHT/>
<TOP_LEFT/>
<TOP/>
<RIGHT/>
<LEFT/>
<BOTTOM_RIGHT/>
<BOTTOM_LEFT/>
<BOTTOM/>
</enum>
<class path="flash.geom.Matrix3D" params="" file="C:\Motion-Twin\haxe/std/flash9/geom/Matrix3D.hx" extern="1">
<interpolate public="1" set="method" static="1"><f a="thisMat:toMat:percent">
<c path="flash.geom.Matrix3D"/>
<c path="flash.geom.Matrix3D"/>
<c path="Float"/>
<c path="flash.geom.Matrix3D"/>
</f></interpolate>
<determinant public="1" set="null"><c path="Float"/></determinant>
<position public="1"><c path="flash.geom.Vector3D"/></position>
<rawData public="1"><c path="flash.Vector"><c path="Float"/></c></rawData>
<append public="1" set="method"><f a="lhs">
<c path="flash.geom.Matrix3D"/>
<e path="Void"/>
</f></append>
<appendRotation public="1" set="method"><f a="degrees:axis:?pivotPoint">
<c path="Float"/>
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></appendRotation>
<appendScale public="1" set="method"><f a="xScale:yScale:zScale">
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<e path="Void"/>
</f></appendScale>
<appendTranslation public="1" set="method"><f a="x:y:z">
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<e path="Void"/>
</f></appendTranslation>
<clone public="1" set="method"><f a=""><c path="flash.geom.Matrix3D"/></f></clone>
<copyColumnFrom public="1"><f a="column:vector3D">
<t path="UInt"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></copyColumnFrom>
<copyColumnTo public="1"><f a="column:vector3D">
<t path="UInt"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></copyColumnTo>
<copyFrom public="1"><f a="sourceMatrix3D">
<c path="flash.geom.Matrix3D"/>
<e path="Void"/>
</f></copyFrom>
<copyRawDataFrom public="1"><f a="vector:?index:?transpose">
<c path="flash.Vector"><c path="Float"/></c>
<t path="UInt"/>
<e path="Bool"/>
<e path="Void"/>
</f></copyRawDataFrom>
<copyRawDataTo public="1"><f a="vector:?index:?transpose">
<c path="flash.Vector"><c path="Float"/></c>
<t path="UInt"/>
<e path="Bool"/>
<e path="Void"/>
</f></copyRawDataTo>
<copyRowFrom public="1"><f a="row:vector3D">
<t path="UInt"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></copyRowFrom>
<copyRowTo public="1"><f a="row:vector3D">
<t path="UInt"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></copyRowTo>
<copyToMatrix3D public="1"><f a="dest">
<c path="flash.geom.Matrix3D"/>
<e path="Void"/>
</f></copyToMatrix3D>
<decompose public="1" set="method"><f a="?orientationStyle">
<e path="flash.geom.Orientation3D"/>
<c path="flash.Vector"><c path="flash.geom.Vector3D"/></c>
</f></decompose>
<deltaTransformVector public="1" set="method"><f a="v">
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
</f></deltaTransformVector>
<identity public="1" set="method"><f a=""><e path="Void"/></f></identity>
<interpolateTo public="1" set="method"><f a="toMat:percent">
<c path="flash.geom.Matrix3D"/>
<c path="Float"/>
<e path="Void"/>
</f></interpolateTo>
<invert public="1" set="method"><f a=""><e path="Bool"/></f></invert>
<pointAt public="1" set="method"><f a="pos:?at:?up">
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></pointAt>
<prepend public="1" set="method"><f a="rhs">
<c path="flash.geom.Matrix3D"/>
<e path="Void"/>
</f></prepend>
<prependRotation public="1" set="method"><f a="degrees:axis:?pivotPoint">
<c path="Float"/>
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
<e path="Void"/>
</f></prependRotation>
<prependScale public="1" set="method"><f a="xScale:yScale:zScale">
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<e path="Void"/>
</f></prependScale>
<prependTranslation public="1" set="method"><f a="x:y:z">
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<e path="Void"/>
</f></prependTranslation>
<recompose public="1" set="method"><f a="components:?orientationStyle">
<c path="flash.Vector"><c path="flash.geom.Vector3D"/></c>
<e path="flash.geom.Orientation3D"/>
<e path="Bool"/>
</f></recompose>
<transformVector public="1" set="method"><f a="v">
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Vector3D"/>
</f></transformVector>
<transformVectors public="1" set="method"><f a="vin:vout">
<c path="flash.Vector"><c path="Float"/></c>
<c path="flash.Vector"><c path="Float"/></c>
<e path="Void"/>
</f></transformVectors>
<transpose public="1" set="method"><f a=""><e path="Void"/></f></transpose>
<new public="1" set="method"><f a="?v">
<c path="flash.Vector"><c path="Float"/></c>
<e path="Void"/>
</f></new>
