diff --git a/docs/player-audio-txl/configuration/_category_.json b/docs/player-audio-txl/configuration/_category_.json
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+{
+ "label": "Configuration",
+ "position": 1
+}
diff --git a/docs/player-audio-txl/configuration/audio-override-manager/index.md b/docs/player-audio-txl/configuration/audio-override-manager/index.md
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+# Audio Override Manager
+
+The **Audio Override Manager** is a component responsible for handling different **Audio Override Zones**.
+
+
+
+:::warning
+
+There can only be one Audio Override Manager in a scene!
+
+:::
+
+## Configuration
+
+#### Default Zone
+
+> The default zone that is used when players are not in any specific zone.
+> Used to set up default settings.
+
+#### Override Zones
+
+> Override Zones is a list of Audio Override Zones that you have in your world.
+
+### Debug Options
+
+#### Debug State
+
+> A debug state object that will peridocally capture a snapshot of internal state of the object.
+
+
+## Public API
+
+### Network Sync
+
+This object is **not** network synced.
+
+### Inherited API
+
+* UdonSharpBehaviour Public API
+
+### Properties
+
+####
+
+> Get the default AudioOverrideZone
+
+####
+
+> Get the list of linked AudioOverrideZones
+
+####
+
+> Returns the debugState
+
+### Methods
+
+####
+
+> Sets the debug state object at runtime, replacing the previous debug state if it exists. Passing `null` will unasign
+> any current debug state.
+
+####
+
+> Updates zone data
+
+####
+
+> Called when a player enters a zone
+
+####
+
+> Called when a player leaves a zone
+
+####
+
+> Rebuild local
+
+####
+
+> Find active zone of a player.
+> Returns `null` when the player is not in any override zones.
diff --git a/docs/player-audio-txl/configuration/audio-override-settings/index.md b/docs/player-audio-txl/configuration/audio-override-settings/index.md
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+# Audio Override Settings
+
+The **Audio Override Settings** is a component responsible for applying the **player volume** settings.
+
+
+
+## Configuration
+
+### Voice Override
+
+
+
+The settings for player voice audio.
+
+#### Apply Voice
+
+> Whether to apply the voice override settings
+
+#### Voice Gain
+
+> Voice volume.
+>
+> Default is 15, which is normal volume level.
+> 0 is used for Broadcast and Mute profiles.
+
+#### Voice Near
+
+> How close the player can be heared.
+>
+> Default is 0, meaning no distance is required for hearing other players.
+> For the broadcast profile, this defaults to 200.
+
+#### Voice Far
+
+> How far the player can be heared from.
+>
+> Default is 25, meaning 25 units/meters is the furthest distance you can hear other players from.
+> For the broadcast profile, this defaults to 200.
+> So also for a comms system, you want to set this very high, so you can hear over large distances.
+> For muting players, set this to 0 and set the near to 0 as well, meaning there's no space to hear the other players.
+
+#### Voice Volumetric
+
+> The volumetric radius for the player's voice.
+>
+> Default is 0.
+> For the broadcast profile, this defaults to 200.
+
+#### Voice Lowpass
+
+> Whether a lowpass filter is applied to the player's voice.
+>
+> Default is On.
+> For the broadcast profile, this defaults to Off.
+
+
+### Avatar Sound Override
+
+
+
+The settings for avatar sounds.
+
+#### Apply Avatar
+
+> Whether to apply the overrides to the avatar sounds.
+
+#### Avatar Gain
+
+> Avatar volume.
+>
+> Default is 10, which is normal volume level.
+> 0 is used for Broadcast and Mute profiles.
+
+#### Avatar Near
+
+> How close the avatar sounds can be heared.
+>
+> Default is 0, meaning no distance is required for hearing other players.
+> For the broadcast profile, this defaults to 200.
+
+#### Avatar Far
+
+> How far the avatar sounds can be heared from.
+>
+> Default is 40, meaning 40 units/meters is the furthest distance you can hear avatar sounds from.
