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Feature/wheel terrain - #202

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jokimmortal wants to merge 40 commits into
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feature/wheel-terrain
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jokimmortal wants to merge 40 commits into
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feature/wheel-terrain

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Introduce GUI for DeformableTerrainWheel and related DeformableTerrainMaterial properties.

@jokimmortal jokimmortal self-assigned this Jun 8, 2026

@FilipAlg FilipAlg left a comment

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Seems to work for the most part. The main thing that's missing is enable/disable support and test. Other than that and the crash that we've discussed, most of the comments is general cleanup.

On a higher level, I'm curious whether we should create default contact materials for all Wheel<>Terrain pairs in a scene automatically. Since the actual contact material configuration is minimal this should be pretty simple and could ease scene setup quite a bit. Not needed for this MR but I would be interested to hear your opinion on this.

Comment thread AGXUnity/Rendering/DebugTerrainHeightChangeRenderer.cs Outdated
Comment thread AGXUnity/Rendering/DebugTerrainHeightChangeRenderer.cs Outdated
Comment thread AGXUnity/Rendering/DebugTerrainHeightChangeRenderer.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
Comment thread AGXUnity/Model/DeformableTerrainWheel.cs Outdated
@jokimmortal jokimmortal changed the title Draft: Feature/wheel terrain Feature/wheel terrain Sep 15, 2026
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