</class>
<class path="flash.events.IEventDispatcher" params="" file="C:\Motion-Twin\haxe/std/flash9/events/IEventDispatcher.hx" extern="1" interface="1">
<addEventListener public="1" set="method"><f a="type:listener:?useCapture:?priority:?useWeakReference">
<c path="String"/>
<f a="">
<d/>
<e path="Void"/>
</f>
<e path="Bool"/>
<c path="Int"/>
<e path="Bool"/>
<e path="Void"/>
</f></addEventListener>
<dispatchEvent public="1" set="method"><f a="event">
<c path="flash.events.Event"/>
<e path="Bool"/>
</f></dispatchEvent>
<hasEventListener public="1" set="method"><f a="type">
<c path="String"/>
<e path="Bool"/>
</f></hasEventListener>
<removeEventListener public="1" set="method"><f a="type:listener:?useCapture">
<c path="String"/>
<f a="">
<d/>
<e path="Void"/>
</f>
<e path="Bool"/>
<e path="Void"/>
</f></removeEventListener>
<willTrigger public="1" set="method"><f a="type">
<c path="String"/>
<e path="Bool"/>
</f></willTrigger>
</class>
<class path="flash.events.EventDispatcher" params="" file="C:\Motion-Twin\haxe/std/flash9/events/EventDispatcher.hx" extern="1">
<implements path="flash.events.IEventDispatcher"/>
<addEventListener public="1" set="method"><f a="type:listener:?useCapture:?priority:?useWeakReference">
<c path="String"/>
<f a="">
<d/>
<e path="Void"/>
</f>
<e path="Bool"/>
<c path="Int"/>
<e path="Bool"/>
<e path="Void"/>
</f></addEventListener>
<dispatchEvent public="1" set="method"><f a="event">
<c path="flash.events.Event"/>
<e path="Bool"/>
</f></dispatchEvent>
<hasEventListener public="1" set="method"><f a="type">
<c path="String"/>
<e path="Bool"/>
</f></hasEventListener>
<removeEventListener public="1" set="method"><f a="type:listener:?useCapture">
<c path="String"/>
<f a="">
<d/>
<e path="Void"/>
</f>
<e path="Bool"/>
<e path="Void"/>
</f></removeEventListener>
<toString public="1" set="method"><f a=""><c path="String"/></f></toString>
<willTrigger public="1" set="method"><f a="type">
<c path="String"/>
<e path="Bool"/>
</f></willTrigger>
<new public="1" set="method"><f a="?target">
<c path="flash.events.IEventDispatcher"/>
<e path="Void"/>
</f></new>
</class>
<class path="flash.media.Camera" params="" file="C:\Motion-Twin\haxe/std/flash9/media/Camera.hx" extern="1">
<extends path="flash.events.EventDispatcher"/>
<isSupported public="1" static="1"><e path="Bool"/></isSupported>
<names public="1" set="null" static="1"><c path="Array"><d/></c></names>
<_scanHardware public="1" static="1"><f a=""><e path="Void"/></f></_scanHardware>
<getCamera public="1" set="method" static="1"><f a="?name">
<c path="String"/>
<c path="flash.media.Camera"/>
</f></getCamera>
<activityLevel public="1" set="null"><c path="Float"/></activityLevel>
<bandwidth public="1" set="null"><c path="Int"/></bandwidth>
<currentFPS public="1" set="null"><c path="Float"/></currentFPS>
<fps public="1" set="null"><c path="Float"/></fps>
<height public="1" set="null"><c path="Int"/></height>
<index public="1" set="null"><c path="Int"/></index>
<keyFrameInterval public="1" set="null"><c path="Int"/></keyFrameInterval>
<loopback public="1" set="null"><e path="Bool"/></loopback>
<motionLevel public="1" set="null"><c path="Int"/></motionLevel>
<motionTimeout public="1" set="null"><c path="Int"/></motionTimeout>
<muted public="1" set="null"><e path="Bool"/></muted>
<name public="1" set="null"><c path="String"/></name>
<quality public="1" set="null"><c path="Int"/></quality>
<width public="1" set="null"><c path="Int"/></width>
<setCursor public="1" set="method"><f a="value">
<e path="Bool"/>
<e path="Void"/>
</f></setCursor>
<setKeyFrameInterval public="1" set="method"><f a="keyFrameInterval">
<c path="Int"/>
<e path="Void"/>
</f></setKeyFrameInterval>
<setLoopback public="1" set="method"><f a="?compress">
<e path="Bool"/>
<e path="Void"/>
</f></setLoopback>
<setMode public="1" set="method"><f a="width:height:fps:?favorArea">
<c path="Int"/>
<c path="Int"/>
<c path="Float"/>
<e path="Bool"/>
<e path="Void"/>
</f></setMode>
<setMotionLevel public="1" set="method"><f a="motionLevel:?timeout">
<c path="Int"/>
<c path="Int"/>
<e path="Void"/>
</f></setMotionLevel>
<setQuality public="1" set="method"><f a="bandwidth:quality">
<c path="Int"/>
<c path="Int"/>
<e path="Void"/>
</f></setQuality>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<enum path="flash.display.TriangleCulling" params="" file="C:\Motion-Twin\haxe/std/flash9/display/TriangleCulling.hx">
<POSITIVE/>
<NONE/>
