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372 lines (332 loc) · 8.44 KB
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/**********************************************************
*Copyright(c) Automation Excellence Class
*FileName: Mouse.c
*Author: JH Yang
*Date: 2017/08/06
*Description: 设置鼠标
*Others: 包含三种鼠标图案
*Function List:
1.void MouseInit(void);
2.void Set_MouseRange(int ,int ,int ,int);//左上右下
3.void Get_MouseStatus(_Mouse);
4.void Get_Mouseshape(int (*MouseShape)[10]);
5.void Get_MouseBK(_Mouse);
6.void Draw_MouseBK(_Mouse);
7.void Draw_Mouse(_Mouse);
8.unsigned int If_MousePress(int, int, int, int,_Mouse);
9.void MouseReset();
*History:
1.Date:
Author:
Modification:
**********************************************************/
#include "SVGA.h"
#include "Mouse.h"
#include "head.h"
/*定义鼠标大小的长宽*/
#define MouseShapey 16
#define MouseShapex 10
/*一般样式鼠标--用于一般情形*/
const int MouseShape1[MouseShapey][MouseShapex] = {
{1,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,0,0,0},
{1,2,1,0,0,0,0,0,0,0},
{1,2,2,1,0,0,0,0,0,0},
{1,2,2,2,1,0,0,0,0,0},
{1,2,2,2,2,1,0,0,0,0},
{1,2,2,2,2,2,1,0,0,0},
{1,2,2,2,2,2,2,1,0,0},
{1,2,2,2,2,2,2,2,1,0},
{1,2,2,2,2,2,1,1,1,1},
{1,2,2,1,2,2,1,0,0,0},
{1,2,1,0,1,2,2,1,0,0},
{1,1,0,0,1,2,2,1,0,0},
{1,0,0,0,0,1,2,2,1,0},
{0,0,0,0,0,1,2,2,1,0},
{0,0,0,0,0,0,1,1,1,0},
};
/*手型鼠标--用于图标选择*/
const int MouseShape2[MouseShapey][MouseShapex] = {
{0,1,1,1,0,0,0,0,0,0},
{0,1,2,1,0,0,0,0,0,0},
{0,1,2,1,0,0,0,0,0,0},
{0,1,2,1,0,0,0,0,0,0},
{0,1,2,1,1,1,0,0,0,0},
{0,1,2,1,2,1,1,1,0,0},
{0,1,2,1,2,1,2,1,1,1},
{1,1,2,2,2,1,2,1,2,1},
{1,2,2,2,2,2,2,1,2,1},
{1,2,2,2,2,2,2,2,2,1},
{1,2,2,2,2,2,2,2,2,1},
{1,1,2,2,2,2,2,2,2,1},
{0,1,1,2,2,2,2,2,2,1},
{0,0,1,1,2,2,2,2,1,1},
{0,0,0,1,1,2,2,1,1,0},
{0,0,0,0,1,1,1,1,0,0},
};
/*输入鼠标--用于文本框选择*/
const int MouseShape3[MouseShapey][MouseShapex] = {
{1,1,1,1,0,0,1,1,1,1},
{1,1,1,1,0,0,1,1,1,1},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,0,0},
{1,1,1,1,0,0,1,1,1,1},
{1,1,1,1,0,0,1,1,1,1},
};
/*鼠标遮挡的背景缓存数组,全局变量,BK是background的缩写*/
int Mouse_BK[MouseShapey][MouseShapex] = {0};
extern _ModeInfo ModeInfo;
/*************************************************
*Function: void MouseInit(void);
*Description: 初始化鼠标
*Calls: // 被本函数调用的函数清单
*Input: mode : 无;
*Output: 错误信息
*Return: a.ax 0000 不支持
* ffff 支持
*Others: 无
*************************************************/
void MouseInit(void)
{
union REGS uRegs;
/*设置鼠标功能号*/
uRegs.x.ax = 0;
int86(0x33,&uRegs,&uRegs);
/*返回错误信息*/
if(uRegs.x.ax == 0x0000)
{
printf("The mouse failed to initialize!");
delay(5000);
exit(1);
}
}
/*************************************************
*Function: void Set_MouseRange(int ,int ,int ,int);
*Description: 设置鼠标的移动范围
*Calls: // 被本函数调用的函数清单
*Input: mode : 无;
*Output: 错误信息
*Return: 无
*Others: 无
*************************************************/
void Set_MouseRange(int x1,int y1,int x2,int y2)
{
union REGS uRegs;
/*设置横坐标范围*/
uRegs.x.ax = 7;
uRegs.x.cx = x1;
uRegs.x.dx = x2;
int86(0x33, &uRegs, &uRegs);
/*设置纵坐标范围*/
uRegs.x.ax = 8;
uRegs.x.cx = y1;
uRegs.x.dx = y2;
int86(0x33, &uRegs, &uRegs);
}
/*************************************************
*Function: void Get_MouseStatus(_Mouse);
*Description: 获取鼠标的相关信息
*Calls: // 被本函数调用的函数清单
*Input: mode : 无;
*Output: 鼠标的位置,以及按键信息;
*Return: 无
*Others: 无
*************************************************/
void Get_MouseStatus(_Mouse * Mouse)
{
union REGS uRegs;
/*设置功能号*/
uRegs.x.ax = 3;
int86(0x33, &uRegs, &uRegs);
Mouse->x = uRegs.x.cx;
Mouse->y = uRegs.x.dx;
Mouse->button = uRegs.x.bx;