+> For the broadcast profile, this defaults to 200.
+> For muting avatar sounds, set this to 0 and set the near to 0 as well, meaning there's no space to hear the avatar sounds.
+
+#### Avatar Volumetric
+
+> The volumetric radius for the avatar sounds.
+>
+> Default is 0.
+> For the broadcast profile, this defaults to 200.
+
+### Debug Options
+
+
+
+#### Debug Log
+
+> The debug log object that any logging should be directed to.
+
+#### VRC Logging
+
+> Writes a copy of any logged messages to the VRChat log.
+
+
+## Public API
+
+### Network Sync
+
+This object is **not** network synced.
+
+### Inherited API
+
+* UdonSharpBehaviour Public API
+
+### Properties
+
+####
+
+> Determines whether voice override settings should be applied.
+
+####
+
+> Gets or sets the gain (volume) level for voice.
+
+####
+
+> Gets or sets the near distance for voice attenuation.
+
+####
+
+> Gets or sets the far distance for voice attenuation.
+
+####
+
+> Gets or sets the volumetric radius for voice.
+
+####
+
+> Gets or sets whether a lowpass filter is applied to voice.
+
+####
+
+> Determines whether avatar audio override settings should be applied.
+
+####
+
+> Gets or sets the gain (volume) level for avatar audio.
+
+####
+
+> Gets or sets the near distance for avatar audio attenuation.
+
+####
+
+> Gets or sets the far distance for avatar audio attenuation.
+
+####
+
+> Gets or sets the volumetric radius for avatar audio.
+
+####
+
+> Gets or sets the debug logging interface used by this class.
+
+####
+
+> Gets or sets whether VRChat-specific logging is enabled.
+
+### Methods
+
+####
+
+> Applies voice and avatar override settings to the specified VRCPlayerApi player.
diff --git a/docs/player-audio-txl/configuration/audio-override-zone/index.md b/docs/player-audio-txl/configuration/audio-override-zone/index.md
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+# Audio Override Zone
+
+The **Audio Override Zone** is a component responsible for setting **zones** based settings.
+For example usable to make soundproof area's or to make a comms system between area's.
+
+
+
+## Configuration
+
+#### Tracked Zone
+
+> Zone trigger that defines volume of this override zone. It can be set to a Tracker Zone Trigger component
+> that is attached to this same object as long as it has an associated trigger collider.
+>
+> Should be left empty if this is the Default zone.
+
+Example tracked zone trigger settings:
+
+
+
+#### Enabled
+
+> Whether the zone as a whole is active and used in audio calculations.
+
+### Local Zone
+
+
+
+Local zone is used to tell the Audio Override Manager what to do when players are in this zone.
+
+#### Local Zone Settings
+
+> An audio profile that will be applied against players standing in the same zone as the local player.
+> Empty by default, which will use the default VRChat proximity chat settings.
+
+#### Local Zone Enabled
+
+> Whether the local settings profile should currently be used or not.
+>
+> If disabled, zone will defer to the default profile instead.
+
+### Linked Zones
+
+
+
+Linked Zones are used to tell the Audio Override Manager which Audio Override Settings to use for players
+in other zones.
+
+#### Override Zone
+
+> An Audio Override Zone that gets affected inside our zone.
+>
+> Basically when a player is in OUR zone, this specifies what happens to to the audio of the players in the remote override zone.
+
+#### Zone settings
+
+> An audio profile that should be applied to the players standing in the remote override zone.
+>
+> Basically when a player is standing in the remote override zone, what audio profile should get applied to their voice,
+> for the players in our zone to hear.
+
+#### Enabled
+
+> Whether the link between zones should currently be used or not.
+>
+> If disabled, zone will defer to the default profile instead.
+
+### Default Zone
+
+
+
+Default zone is used to tell the Audio Override Manager which Audio Override Settings to use for any player
+that does not match any of the zones specified.