<NEGATIVE/>
</enum>
<class path="flash.text.TextFormat" params="" file="C:\Motion-Twin\haxe/std/flash9/text/TextFormat.hx" extern="1">
<align public="1"><e path="flash.text.TextFormatAlign"/></align>
<blockIndent public="1"><t path="Null"><c path="Float"/></t></blockIndent>
<bold public="1"><t path="Null"><e path="Bool"/></t></bold>
<bullet public="1"><t path="Null"><e path="Bool"/></t></bullet>
<color public="1"><t path="Null"><t path="UInt"/></t></color>
<display public="1"><e path="flash.text.TextFormatDisplay"/></display>
<font public="1"><c path="String"/></font>
<indent public="1"><t path="Null"><c path="Float"/></t></indent>
<italic public="1"><t path="Null"><e path="Bool"/></t></italic>
<kerning public="1"><t path="Null"><e path="Bool"/></t></kerning>
<leading public="1"><t path="Null"><c path="Float"/></t></leading>
<leftMargin public="1"><t path="Null"><c path="Float"/></t></leftMargin>
<letterSpacing public="1"><t path="Null"><c path="Float"/></t></letterSpacing>
<rightMargin public="1"><t path="Null"><c path="Float"/></t></rightMargin>
<size public="1"><t path="Null"><c path="Float"/></t></size>
<tabStops public="1"><c path="Array"><t path="UInt"/></c></tabStops>
<target public="1"><c path="String"/></target>
<underline public="1"><t path="Null"><e path="Bool"/></t></underline>
<url public="1"><c path="String"/></url>
<new public="1" set="method"><f a="?font:?size:?color:?bold:?italic:?underline:?url:?target:?align:?leftMargin:?rightMargin:?indent:?leading">
<c path="String"/>
<c path="Float"/>
<t path="UInt"/>
<e path="Bool"/>
<e path="Bool"/>
<e path="Bool"/>
<c path="String"/>
<c path="String"/>
<e path="flash.text.TextFormatAlign"/>
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<c path="Float"/>
<e path="Void"/>
</f></new>
</class>
<enum path="flash.display.InterpolationMethod" params="" file="C:\Motion-Twin\haxe/std/flash9/display/InterpolationMethod.hx">
<RGB/>
<LINEAR_RGB/>
</enum>
<enum path="flash.text.TextFormatDisplay" params="" file="C:\Motion-Twin\haxe/std/flash9/text/TextFormatDisplay.hx">
<INLINE/>
<BLOCK/>
</enum>
<class path="flash.events.Event" params="" file="C:\Motion-Twin\haxe/std/flash9/events/Event.hx" extern="1">
<ACTIVATE public="1" static="1"><c path="String"/></ACTIVATE>
<ADDED public="1" static="1"><c path="String"/></ADDED>
<ADDED_TO_STAGE public="1" static="1"><c path="String"/></ADDED_TO_STAGE>
<CANCEL public="1" static="1"><c path="String"/></CANCEL>
<CHANGE public="1" static="1"><c path="String"/></CHANGE>
<CLEAR public="1" static="1"><c path="String"/></CLEAR>
<CLOSE public="1" static="1"><c path="String"/></CLOSE>
<COMPLETE public="1" static="1"><c path="String"/></COMPLETE>
<CONNECT public="1" static="1"><c path="String"/></CONNECT>
<CONTEXT3D_CREATE public="1" static="1"><c path="String"/></CONTEXT3D_CREATE>
<COPY public="1" static="1"><c path="String"/></COPY>
<CUT public="1" static="1"><c path="String"/></CUT>
<DEACTIVATE public="1" static="1"><c path="String"/></DEACTIVATE>
<ENTER_FRAME public="1" static="1"><c path="String"/></ENTER_FRAME>
<EXIT_FRAME public="1" static="1"><c path="String"/></EXIT_FRAME>
<FRAME_CONSTRUCTED public="1" static="1"><c path="String"/></FRAME_CONSTRUCTED>
<FULLSCREEN public="1" static="1"><c path="String"/></FULLSCREEN>
<ID3 public="1" static="1"><c path="String"/></ID3>
<INIT public="1" static="1"><c path="String"/></INIT>
<MOUSE_LEAVE public="1" static="1"><c path="String"/></MOUSE_LEAVE>
<OPEN public="1" static="1"><c path="String"/></OPEN>
<PASTE public="1" static="1"><c path="String"/></PASTE>
<REMOVED public="1" static="1"><c path="String"/></REMOVED>
<REMOVED_FROM_STAGE public="1" static="1"><c path="String"/></REMOVED_FROM_STAGE>
<RENDER public="1" static="1"><c path="String"/></RENDER>
<RESIZE public="1" static="1"><c path="String"/></RESIZE>
<SCROLL public="1" static="1"><c path="String"/></SCROLL>
<SELECT public="1" static="1"><c path="String"/></SELECT>
<SELECT_ALL public="1" static="1"><c path="String"/></SELECT_ALL>
<SOUND_COMPLETE public="1" static="1"><c path="String"/></SOUND_COMPLETE>
<TAB_CHILDREN_CHANGE public="1" static="1"><c path="String"/></TAB_CHILDREN_CHANGE>
<TAB_ENABLED_CHANGE public="1" static="1"><c path="String"/></TAB_ENABLED_CHANGE>
<TAB_INDEX_CHANGE public="1" static="1"><c path="String"/></TAB_INDEX_CHANGE>
<TEXT_INTERACTION_MODE_CHANGE public="1" static="1"><c path="String"/></TEXT_INTERACTION_MODE_CHANGE>
