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Copy pathRandomValueMod.csproj
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101 lines (101 loc) · 4.71 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{94F4834C-4276-4ED1-92E7-92A919AB9C3B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RandomValueMod</RootNamespace>
<AssemblyName>RandomValueMod</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\0Harmony.dll</HintPath>
</Reference>
<!-- 公共化后的 Assembly-CSharp.dll(由 Bepinex-Publicizer 插件生成) -->
<Reference Include="Assembly-CSharp">
<HintPath>..\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass_publicized">
<HintPath>..\Assembly-CSharp-firstpass_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\BepInEx.dll</HintPath>
</Reference>
<Reference Include="com.github.MonoDetour.Interop.HarmonyX">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\com.github.MonoDetour.Interop.HarmonyX.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="RandomValueModLib">
<HintPath>..\RandomValueModLib.dll</HintPath>
</Reference>
<Reference Include="REPOConfig">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\REPOConfig.dll</HintPath>
</Reference>
<Reference Include="REPOLib">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\REPOLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\RandomWeightAndValueMod\bin\Debug\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\RandomWeightAndValueMod\bin\Debug\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="RandomValueMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>