+
+#### Default Settings
+
+> An audio profile that will be applied against any players that were not affected by the local zone or the linked zone profiles.
+>
+> Basically a fallback audio profile for those in locations not matched to our links and locals.
+
+#### Default Enabled
+
+> Whether the default settings profile should currently be used or not.
+>
+> If disabled, zone will defer to the system-wide default profile instead.
+
+### Debug Options
+
+
+
+#### Debug Log
+
+> The debug log object that any logging should be directed to.
+
+#### VRC Logging
+
+> Writes a copy of any logged messages to the VRChat log.
+
+### Example setup
+
+
+
+In the following example, you're looking at Zone C, which is on the Stage in this world. It has a Zone component, a Tracked Zone Trigger
+and a Box Collider covering the whole stage space.
+
+The local zone settings are set so that all the players on stage (performers) can hear eachother at the Default audio volume settings.
+
+Linked to this zone is Zone A, which is the greenroom, located behind our stage.
+The linked zone settings for Zone A is set to Mute, meaning all players in the greenroom are muted for the performers on stage.
+This way players in the greenroom can talk as much as they want and as loud as they want, without distracting the performers.
+
+Also linked to this zone is Zone B, which is the Front Of House zone.
+The linked zone settings for Zone B is set to Comms, which is a custom profile similar to broadcast, but without gaining the volume.
+This means for example that the audio engineer can have talkback to the performers (for example a band).
+
+And then the default zone settings is set that for anyone outside of those two zones, they'll be heared at the default volume levels,
+like when you're not using PlayerAudioTXL.
+
+
+## Public API
+
+### Network Sync
+
+This object is **not** network synced.
+
+### Inherited API
+
+* UdonSharpBehaviour Public API
+
+### Properties
+
+####
+
+> Returns the current `ZoneTrigger` associated with this manager.
+
+####
+
+> Gets the `TrackedZoneTrigger` used for tracking zone membership.
+
+####
+
+> Indicates whether the zone is enabled.
+
+####
+
+> Gets or sets the audio override settings specific to the local zone.
+
+####
+
+> Indicates whether local zone settings are active.
+
+####
+
+> Gets the array of linked zones used for additional audio configurations.
+
+####
+
+> Gets the settings corresponding to each linked zone.
+
+####
+
+> Gets the array of flags indicating whether each linked zone is enabled.
+
+####
+
+> Gets or sets the default audio settings when no zone override is active.
+
+####
+
+> Indicates whether default settings are enabled.
+
+####
+
+> Access to the debug logging interface.
+
+####
+
+> Enables or disables VRChat-specific logging.
+
+
+### Methods
+
+####
+
+> Binds this zone to an override manager with a specified zone ID.
+
+####
+
+> Gets the unique identifier for this managed zone.
+
+####
+
+> Enables or disables this zone. No change occurs if the requested state matches the current state.
+
+####
+
+> Enables or disables the local zone audio override profile for this zone. No change occurs if the requested state matches the current state.
+
+####
+
+> Gets the local zone audio override profile settings for this zone.
+
+####
+
+> Sets the local zone audio override profile settings. No update occurs if the new profile is identical to the current one.
+
+####
+
+> Enables or disables the default zone audio override profile for this zone. No change occurs if the requested state matches the current state.
+
+####
+
+> Gets the default zone audio override profile settings for this zone.
+
+####
+
+> Sets the default zone audio override profile settings. No update occurs if the new profile is identical to the current one.
+
+####
+
+> Gets the enabled state of the specific linked zone by comparing it to the list of linked zones and returning its enabled state.
+
+####
+
+> Sets the active state of a specific linked zone and updates the manager if necessary. No change occurs if the zone's current state matches the requested state.
+
+####
+
+> Gets the audio override settings for a specified linked zone. Returns `null` if the zone is not found.
+
+####
+
+> Sets the audio override settings for a specified linked zone and triggers manager updates if the settings have changed.
+
+####
+
+> Checks if a specific player is currently inside the zone, considering tracking and membership.