<UNLOAD public="1" static="1"><c path="String"/></UNLOAD>
<bubbles public="1" set="null"><e path="Bool"/></bubbles>
<cancelable public="1" set="null"><e path="Bool"/></cancelable>
<currentTarget public="1" set="null"><d/></currentTarget>
<eventPhase public="1" set="null"><e path="flash.events.EventPhase"/></eventPhase>
<target public="1" set="null"><d/></target>
<type public="1" set="null"><c path="String"/></type>
<clone public="1" set="method"><f a=""><c path="flash.events.Event"/></f></clone>
<formatToString public="1" set="method"><f a="className:?p1:?p2:?p3:?p4:?p5">
<c path="String"/>
<d/>
<d/>
<d/>
<d/>
<d/>
<c path="String"/>
</f></formatToString>
<isDefaultPrevented public="1" set="method"><f a=""><e path="Bool"/></f></isDefaultPrevented>
<preventDefault public="1" set="method"><f a=""><e path="Void"/></f></preventDefault>
<stopImmediatePropagation public="1" set="method"><f a=""><e path="Void"/></f></stopImmediatePropagation>
<stopPropagation public="1" set="method"><f a=""><e path="Void"/></f></stopPropagation>
<toString public="1" set="method"><f a=""><c path="String"/></f></toString>
<new public="1" set="method"><f a="type:?bubbles:?cancelable">
<c path="String"/>
<e path="Bool"/>
<e path="Bool"/>
<e path="Void"/>
</f></new>
</class>
<class path="flash.events.KeyboardEvent" params="" file="C:\Motion-Twin\haxe/std/flash9/events/KeyboardEvent.hx" extern="1">
<extends path="flash.events.Event"/>
<KEY_DOWN public="1" static="1"><c path="String"/></KEY_DOWN>
<KEY_UP public="1" static="1"><c path="String"/></KEY_UP>
<altKey public="1"><e path="Bool"/></altKey>
<charCode public="1"><t path="UInt"/></charCode>
<ctrlKey public="1"><e path="Bool"/></ctrlKey>
<keyCode public="1"><t path="UInt"/></keyCode>
<keyLocation public="1"><e path="flash.ui.KeyLocation"/></keyLocation>
<shiftKey public="1"><e path="Bool"/></shiftKey>
<updateAfterEvent public="1" set="method"><f a=""><e path="Void"/></f></updateAfterEvent>
<new public="1" set="method"><f a="type:?bubbles:?cancelable:?charCodeValue:?keyCodeValue:?keyLocationValue:?ctrlKeyValue:?altKeyValue:?shiftKeyValue">
<c path="String"/>
<e path="Bool"/>
<e path="Bool"/>
<t path="UInt"/>
<t path="UInt"/>
<e path="flash.ui.KeyLocation"/>
<e path="Bool"/>
<e path="Bool"/>
<e path="Bool"/>
<e path="Void"/>
</f></new>
</class>
<class path="IntIter" params="" file="C:\Motion-Twin\haxe/std/IntIter.hx">
<min><c path="Int"/></min>
<max><c path="Int"/></max>
<hasNext public="1" set="method" line="46">
<f a=""><e path="Bool"/></f>
<haxe_doc>
Returns true if the iterator has other items, false otherwise.
</haxe_doc>
</hasNext>
<next public="1" set="method" line="53">
<f a=""><c path="Int"/></f>
<haxe_doc>
Moves to the next item of the iterator.
</haxe_doc>
</next>
<new public="1" set="method" line="38">
<f a="min:max">
<c path="Int"/>
<c path="Int"/>
<e path="Void"/>
</f>
<haxe_doc><![CDATA[
Iterate from [min] (inclusive) to [max] (exclusive).
If [max <= min], the iterator will not act as a countdown.
]]></haxe_doc>
</new>
<haxe_doc>
Integer iterator. Used for interval implementation.
</haxe_doc>
</class>
<class path="flash.filters.BitmapFilter" params="" file="C:\Motion-Twin\haxe/std/flash9/filters/BitmapFilter.hx" extern="1">
<clone public="1" set="method"><f a=""><c path="flash.filters.BitmapFilter"/></f></clone>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<class path="String" params="" file="C:\Motion-Twin\haxe/std/String.hx" extern="1">
<fromCharCode public="1" set="method" static="1"><f a="code">
<c path="Int"/>
<c path="String"/>
</f></fromCharCode>
<length public="1" set="null">
<c path="Int"/>
<haxe_doc>
The number of characters in the String.
</haxe_doc>
</length>
<toUpperCase public="1" set="method">
<f a=""><c path="String"/></f>
<haxe_doc>
Returns an String where all characters have been uppercased.
</haxe_doc>
</toUpperCase>
<toLowerCase public="1" set="method">
<f a=""><c path="String"/></f>
<haxe_doc>
Returns an String where all characters have been lowercased.
</haxe_doc>
</toLowerCase>
<charAt public="1" set="method">
<f a="index">
<c path="Int"/>
<c path="String"/>
</f>
<haxe_doc>
Returns the character at the given position.
Returns the empty String if outside of String bounds.
</haxe_doc>
</charAt>
<charCodeAt public="1" set="method">
<f a="index">
<c path="Int"/>
<t path="Null"><c path="Int"/></t>
</f>
<haxe_doc>
Returns the character code at the given position.
Returns [null] if outside of String bounds.
