AzerothCore contributor · C++ developer · WotLK systems engineer
I build and maintain AzerothCore systems across the spell engine, encounter scripting, movement and pathing, database behavior, and standalone gameplay modules. My work focuses on reproducible bug fixes, clear test plans, and maintainable C++20.
- Fixing upstream AzerothCore issues with source-backed behavior and practical test cases.
- Building independent WotLK modules that install cleanly under
modules/. - Improving encounter scripting, movement, spells, progression, and server administration.
| Upstream work | Count | Explore |
|---|---|---|
| Merged pull requests | 18 | View merged work |
| Open pull requests | 13 | View active work |
| Public AzerothCore modules | 16 | Browse the module catalogue |
Recent merged work includes fixes for Kologarn corpse handling, Mimiron's Laser Barrage, Razorscale, Thorim, Stoneclaw Totem, Divine Shield, spell dispels, and oversized-target pathing.
| Area | Modules |
|---|---|
| Progression & identity | mod-account-bound, mod-no-profession-limit, mod-profession-experience, mod-realm-first-titles, mod-two-names, mod-arac-enhanced |
| World & environment | mod-fast-day-night, mod-dangerous-nights, mod-hardcore-scaling, mod-war-effort |
| PvP & community | mod-cfbg-enhanced, mod-high-stakes-duels, mod-streamer-protection |
| Eluna & interface | mod-eluna-racial-swap, mod-eluna-teleport-selector |
| Server safety | mod-direbrew-anti-block |
C++20 · C · Lua / Eluna · SQL / MySQL · CMake · MSVC · Git · Docker