+
+####
+
+> Applies the appropriate audio override settings to a player based on zone, linked zones, or default profiles. Returns true if settings were applied.
+
+####
+
+> Adds a custom override for a player, updating the internal override list and triggering local rebuilds.
+
+####
+
+> Removes a player's custom override and updates the override list accordingly.
+
+####
+
+> Gets the override settings for a specific player if available and enabled.
+
diff --git a/docs/player-audio-txl/configuration/audio-player-override-list/index.md b/docs/player-audio-txl/configuration/audio-player-override-list/index.md
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+# Audio Player Override List
+
+The **Audio Player Override List** is a component responsible for doing stuff like Microphones with a pickup trigger
+
+
+
+Here when microphone is held, it broadcasts voice to default zone and to the Front Of House zone.
+
+## Configuration
+
+#### Pickup Trigger
+
+> The pickup object to check for to enable this override list.
+
+### Zones
+
+
+
+A list of zones, order does matter!
+
+### Profiles
+
+
+
+A list of profiles for each zone, order does matter!
+
+### Zone Enabled
+
+
+
+A list of toggles for each zone, order does matter!
+
+### Debug Options
+
+
+
+#### Debug Log
+
+> The debug log object that any logging should be directed to.
+
+#### VRC Logging
+
+> Writes a copy of any logged messages to the VRChat log.
+
+## Public API
+
+### Network Sync
+
+This object is **not** network synced.
+
+### Inherited API
+
+* UdonSharpBehaviour Public API
+
+### Properties
+
+####
+
+> Gets or sets the PickupTrigger component that automatically registers hooks into pickup trigger events to bind to a player.
+
+####
+
+> Gets the constant value representing the event for when the bound player changes.
+
+####
+
+> Gets or sets the array of `AudioOverrideZone` objects that define different audio zones.
+
+####
+
+> Gets or sets the array of `AudioOverrideSettings` profiles corresponding to each zone.
+
+####
+
+> Gets or sets the array indicating whether each zone is enabled.
+
+####
+
+> Gets or sets the debug logging interface used by this class.
+
+####
+
+> Gets or sets whether VRChat-specific logging is enabled.
+
+### Methods
+
+####
+
+> Ensures that the override list is initialized. Called during startup to set up necessary components.
+
+####
+
+> Initializes the override list, including registering pickup trigger hooks if applicable.
+
+####
+
+> Called when the pickup trigger is activated. Sets the owner to the local player and binds the override list to that player.
+
+####
+
+> Called when the pickup trigger is deactivated. Releases ownership and unbinds the override list from the player.
+
+####
+
+> Checks if a specific zone is active/enabled.
+
+####
+
+> Sets all zones to the specified active/inactive state.
+
+####
+
+> Sets the specified zone's active state.
+
+####
+
+> Retrieves the override settings for a specific zone.
+
+####
+
+> Sets the override settings for a specific zone.
+
+####
+
+> Gets or sets the ID of the player bound to this override list, with change callback.
+
+####
+
+> Applies overrides for a specific player in a specific zone.
+
+####
+
+> Removes a player from all zone overrides in this list.
diff --git a/docs/player-audio-txl/example/_category_.json b/docs/player-audio-txl/example/_category_.json
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+{
+ "label": "Example Setup",
+ "position": 2
+}
diff --git a/docs/player-audio-txl/example/index.md b/docs/player-audio-txl/example/index.md
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+# Example Setup
+
+Here's an example setup to give you an idea how to use PlayerAudioTXL for your worlds.
+
+:::warning
+If players are using earmuff, this system will NOT override any volume outside the earmuff range!
+Their earmuff must be disabled for PlayerAudioTXL to allow long range broadcasts/comms.
+:::
+
+## Example 1 - Club Venue
+
+### Situation
+
+You are a venue/club owner wanting to add in comms system.
+Your world has a greenroom, a Front of House desk and a stage.
