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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
import java.nio.charset.StandardCharsets;
import java.util.UUID;
import java.util.concurrent.ThreadLocalRandom;
import java.util.random.RandomGenerator;
import java.util.function.Consumer;

import org.bukkit.Bukkit;
Expand Down Expand Up @@ -38,37 +39,79 @@ private PlayerManager() {
}

public boolean damageItemInHand(Player player, int damage) {
if (player == null || player.getInventory() == null) {
return false;
}
ItemStack itemInHand = player.getInventory().getItemInMainHand();
if (itemInHand == null || itemInHand.getType() == Material.AIR) {
return false;
}
ItemMeta meta = itemInHand.getItemMeta();
if (!(meta instanceof Damageable)) {
return false;
}
boolean isUnbreakable = false;
try {
isUnbreakable = meta.isUnbreakable();
} catch (NoSuchMethodError e) {
// Older versions don't have isUnbreakable(), ignore safely
}
if (meta instanceof Damageable && !isUnbreakable) {
if (!isUnbreakable) {
Damageable dMeta = (Damageable) meta;
int level = itemInHand.getEnchantmentLevel(MiscUtils.getInstance().getEnchant("UNBREAKING", "DURABILITY"));
int chance = (100 / (level + 1));
int addedDamage = 0;
for (int i = 0; i < damage; i++) {
if (chance == 100 || ThreadLocalRandom.current().nextInt(100) < chance) {
addedDamage++;
}
if (damage <= 0) {
return true;
}
int level = itemInHand.getEnchantmentLevel(MiscUtils.getInstance().getEnchant("UNBREAKING", "DURABILITY"));
int chance = (int) (100L / (Math.max(0, (long) level) + 1));
long currentDamage = Math.max(0L, dMeta.getDamage());
long hitsToBreak = Math.max(1L, (long) itemInHand.getType().getMaxDurability() - currentDamage);
int addedDamage = sampleDamage(damage, chance, hitsToBreak, ThreadLocalRandom.current());
if (addedDamage > 0) {
dMeta.setDamage(dMeta.getDamage() + addedDamage);
itemInHand.setItemMeta(dMeta);
if (dMeta.getDamage() > (itemInHand.getType().getMaxDurability())) {
if (addedDamage >= hitsToBreak) {
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
return false;
}
dMeta.setDamage((int) (currentDamage + addedDamage));
itemInHand.setItemMeta(dMeta);
}
return true;
}
return false;
}

// The cap is the number of successful hits needed to remove the item.
static int sampleDamage(int attempts, int chance, long cap, RandomGenerator random) {
if (attempts <= 0 || chance <= 0) {
return 0;
}
int limit = (int) Math.min(cap, (long) attempts);
if (chance >= 100) {
return limit;
}
int hits = 0;
if (attempts <= 256) {
for (int i = 0; i < attempts && hits < limit; i++) {
if (random.nextInt(100) < chance) {
hits++;
}
}
return hits;
}
// Geometric gaps count failures before each success. Work is bounded by the
// item's remaining durability rather than the attacker supplied attempts.
double logFailure = Math.log1p(-chance / 100.0);
long remaining = attempts;
while (hits < limit && remaining > 0) {
long failures = (long) Math.floor(Math.log1p(-random.nextDouble()) / logFailure);
if (failures >= remaining) {
break;
}
remaining -= failures + 1;
hits++;
}
return hits;
}

/**
* @deprecated Use {@link UuidLookup#getPlayerName(AdvancedCoreUser, String)}.
*/
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,133 @@
package com.bencodez.advancedcore.api.misc;

import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTimeout;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyInt;
import static org.mockito.ArgumentMatchers.argThat;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.mockStatic;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;

import java.time.Duration;
import java.util.Random;

import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.Damageable;
import org.junit.jupiter.api.Test;
import org.mockito.MockedStatic;

class PlayerManagerDamageItemTest {
private final PlayerManager manager = PlayerManager.getInstance();

@Test
void missingItemAndMetaAreSafe() {
assertFalse(manager.damageItemInHand(null, 1));
Player player = mock(Player.class);
PlayerInventory inventory = mock(PlayerInventory.class);
when(player.getInventory()).thenReturn(inventory);
assertFalse(manager.damageItemInHand(player, 1));
ItemStack item = mock(ItemStack.class);
when(inventory.getItemInMainHand()).thenReturn(item);
when(item.getType()).thenReturn(Material.AIR);
assertFalse(manager.damageItemInHand(player, 1));
when(item.getType()).thenReturn(Material.DIAMOND_SWORD);
assertFalse(manager.damageItemInHand(player, 1));
}