</haxe_doc>
</charCodeAt>
<indexOf public="1" set="method">
<f a="str:?startIndex">
<c path="String"/>
<c path="Int"/>
<c path="Int"/>
</f>
<haxe_doc>
Returns the index of first occurence of [value]
Returns [1-1] if [value] is not found.
The optional [startIndex] parameter allows you to specify at which character to start searching.
The position returned is still relative to the beginning of the string.
</haxe_doc>
</indexOf>
<lastIndexOf public="1" set="method">
<f a="str:?startIndex">
<c path="String"/>
<c path="Int"/>
<c path="Int"/>
</f>
<haxe_doc>
Similar to [indexOf] but returns the latest index.
</haxe_doc>
</lastIndexOf>
<split public="1" set="method">
<f a="delimiter">
<c path="String"/>
<c path="Array"><c path="String"/></c>
</f>
<haxe_doc>
Split the string using the specified delimiter.
</haxe_doc>
</split>
<substr public="1" set="method">
<f a="pos:?len">
<c path="Int"/>
<c path="Int"/>
<c path="String"/>
</f>
<haxe_doc>
Returns a part of the String, taking [len] characters starting from [pos].
If [len] is not specified, it takes all the remaining characters.
</haxe_doc>
</substr>
<toString public="1" set="method">
<f a=""><c path="String"/></f>
<haxe_doc>
Returns the String itself.
</haxe_doc>
</toString>
<new public="1" set="method">
<f a="string">
<c path="String"/>
<e path="Void"/>
</f>
<haxe_doc>
Creates a copy from a given String.
</haxe_doc>
</new>
<haxe_doc>
The basic String class.
</haxe_doc>
</class>
<class path="flash.media.Microphone" params="" file="C:\Motion-Twin\haxe/std/flash9/media/Microphone.hx" extern="1">
<extends path="flash.events.EventDispatcher"/>
<isSupported public="1" static="1"><e path="Bool"/></isSupported>
<names public="1" set="null" static="1"><c path="Array"><d/></c></names>
<getEnhancedMicrophone public="1" static="1"><f a="?index">
<c path="Int"/>
<c path="flash.media.Microphone"/>
</f></getEnhancedMicrophone>
<getMicrophone public="1" set="method" static="1"><f a="?index">
<c path="Int"/>
<c path="flash.media.Microphone"/>
</f></getMicrophone>
<activityLevel public="1" set="null"><c path="Float"/></activityLevel>
<codec public="1"><e path="flash.media.SoundCodec"/></codec>
<enableVAD public="1"><e path="Bool"/></enableVAD>
<encodeQuality public="1"><c path="Int"/></encodeQuality>
<enhancedOptions public="1"><c path="flash.media.MicrophoneEnhancedOptions"/></enhancedOptions>
<framesPerPacket public="1"><c path="Int"/></framesPerPacket>
<gain public="1"><c path="Float"/></gain>
<index public="1" set="null"><c path="Int"/></index>
<muted public="1" set="null"><e path="Bool"/></muted>
<name public="1" set="null"><c path="String"/></name>
<noiseSuppressionLevel public="1"><c path="Int"/></noiseSuppressionLevel>
<rate public="1"><c path="Int"/></rate>
<silenceLevel public="1" set="null"><c path="Float"/></silenceLevel>
<silenceTimeout public="1" set="null"><c path="Int"/></silenceTimeout>
<soundTransform public="1"><c path="flash.media.SoundTransform"/></soundTransform>
<useEchoSuppression public="1" set="null"><e path="Bool"/></useEchoSuppression>
<setLoopBack public="1" set="method"><f a="?state">
<e path="Bool"/>
<e path="Void"/>
</f></setLoopBack>
<setSilenceLevel public="1" set="method"><f a="silenceLevel:?timeout">
<c path="Float"/>
<c path="Int"/>
<e path="Void"/>
</f></setSilenceLevel>
<setUseEchoSuppression public="1" set="method"><f a="useEchoSuppression">
<e path="Bool"/>
<e path="Void"/>
</f></setUseEchoSuppression>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<enum path="flash.display3D.Context3DProgramType" params="" file="C:\Motion-Twin\haxe/std/flash9/display3D/Context3DProgramType.hx">
<VERTEX/>
<FRAGMENT/>
</enum>
<class path="Array" params="T" file="C:\Motion-Twin\haxe/std/Array.hx" extern="1">
<length public="1" set="null">
<c path="Int"/>
<haxe_doc>
The length of the Array
</haxe_doc>
</length>
<concat public="1" set="method">
<f a="a">
<c path="Array"><c path="Array.T"/></c>
<c path="Array"><c path="Array.T"/></c>
</f>
<haxe_doc>
Returns a new Array by appending [a] to [this].
</haxe_doc>
</concat>
<join public="1" set="method">
<f a="sep">
<c path="String"/>
<c path="String"/>
</f>
<haxe_doc>
Returns a representation of an array with [sep] for separating each element.
</haxe_doc>
</join>
<pop public="1" set="method">
<f a=""><t path="Null"><c path="Array.T"/></t></f>
<haxe_doc>
Removes the last element of the array and returns it.
</haxe_doc>
</pop>
<push public="1" set="method">
<f a="x">
<c path="Array.T"/>
<c path="Int"/>
</f>
<haxe_doc>
Adds the element [x] at the end of the array.