+
+You have these requirements:
+```
+When standing inside the greenroom, you can hear FOH and the stage at a comms volume. You cannot hear the audience.
+Only the FOH can hear you at a comms volume in the greenroom. The stage and the audience cannot hear you in here.
+
+When standing at FOH, you can hear the greenroom and the performer at a comms volume. You can hear audience at the normal volume.
+The stage and the greenroom can hear you at a comms volume in here. Audience can hear you at the normal volume in here.
+
+When standing at the stage, you can hear FOH at a comms volume. You can hear audience at the normal volume. You cannot hear the greenroom.
+Audience will hear you at broadcast volume in here. FOH and the greenroom can hear you at a comms volume in here.
+```
+
+### Profiles
+
+It is recommended to group all your profiles in an empty object.
+
+
+
+#### Default Profile
+
+> The profile for global players, who are not in any zones.
+
+
+
+#### Comms Profile
+
+> The profile used for comms/direct volume. So you can hear from FOH at the stage and greenroom.
+
+
+
+#### Mute Profile
+
+> The profile used for muting players.
+
+
+
+#### Broadcast Profile
+
+> The profile used for broadcasting players. For example using a microphone.
+
+
+
+### Zones
+
+It is recommended to group all your zones in an empty object.
+
+
+
+#### Default Zone
+
+Local zone is left empty, as we prefer to use the Default Zone settings.
+
+Linked zones:
+- Zone A (Greenroom): Anyone in the default zone can NOT hear the greenroom.
+- Zone B (FOH): Anyone in the default zone can hear the FOH with normal profile, so they can listen to staff yelling at them.
+- Zone C (Stage): Anyone in the default zone can hear the Stage with broadcast profile, simulating a stagewide always-on microphone.
+
+Default zone is set to Default profile, so that people can just talk.
+
+
+
+#### Zone A - Greenroom
+
+Local zone is set to Default profile, as we want to be able to talk in the greenroom.
+
+Linked zones:
+- Zone B (FOH): Anyone in the greenroom zone can hear the FOH with comms profile, so they can hear when they're up.
+- Zone C (Stage): Anyone in the greenroom zone can hear the Stage with comms profile, so they can hear what is going on on stage.
+
+Default zone is set to Mute profile, so anything other than the linked zones will not be heared in here.
+
+
+
+
+#### Zone B - FOH
+
+Local zone is set to Default profile, as we want to be able to talk at the FOH.
+
+Linked zones:
+- Zone A (Greenroom): Anyone in the FOH zone can hear the greenroom with comms profile, so they can hear questions from them.
+- Zone C (Stage): Anyone in the FOH zone can hear the Stage with comms profile, so they can hear questions from them.
+
+Default zone is set to Default profile, so that audience can still normally talk to FOH reporting issues.
+
+
+
+
+#### Zone C - Stage
+
+Local zone is set to Default profile, as we want to be able to talk on stage.
+
+Linked zones:
+- Zone A (Greenroom): Anyone in the stage zone can NOT hear the greenroom.
+- Zone B (FOH): Anyone in the stage zone can hear the FOH with comms profile, so they can hear when they're live.
+
+Default zone is set to Default profile, so that audience can still normally talk to stage reporting issues.
+
+
+
+
+
+### Audio Override Manager
+
+The default zone we set to our Default zone and then we provide a list of the other zones.
+
+
+
+
+### Mic
+
+We also add a mic. For this you need two different objects.
+
+#### Audio Player Override List
+
+This will determine what happens to the holding player's voice.
+
+In this case when holding the pickup, the Default zone will hear the player at broadcast.
+And Zone B (FOH) will also hear them at broadcast (else the FOH engineer cannot hear if the microphone is on or not).
+
+:::note
+Zone A (greenroom) and Zone C (Stage) are not listed, and thus will not be impacted by the player holding the microphone.
+:::
+
+
+
+#### Mic Pickup
+
+You can just use the prefab microphone as well, or make your own.
+
+
+
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