@Test
void nonPositiveDamageAndUnbreakableItemDoNotChangeDurability() {
Fixture fixture = new Fixture(3);
assertTrue(manager.damageItemInHand(fixture.player, 0));
assertTrue(manager.damageItemInHand(fixture.player, -100));
verify(fixture.meta, never()).setDamage(anyInt());
when(fixture.meta.isUnbreakable()).thenReturn(true);
assertFalse(manager.damageItemInHand(fixture.player, 100));
verify(fixture.item, never()).setItemMeta(any());
}

@Test
void removesItemWhenDamageReachesMaterialLimit() {
Fixture fixture = new Fixture(Material.LEGACY_WOOD_SWORD.getMaxDurability() - 1);
try (MockedStatic<MiscUtils> misc = mockStatic(MiscUtils.class)) {
misc.when(MiscUtils::getInstance).thenReturn(mock(MiscUtils.class));
when(fixture.item.getEnchantmentLevel(null)).thenReturn(0);
assertFalse(manager.damageItemInHand(fixture.player, 1));
verify(fixture.inventory).setItemInMainHand(argThat(item -> item.getType() == Material.AIR));
verify(fixture.meta, never()).setDamage(anyInt());
}
}

@Test
void appliesDamageAndRemovesItemPastMaximum() {
Fixture fixture = new Fixture(56);
try (MockedStatic<MiscUtils> misc = mockStatic(MiscUtils.class)) {
MiscUtils utils = mock(MiscUtils.class);
misc.when(MiscUtils::getInstance).thenReturn(utils);
when(fixture.item.getEnchantmentLevel(null)).thenReturn(0);
assertTrue(manager.damageItemInHand(fixture.player, 2));
verify(fixture.meta).setDamage(58);
verify(fixture.item).setItemMeta(fixture.meta);
Fixture breaking = new Fixture(59);
assertFalse(manager.damageItemInHand(breaking.player, 1));
verify(breaking.inventory).setItemInMainHand(any(ItemStack.class));
Fixture overflow = new Fixture(Integer.MAX_VALUE);
assertFalse(manager.damageItemInHand(overflow.player, Integer.MAX_VALUE));
verify(overflow.inventory).setItemInMainHand(any(ItemStack.class));
}
}

@Test
void extremeDamageFinishesPromptlyWithUnbreaking() {
Fixture fixture = new Fixture(0);
try (MockedStatic<MiscUtils> misc = mockStatic(MiscUtils.class)) {
MiscUtils utils = mock(MiscUtils.class);
misc.when(MiscUtils::getInstance).thenReturn(utils);
when(fixture.item.getEnchantmentLevel(null)).thenReturn(1);
assertTimeout(Duration.ofSeconds(2), () ->
assertFalse(manager.damageItemInHand(fixture.player, Integer.MAX_VALUE)));
verify(fixture.inventory).setItemInMainHand(any(ItemStack.class));
}
}

@Test
void boundedSamplerRetainsBinomialMoments() {
Random random = new Random(47291);
int count = 20_000;
double sum = 0;
double squared = 0;
for (int i = 0; i < count; i++) {
int hits = PlayerManager.sampleDamage(1_000, 50, 1_001, random);
sum += hits;
squared += (double) hits * hits;
}
double mean = sum / count;
double variance = squared / count - mean * mean;
assertEquals(500, mean, 1);
assertEquals(250, variance, 10);
assertEquals(0, PlayerManager.sampleDamage(100, 0, 10, random));
assertEquals(10, PlayerManager.sampleDamage(Integer.MAX_VALUE, 100, 10, random));
}

private static final class Fixture {
final Player player = mock(Player.class);
final PlayerInventory inventory = mock(PlayerInventory.class);
final ItemStack item = mock(ItemStack.class);
final Damageable meta = mock(Damageable.class);

Fixture(int currentDamage) {
when(player.getInventory()).thenReturn(inventory);
when(inventory.getItemInMainHand()).thenReturn(item);
when(item.getType()).thenReturn(Material.LEGACY_WOOD_SWORD);
when(item.getItemMeta()).thenReturn(meta);
when(meta.getDamage()).thenReturn(currentDamage);
}
}
}
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