}
void Get_Mouseshape(int (*MouseShape)[10]);
/*************************************************
*Function: void Get_MouseBK(_Mouse);
*Description: 获取目标位置鼠标的覆盖的背景
*Calls: // 被本函数调用的函数清单
*Input: mode : 鼠标信息;
*Output: 错误信息;
*Return: 无
*Others: 无
*************************************************/
void Get_MouseBK(_Mouse Mouse)
{
int i,j;
int (*MouseShape)[10];
/*选择鼠标图形*/
switch(Mouse.shape) {
case 1:
MouseShape = MouseShape1;
break;
case 2:
MouseShape = MouseShape2;
break;
case 3:
MouseShape = MouseShape3;
break;
default :
printf("The shpae mouse does not exist!");
delay(5000);
exit(1);
}
/*获取并存储鼠标覆盖的图像*/
for (i = 0; i < MouseShapex; i++)
{
for (j = 0; j < MouseShapey; j++)
{
// 0 无需画图直接跳过
if (MouseShape[j][i] == 0)
continue;
// i 为列所以在y方向上 j 为行所以在x方向上
Mouse_BK[j][i] = GetPixel64K(i + Mouse.x, j + Mouse.y);
}
}
}
/*************************************************
*Function: void Draw_MouseBK(_Mouse);
*Description: 在目标位置绘制存储的鼠标背景
*Calls: // 被本函数调用的函数清单
*Input: mode : 鼠标信息;
*Output: 错误信息;
*Return: 无
*Others: 无
*************************************************/
void Draw_MouseBK(_Mouse Mouse)
{
int i,j;
int (*MouseShape)[10];
/*选择鼠标图形*/
switch(Mouse.shape) {
case 1:
MouseShape = MouseShape1;
break;
case 2:
MouseShape = MouseShape2;
break;
case 3:
MouseShape = MouseShape3;
break;
default :
printf("The shpae mouse does not exist!");
delay(5000);
exit(1);
}
/*获取并存储鼠标覆盖的图像*/
for (i = 0; i < MouseShapex; i++)
{
for (j = 0; j < MouseShapey; j++)
{
// 0 无需画图直接跳过
if (MouseShape[j][i] == 0)
continue;
// i 为列所以在y方向上 j 为行所以在x方向上
PutPixel64K(i + Mouse.x, j + Mouse.y, Mouse_BK[j][i]);
}
}
}
/*************************************************
*Function: void Draw_Mouse(_Mouse);
*Description: 在目标位置绘制鼠标图形
*Calls: // 被本函数调用的函数清单
*Input: mode : 鼠标信息;
*Output: 错误信息, 鼠标图形;
*Return: 无
*Others: 无
*************************************************/
void Draw_Mouse(_Mouse Mouse)
{
int i,j;
int (*MouseShape)[10];
/*选择鼠标图形*/
switch(Mouse.shape) {
case 1:
MouseShape = MouseShape1;
break;
case 2:
MouseShape = MouseShape2;
break;
case 3:
MouseShape = MouseShape3;
break;
default :
printf("The shpae mouse does not exist!");
delay(5000);
exit(1);
}
/*获取并存储鼠标覆盖的图像*/
for (i = 0; i < MouseShapex; i++)
{
for (j = 0; j < MouseShapey; j++)
{
// 0 无需画图直接跳过
if (MouseShape[j][i] == 0)
{
continue;
}
// i 为列所以在y方向上 j 为行所以在x方向上
else if (MouseShape[j][i] == 1)
{
PutPixel64K (i + Mouse.x, j + Mouse.y, Black);
}
else if (MouseShape[j][i] == 2)
{
PutPixel64K (i + Mouse.x, j + Mouse.y, White);
}
}
}
}
/*************************************************
*Function: unsigned char If_MousePress(int x1, int y1, int x2, int y2);
*Description: 判断鼠标是否在目标位置按下
*Calls: // 被本函数调用的函数清单
*Input: mode : 目标区域;
*Output: 无;
*Return: 返回按键信息:1 左键;
* 2 右键;
* 4 中键;
* 0 无;
* //以上各数可以相加
*Others: 无
*************************************************/
unsigned int If_MousePress(int x1, int y1, int x2, int y2, _Mouse Mouse)
{
//****若无传入鼠标状态则启用一下程序段
/*初始化鼠标结构体*/
// _Mouse Mouse = {0,0,0,1};
/*获取鼠标状态*/
// Get_MouseStatus(&Mouse);
if ((Mouse.x >= x1) && (Mouse.y >= y1) && (Mouse.x <= x2) && (Mouse.y <= y2))
{
return Mouse.button;
}
}
/*************************************************
*Function: void MouseReset();
*Description: 鼠标重置函数
*Calls: // 被本函数调用的函数清单
*Input: mode : 无
*Output: 无;
*Return: 错误信息
*Others: 无
*************************************************/
void MouseReset()
{
_Mouse Mouse = {0,0,0,1};
MouseInit();
Set_MouseRange(0,0,ModeInfo.XRes - 1,ModeInfo.YRes - 1);
Get_MouseStatus(&Mouse);
Get_MouseBK(Mouse);
}