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Menu Configuration
AndresTube edited this page Mar 14, 2026
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Each .yml file inside plugins/Aurus/menus/ can hold one or more menus. Menus can also be defined under menus: in config.yml.
my_menu:
distance: 2.5
update-in-ticks: 20
update-placeholders: true
location: "world,100,64,200,0,0"
on-open:
- "[sound] entity.player.levelup, 1.0, 1.5"
- "[message] <green>Welcome!"
on-close:
- "[message] <red>Goodbye!"
components:
...| Key | Type | Default | Description |
|---|---|---|---|
distance |
double | 2.5 |
Distance from the player's eyes to the menu plane |
update-in-ticks |
int | 20 |
Ticks between placeholder text refreshes |
update-placeholders |
boolean | true |
Whether placeholder text should refresh after initial render. Set to false to disable all placeholder updates |
location |
string | (none) | Optional. Teleports the player to a fixed location before opening the menu. Format: world,x,y,z,yaw,pitch
|
on-open |
string list | [] |
List of actions to run when the menu finishes opening |
on-close |
string list | [] |
List of actions to run when the menu closes |
| Key | Type | Default | Description |
|---|---|---|---|
type |
string | BUTTON |
Component type: TEXT, BUTTON, INPUT, ITEM, BLOCK, ENTITY, PLAYER
|
x |
double | 0.0 |
Horizontal offset on the menu plane (+right / -left) |
y |
double | 0.0 |
Vertical offset on the menu plane (+up / -down) |
z |
double | 1.0 |
Depth offset on the menu plane (+forward / -backward from the menu origin) |
size |
double | 1.0 |
Scale multiplier (also affects default hitbox size for clickable components) |
hitbox.width |
double | (auto) | Custom hitbox width. For text types defaults to size * 0.3 * charCount, for others defaults to size * 2
|
hitbox.height |
double | (auto) | Custom hitbox height. For text types defaults to size * 0.7, for others defaults to size * 2
|
background |
boolean | true |
Show the dark background behind text displays (TEXT, BUTTON, INPUT only) |
shadow |
boolean | false |
Enable text shadow rendering (TEXT, BUTTON, INPUT only) |
rotation.x/y/z |
double | 0 |
Visual rotation in degrees for display entities (does not affect hitbox) |
rotation.x |
double | 0 |
Body yaw for PLAYER/ENTITY |
rotation.x-head |
double | 0 |
Head horizontal turn for PLAYER/ENTITY (independent from body) |
rotation.y-head |
double | 0 |
Head pitch for PLAYER/ENTITY (tilt up/down) |
| Key | Applies to | Type | Default | Description |
|---|---|---|---|---|
text |
TEXT, BUTTON, INPUT | string | "" |
The displayed text. Supports MiniMessage and PAPI |
actions |
BUTTON, INPUT | string list | [] |
List of actions to run on click |
variable_name |
INPUT | string | (required) | Name of the variable to store input in |
fallback-message |
INPUT | string | (default prompt) | Custom message shown when the input prompt opens |
material |
ITEM, BLOCK | string | STONE |
Material name. Supports PAPI |
model-id |
ITEM | int | (none) | Custom model data for the item |
entity |
ENTITY | string | ZOMBIE |
Entity type name (e.g. ZOMBIE, VILLAGER, ARMOR_STAND) |
skin |
PLAYER | string | (viewer's name) | Username to fetch skin from. Supports PAPI (e.g. %player%) |
nametag |
PLAYER | string | "" |
Text above the NPC. If empty, nametag is hidden |
sound |
BUTTON, INPUT | string | minecraft:ui.button.click |
Custom click sound. minecraft: prefix is added automatically if omitted |
x: 0, y: 0 is the exact center of the player's screen when the menu opens.
y+
|
x- --+-- x+
|
y-
z controls depth: z: 1.0 (default) is the menu plane, higher values push forward, lower values push backward.
Tip: Click areas use axis-aligned bounding boxes (AABB). Text components automatically size their hitbox to match the text width. Use
hitbox.widthandhitbox.heightto override the default hitbox size. When components overlap at differentzvalues, the one closest to the camera (lowestz) takes priority.
Home | Getting Started | Menu Configuration | Component Types | Actions | Animations | Placeholders | Commands