A PocketMine-MP library/virion that provides a simple API to handle data packets per network session.
The virion manifest requires Axolotl-PM API 5.36.0 or newer. The Composer test environment pins Axolotl-PM 5.49.1. See the test workflow for the exact checks.
Use SimplePacketHandler as a virion in the consuming plugin. Put this repository in virions/SimplePacketHandler/ and declare the manifest name in the consumer's devtools.yml:
virions:
- name: PacketHandler
version: ^0.1.10DevTools shares the source during development and injects the virion into the consumer PHAR during the build. Do not install this virion as a standalone plugin.
Monitor data packets when you need to inspect them without changing the event outcome. The packet monitor registers receive and send handlers at MONITOR priority.
Use cases include the following:
- Dump extra data from packets.
- Debug whether a packet was sent or received.
use muqsit\simplepackethandler\SimplePacketHandler;
/** @var Plugin $plugin */
$packet_monitor = SimplePacketHandler::createMonitor($plugin);
$packet_monitor->monitorIncoming(function(LoginPacket $packet, NetworkSession $origin) : void{
$this->getLogger()->debug("Received LoginPacket from #" . spl_object_id($origin));
});
$packet_monitor->monitorIncoming(function(ServerSettingsResponsePacket $packet, NetworkSession $origin) : void{
$this->getLogger()->debug("Received server settings response from {$origin->getPlayer()->getName()}");
});
$packet_monitor->monitorOutgoing(function(SetActorDataPacket $packet, NetworkSession $target) : void{
$this->getLogger()->debug("Sent SetActorDataPacket to #" . spl_object_id($target));
});The LoginPacket example above is the equivalent of:
/**
* @param DataPacketReceiveEvent $event
* @priority MONITOR
*/
public function onDataPacketReceive(DataPacketReceiveEvent $event) : void{
$packet = $event->getPacket();
if($packet instanceof LoginPacket){
$origin = $event->getOrigin();
$this->getLogger()->debug("Received LoginPacket from #" . spl_object_id($origin));
}
}The SetActorDataPacket example above is the equivalent of:
/**
* @param DataPacketSendEvent $event
* @priority MONITOR
*/
public function onDataPacketSend(DataPacketSendEvent $event) : void{
foreach($event->getPackets() as $packet){
if($packet instanceof SetActorDataPacket){
foreach($event->getTargets() as $target){
$this->getLogger()->debug("Sent SetActorDataPacket to #" . spl_object_id($target));
}
}
}
}Handle data packets when you need to modify or cancel them. The default interceptor priority is NORMAL.
Use cases include the following:
- Block PocketMine-MP from handling specific data packets.
- Modify data packets before PocketMine-MP handles them.
/** @var Plugin $plugin */
$packet_interceptor = SimplePacketHandler::createInterceptor($plugin);
$packet_interceptor->interceptIncoming(function(AdventureSettingsPacket $packet, NetworkSession $origin) : bool{
if($packet->getFlag(AdventureSettingsPacket::FLYING)){
return false; // cancels the DataPacketReceiveEvent
}
return true; // do nothing
});
$packet_interceptor->interceptOutgoing(function(SetTimePacket $packet, NetworkSession $target) : bool{
$custom_player = CustomPlayerManager::get($target->getPlayer());
if($custom_player->getPTime() !== $packet->time){
$target->sendDataPacket(SetTimePacket::create($custom_player->getPTime()));
return false;
}
return true;
});The AdventureSettingsPacket example above is the equivalent of:
/**
* @param DataPacketReceiveEvent $event
* @priority NORMAL
*/
public function onDataPacketReceive(DataPacketReceiveEvent $event) : void{
$packet = $event->getPacket();
if($packet instanceof AdventureSettingsPacket){
$origin = $event->getOrigin();
if($packet->getFlag(AdventureSettingsPacket::FLYING)){
$event->cancel();
}
}
}The SetTimePacket example above is the equivalent of:
/**
* @param DataPacketSendEvent $event
* @priority NORMAL
*/
public function onDataPacketSend(DataPacketSendEvent $event) : void{
foreach($event->getPackets() as $packet){
if($packet instanceof SetTimePacket){
$targets = $event->getTargets();
$new_targets = $targets;
foreach($new_targets as $index => $target){
$custom_player = CustomPlayerManager::get($target->getPlayer());
if($custom_player->getPTime() !== $packet->time){
$target->sendDataPacket(SetTimePacket::create($custom_player->getPTime()));
unset($new_targets[$index]);
}
}
if(count($new_targets) !== count($targets)){
// Cancel the event, try sending the remaining targets the
// batch of packets again.
$event->cancel();
if(count($new_targets) > 0){
$new_target_players = [];
foreach($new_targets as $new_target){
$new_target_players[] = $new_target->getPlayer();
}
$this->getServer()->broadcastPackets($new_target_players, $event->getPackets());
}
break;
}
}
}
}