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Releases: AtiDev17/DazRenderQueue

DazRenderQueue V0.1.1

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@AtiDev17 AtiDev17 released this 21 Jul 22:38
99e4ffb

Full Changelog: 0.1.0...0.1.1

  • Removed export and import of the queue
  • Fixed camera lookup
  • Improved scene loading check logic

For me personally, the script is done. If a user has a feature request that I like, then I will add that, but most likely no updates will be made to this. Maybe I might package it to make it easier to install or compile it to a .dll plugin and make it compatible with both Daz 4 and Daz 6. But for now, I will work on other scripts.

DazRenderQueue V0.1.0

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@AtiDev17 AtiDev17 released this 12 Jul 17:02
dc36066

I've been using this script for months now and it is functional.

Some UI bugs need to be fixed but they are not an priority. This script suppresses every error on scene load, can shutdown your PC when the task is done and it stores your render queue if you didn't finish it but the render queue is cleared once you finish all listed scenes so the export button is not really needed anymore and will probably removed unless you want to save like a collection of scenes in case you plan on re-rendering them.

How I installed the script permanently:

Put the script in one of your content library folders. In Daz, go to the Content Library and find the script, then right-click it and select Create Custom Script. For Root, select scripts and then accept. Now, in the top toolbar under Scripts, you should see the Render Queue script, and from there you can open the UI.

If you want to remove it, go to Windows > Workspace > Customize. In the text filter, search for the script name once in Actions and once in Menus, and delete it from both.