</haxe_doc>
</push>
<reverse public="1" set="method">
<f a=""><e path="Void"/></f>
<haxe_doc>
Reverse the order of elements of the Array.
</haxe_doc>
</reverse>
<shift public="1" set="method">
<f a=""><t path="Null"><c path="Array.T"/></t></f>
<haxe_doc>
Removes the first element and returns it.
</haxe_doc>
</shift>
<slice public="1" set="method">
<f a="pos:?end">
<c path="Int"/>
<c path="Int"/>
<c path="Array"><c path="Array.T"/></c>
</f>
<haxe_doc>
Copies the range of the array starting at [pos] up to,
but not including, [end]. Both [pos] and [end] can be
negative to count from the end: -1 is the last item in
the array.
</haxe_doc>
</slice>
<sort public="1" set="method">
<f a="f">
<f a=":">
<c path="Array.T"/>
<c path="Array.T"/>
<c path="Int"/>
</f>
<e path="Void"/>
</f>
<haxe_doc><![CDATA[
Sort the Array according to the comparison function [f].
[f(x,y)] should return [0] if [x == y], [>0] if [x > y]
and [<0] if [x < y].
]]></haxe_doc>
</sort>
<splice public="1" set="method">
<f a="pos:len">
<c path="Int"/>
<c path="Int"/>
<c path="Array"><c path="Array.T"/></c>
</f>
<haxe_doc>
Removes [len] elements starting from [pos] an returns them.
</haxe_doc>
</splice>
<toString public="1" set="method">
<f a=""><c path="String"/></f>
<haxe_doc>
Returns a displayable representation of the Array content.
</haxe_doc>
</toString>
<unshift public="1" set="method">
<f a="x">
<c path="Array.T"/>
<e path="Void"/>
</f>
<haxe_doc>
Adds the element [x] at the start of the array.
</haxe_doc>
</unshift>
<insert public="1" set="method">
<f a="pos:x">
<c path="Int"/>
<c path="Array.T"/>
<e path="Void"/>
</f>
<haxe_doc>
Inserts the element [x] at the position [pos].
All elements after [pos] are moved one index ahead.
</haxe_doc>
</insert>
<remove public="1" set="method">
<f a="x">
<c path="Array.T"/>
<e path="Bool"/>
</f>
<haxe_doc>
Removes the first occurence of [x].
Returns false if [x] was not present.
Elements are compared by using standard equality.
</haxe_doc>
</remove>
<copy public="1" set="method">
<f a=""><c path="Array"><c path="Array.T"/></c></f>
<haxe_doc>
Returns a copy of the Array. The values are not
copied, only the Array structure.
</haxe_doc>
</copy>
<iterator public="1" set="method">
<f a=""><t path="Iterator"><t path="Null"><c path="Array.T"/></t></t></f>
<haxe_doc>
Returns an iterator of the Array values.
</haxe_doc>
</iterator>
<new public="1" set="method">
<f a=""><e path="Void"/></f>
<haxe_doc>
Creates a new Array.
</haxe_doc>
</new>
<haxe_doc>
An Array is a storage for values. You can access it using indexes or
with its API. On the server side, it's often better to use a [List] which
is less memory and CPU consuming, unless you really need indexed access.
</haxe_doc>
</class>
<class path="flash.text.StyleSheet" params="" file="C:\Motion-Twin\haxe/std/flash9/text/StyleSheet.hx" extern="1">
<extends path="flash.events.EventDispatcher"/>
<styleNames public="1" set="null"><c path="Array"><d/></c></styleNames>
<clear public="1" set="method"><f a=""><e path="Void"/></f></clear>
<getStyle public="1" set="method"><f a="styleName">
<c path="String"/>
<d/>
</f></getStyle>
<parseCSS public="1" set="method"><f a="CSSText">
<c path="String"/>
<e path="Void"/>
</f></parseCSS>
<setStyle public="1" set="method"><f a="styleName:styleObject">
<c path="String"/>
<d/>
<e path="Void"/>
</f></setStyle>
<transform public="1" set="method"><f a="formatObject">
<d/>
<c path="flash.text.TextFormat"/>
</f></transform>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
<haxe_dynamic><d/></haxe_dynamic>
</class>
<class path="flash.display.IBitmapDrawable" params="" file="C:\Motion-Twin\haxe/std/flash9/display/IBitmapDrawable.hx" extern="1" interface="1"/>
<class path="flash.display.DisplayObject" params="" file="C:\Motion-Twin\haxe/std/flash9/display/DisplayObject.hx" extern="1">
<extends path="flash.events.EventDispatcher"/>
<implements path="flash.display.IBitmapDrawable"/>
<accessibilityProperties public="1"><c path="flash.accessibility.AccessibilityProperties"/></accessibilityProperties>
<alpha public="1"><c path="Float"/></alpha>
<blendMode public="1"><e path="flash.display.BlendMode"/></blendMode>
<blendShader public="1" get="null"><c path="flash.display.Shader"/></blendShader>
<cacheAsBitmap public="1"><e path="Bool"/></cacheAsBitmap>
<filters public="1"><c path="Array"><d/></c></filters>
<height public="1"><c path="Float"/></height>
<loaderInfo public="1" set="null"><c path="flash.display.LoaderInfo"/></loaderInfo>
<mask public="1"><c path="flash.display.DisplayObject"/></mask>
<mouseX public="1" set="null"><c path="Float"/></mouseX>
<mouseY public="1" set="null"><c path="Float"/></mouseY>
<name public="1"><c path="String"/></name>
<opaqueBackground public="1"><t path="Null"><t path="UInt"/></t></opaqueBackground>
<parent public="1" set="null"><c path="flash.display.DisplayObjectContainer"/></parent>
<root public="1" set="null"><c path="flash.display.DisplayObject"/></root>
<rotation public="1"><c path="Float"/></rotation>
<rotationX public="1"><c path="Float"/></rotationX>
<rotationY public="1"><c path="Float"/></rotationY>
<rotationZ public="1"><c path="Float"/></rotationZ>
<scale9Grid public="1"><c path="flash.geom.Rectangle"/></scale9Grid>
<scaleX public="1"><c path="Float"/></scaleX>
<scaleY public="1"><c path="Float"/></scaleY>
<scaleZ public="1"><c path="Float"/></scaleZ>
<scrollRect public="1"><c path="flash.geom.Rectangle"/></scrollRect>
<stage public="1" set="null"><c path="flash.display.Stage"/></stage>
<transform public="1"><c path="flash.geom.Transform"/></transform>
<visible public="1"><e path="Bool"/></visible>
<width public="1"><c path="Float"/></width>
<x public="1"><c path="Float"/></x>
<y public="1"><c path="Float"/></y>
<z public="1"><c path="Float"/></z>
<getBounds public="1" set="method"><f a="targetCoordinateSpace">
<c path="flash.display.DisplayObject"/>
<c path="flash.geom.Rectangle"/>
</f></getBounds>
<getRect public="1" set="method"><f a="targetCoordinateSpace">
<c path="flash.display.DisplayObject"/>
<c path="flash.geom.Rectangle"/>
</f></getRect>
<globalToLocal public="1" set="method"><f a="point">
<c path="flash.geom.Point"/>
<c path="flash.geom.Point"/>
</f></globalToLocal>
<globalToLocal3D public="1" set="method"><f a="point">
<c path="flash.geom.Point"/>
<c path="flash.geom.Vector3D"/>
</f></globalToLocal3D>
<hitTestObject public="1" set="method"><f a="obj">
<c path="flash.display.DisplayObject"/>
<e path="Bool"/>
</f></hitTestObject>
<hitTestPoint public="1" set="method"><f a="x:y:?shapeFlag">
<c path="Float"/>
<c path="Float"/>
<e path="Bool"/>
<e path="Bool"/>
</f></hitTestPoint>
<local3DToGlobal public="1" set="method"><f a="point3d">
<c path="flash.geom.Vector3D"/>
<c path="flash.geom.Point"/>
</f></local3DToGlobal>
<localToGlobal public="1" set="method"><f a="point">
<c path="flash.geom.Point"/>
<c path="flash.geom.Point"/>
</f></localToGlobal>
</class>
<class path="flash.display.InteractiveObject" params="" file="C:\Motion-Twin\haxe/std/flash9/display/InteractiveObject.hx" extern="1">
<extends path="flash.display.DisplayObject"/>
<accessibilityImplementation public="1"><c path="flash.accessibility.AccessibilityImplementation"/></accessibilityImplementation>
<contextMenu public="1"><c path="flash.ui.ContextMenu"/></contextMenu>
<doubleClickEnabled public="1"><e path="Bool"/></doubleClickEnabled>
<focusRect public="1"><d/></focusRect>
<mouseEnabled public="1"><e path="Bool"/></mouseEnabled>
<needsSoftKeyboard public="1"><e path="Bool"/></needsSoftKeyboard>
<softKeyboardInputAreaOfInterest public="1"><c path="flash.geom.Rectangle"/></softKeyboardInputAreaOfInterest>
<tabEnabled public="1"><e path="Bool"/></tabEnabled>
<tabIndex public="1"><c path="Int"/></tabIndex>
<requestSoftKeyboard public="1"><f a=""><e path="Bool"/></f></requestSoftKeyboard>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<class path="flash.display.DisplayObjectContainer" params="" file="C:\Motion-Twin\haxe/std/flash9/display/DisplayObjectContainer.hx" extern="1">
<extends path="flash.display.InteractiveObject"/>
<mouseChildren public="1"><e path="Bool"/></mouseChildren>
<numChildren public="1" set="null"><c path="Int"/></numChildren>
<tabChildren public="1"><e path="Bool"/></tabChildren>
<textSnapshot public="1" set="null"><c path="flash.text.TextSnapshot"/></textSnapshot>
<addChild public="1" set="method"><f a="child">
<c path="flash.display.DisplayObject"/>
<c path="flash.display.DisplayObject"/>
</f></addChild>
<addChildAt public="1" set="method"><f a="child:index">
<c path="flash.display.DisplayObject"/>
<c path="Int"/>
<c path="flash.display.DisplayObject"/>
</f></addChildAt>
<areInaccessibleObjectsUnderPoint public="1" set="method"><f a="point">
<c path="flash.geom.Point"/>
<e path="Bool"/>
</f></areInaccessibleObjectsUnderPoint>
<contains public="1" set="method"><f a="child">
<c path="flash.display.DisplayObject"/>
<e path="Bool"/>
</f></contains>
<getChildAt public="1" set="method"><f a="index">
<c path="Int"/>
<c path="flash.display.DisplayObject"/>
</f></getChildAt>
<getChildByName public="1" set="method"><f a="name">
<c path="String"/>
<c path="flash.display.DisplayObject"/>
</f></getChildByName>
<getChildIndex public="1" set="method"><f a="child">
<c path="flash.display.DisplayObject"/>
<c path="Int"/>
</f></getChildIndex>
<getObjectsUnderPoint public="1" set="method"><f a="point">
<c path="flash.geom.Point"/>
<c path="Array"><c path="flash.display.DisplayObject"/></c>
</f></getObjectsUnderPoint>
<removeChild public="1" set="method"><f a="child">
<c path="flash.display.DisplayObject"/>
<c path="flash.display.DisplayObject"/>
</f></removeChild>
<removeChildAt public="1" set="method"><f a="index">
<c path="Int"/>
<c path="flash.display.DisplayObject"/>
</f></removeChildAt>
<removeChildren public="1"><f a="?beginIndex:?endIndex">
<c path="Int"/>
<c path="Int"/>
<e path="Void"/>
</f></removeChildren>
<setChildIndex public="1" set="method"><f a="child:index">
<c path="flash.display.DisplayObject"/>
<c path="Int"/>
<e path="Void"/>
</f></setChildIndex>
<swapChildren public="1" set="method"><f a="child1:child2">
<c path="flash.display.DisplayObject"/>
<c path="flash.display.DisplayObject"/>
<e path="Void"/>
</f></swapChildren>
<swapChildrenAt public="1" set="method"><f a="index1:index2">
<c path="Int"/>
<c path="Int"/>
<e path="Void"/>
</f></swapChildrenAt>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<class path="flash.display.Sprite" params="" file="C:\Motion-Twin\haxe/std/flash9/display/Sprite.hx" extern="1">
<extends path="flash.display.DisplayObjectContainer"/>
<buttonMode public="1"><e path="Bool"/></buttonMode>
<dropTarget public="1" set="null"><c path="flash.display.DisplayObject"/></dropTarget>
<graphics public="1" set="null"><c path="flash.display.Graphics"/></graphics>
<hitArea public="1"><c path="flash.display.Sprite"/></hitArea>
<soundTransform public="1"><c path="flash.media.SoundTransform"/></soundTransform>
<useHandCursor public="1"><e path="Bool"/></useHandCursor>
<startDrag public="1" set="method"><f a="?lockCenter:?bounds">
<e path="Bool"/>
<c path="flash.geom.Rectangle"/>
<e path="Void"/>
</f></startDrag>
<startTouchDrag public="1"><f a="touchPointID:?lockCenter:?bounds">
<c path="Int"/>
<e path="Bool"/>
<c path="flash.geom.Rectangle"/>
<e path="Void"/>
</f></startTouchDrag>
<stopDrag public="1" set="method"><f a=""><e path="Void"/></f></stopDrag>
<stopTouchDrag public="1"><f a="touchPointID">
<c path="Int"/>
<e path="Void"/>
</f></stopTouchDrag>
<new public="1" set="method"><f a=""><e path="Void"/></f></new>
</class>
<class path="flash.display.MovieClip" params="" file="C:\Motion-Twin\haxe/std/flash9/display/MovieClip.hx" extern="1">
<extends path="flash.display.Sprite"/>
<currentFrame public="1" set="null"><c path="Int"/></currentFrame>
<currentFrameLabel public="1" set="null"><c path="String"/></currentFrameLabel>
<currentLabel public="1" set="null"><c path="String"/></currentLabel>
<currentLabels public="1" set="null"><c path="Array"><c path="flash.display.FrameLabel"/></c></currentLabels>
<currentScene public="1" set="null"><c path="flash.display.Scene"/></currentScene>
<enabled public="1"><e path="Bool"/></enabled>
<framesLoaded public="1" set="null"><c path="Int"/></framesLoaded>
<isPlaying public="1"><e path="Bool"/></isPlaying>
<scenes public="1" set="null"><c path="Array"><c path="flash.display.Scene"/></c></scenes>
<totalFrames public="1" set="null"><c path="Int"/></totalFrames>
<trackAsMenu public="1"><e path="Bool"/></trackAsMenu>
<addFrameScript public="1" set="method"><f a="?p1:?p2:?p3:?p4:?p5">
<d/>
<d/>
<d/>
<d/>
<d/>
<e path="Void"/>
</f></addFrameScript>
<gotoAndPlay public="1" set="method"><f a="frame:?scene">
<d/>
<c path="String"/>
<e path="Void"/>
</f></gotoAndPlay>
<gotoAndStop public="1" set="method"><f a="frame:?scene">
<d/>
<c path="String"/>
<e path="Void"/>
</f></gotoAndStop>
<nextFrame public="1" set="method"><f a=""><e path="Void"/></f></nextFrame>
<nextScene public="1" set="method"><f a=""><e path="Void"/></f></nextScene>
<play public="1" set="method"><f a=""><e path="Void"/></f></play>
<prevFrame public="1" set="method"><f a=""><e path="Void"/></f></prevFrame>