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228 changes: 228 additions & 0 deletions api/src/lib/ancientRunicLeatherHorseThroatlashBench.ts
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import crypto from "node:crypto";

/**
* Ancient Runic Leather Horse Throatlash Bench, Mithril Tracheal Arch Rig & Celestial Valkyrie Throatlatch Sanctum Engine for OpenAO MMORPG.
* Simulates equestrian throatlash and gular arch crafting benches (Elder Throatlash Bench, Runic Oak Throatlash Rig, Celestial Void Valkyrie Throatlash Sanctum),
* raw tanned bull gular straps, tempered mithril tracheal arches and astral throatlatch pads,
* novice expedition throatlashes and sovereign valkyrie throatlash recipes,
* independent steed bridle retention security ratings and gular choke relief ratings,
* calibrated clamped throatlash stability bonuses,
* upfront leather material deduction on all craft attempts, consistent remainingProvidedLeathers return shapes across all paths,
* immutable bench cloning for safe rollbacks on both craft and maintain operations, cached static catalog maxima,
* crypto-secure default gameplay rolls strictly in [0, 1), and horse throatlash bench maintenance routines.
*/

export type ThroatlashBenchType = "ELDER_THROATLASH_BENCH" | "RUNIC_OAK_THROATLASH_RIG" | "CELESTIAL_VOID_VALKYRIE_THROATLASH_SANCTUM";
export type RawLeatherThroatlashType = "TANNED_BULL_GULAR_STRAP" | "TEMPERED_MITHRIL_TRACHEAL_ARCH" | "CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD";
export type ThroatlashRecipeType = "NOVICE_EXPEDITION_THROATLASH" | "WARMASTER_MITHRIL_REINFORCED_THROATLASH" | "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_THROATLASH";

export interface ThroatlashBenchData {
benchType: ThroatlashBenchType;
maxDurability: number;
leathercraftPower: number;
baseSuccessRatePercent: number; // 0 to 100
throatlashStabilityBonusPercent: number;
}

export interface ThroatlashRecipeData {
recipeType: ThroatlashRecipeType;
requiredLeatherType: RawLeatherThroatlashType;
requiredLeatherCount: number;
baseBridleRetentionSecurityPercent: number;
baseGularChokeReliefPercent: number;
}

export interface ActiveThroatlashBench {
benchId: string;
leatherworkerPlayerId: string;
benchType: ThroatlashBenchType;
currentDurability: number;
maxDurability: number;
isFunctional: boolean;
}

export interface CraftedHorseThroatlash {
throatlashId: string;
recipeType: ThroatlashRecipeType;
finalBridleRetentionSecurityPercent: number;
finalGularChokeReliefPercent: number;
throatlashStabilityPercent: number; // Scaled rating (clamped 0 to 100%, with catalog bench baselines ~16% to 100%)
consumedLeatherCount: number;
consumedLeatherType: RawLeatherThroatlashType;
remainingProvidedLeathers: RawLeatherThroatlashType[];
craftedEpochMs: number;
}

export const THROATLASH_BENCH_CATALOG: Record<ThroatlashBenchType, ThroatlashBenchData> = {
ELDER_THROATLASH_BENCH: { benchType: "ELDER_THROATLASH_BENCH", maxDurability: 100, leathercraftPower: 36, baseSuccessRatePercent: 88, throatlashStabilityBonusPercent: 15 },
RUNIC_OAK_THROATLASH_RIG: { benchType: "RUNIC_OAK_THROATLASH_RIG", maxDurability: 220, leathercraftPower: 80, baseSuccessRatePercent: 95, throatlashStabilityBonusPercent: 25 },
CELESTIAL_VOID_VALKYRIE_THROATLASH_SANCTUM: { benchType: "CELESTIAL_VOID_VALKYRIE_THROATLASH_SANCTUM", maxDurability: 380, leathercraftPower: 144, baseSuccessRatePercent: 99, throatlashStabilityBonusPercent: 40 },
};

export const THROATLASH_RECIPE_CATALOG: Record<ThroatlashRecipeType, ThroatlashRecipeData> = {
NOVICE_EXPEDITION_THROATLASH: { recipeType: "NOVICE_EXPEDITION_THROATLASH", requiredLeatherType: "TANNED_BULL_GULAR_STRAP", requiredLeatherCount: 2, baseBridleRetentionSecurityPercent: 28, baseGularChokeReliefPercent: 18 },
WARMASTER_MITHRIL_REINFORCED_THROATLASH: { recipeType: "WARMASTER_MITHRIL_REINFORCED_THROATLASH", requiredLeatherType: "TEMPERED_MITHRIL_TRACHEAL_ARCH", requiredLeatherCount: 2, baseBridleRetentionSecurityPercent: 57, baseGularChokeReliefPercent: 37 },
CELESTIAL_VOID_VALKYRIE_SOVEREIGN_THROATLASH: { recipeType: "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_THROATLASH", requiredLeatherType: "CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD", requiredLeatherCount: 2, baseBridleRetentionSecurityPercent: 88, baseGularChokeReliefPercent: 68 },
};

export class AncientRunicLeatherHorseThroatlashBenchEngine {
public static readonly DURABILITY_COST_PER_CRAFT = 10;

/**
* Cached static catalog maxima to prevent runtime array reallocation.
*/
private static readonly MAX_BENCH_POWER = Math.max(...Object.values(THROATLASH_BENCH_CATALOG).map(b => b.leathercraftPower));
private static readonly MAX_BENCH_BONUS = Math.max(...Object.values(THROATLASH_BENCH_CATALOG).map(b => b.throatlashStabilityBonusPercent));

/**
* Constructs an active horse throatlash bench instance.
*/
public static constructBench(leatherworkerPlayerId: string, benchType: ThroatlashBenchType): ActiveThroatlashBench {
const data = THROATLASH_BENCH_CATALOG[benchType] ?? THROATLASH_BENCH_CATALOG.ELDER_THROATLASH_BENCH;
return {
benchId: `throatlash_bench_${crypto.randomUUID()}`,
leatherworkerPlayerId,
benchType: data.benchType,
currentDurability: data.maxDurability,
maxDurability: data.maxDurability,
isFunctional: true,
};
}

/**
* Safely samples a crypto-secure pseudorandom float strictly in [0, 1).
*/
public static sampleSecureUnitRoll(): number {
return crypto.randomInt(0, 1_000_000_000) / 1_000_000_000;
}

/**
* Crafts horse throatlashes with upfront material deduction and immutable bench cloning.
*/
public static craftThroatlash(
bench: ActiveThroatlashBench,
recipeType: ThroatlashRecipeType,
providedLeathers: RawLeatherThroatlashType[],
craftRoll?: number,
stabilityRoll?: number,
currentEpochMs = Date.now()
): { success: boolean; throatlash?: CraftedHorseThroatlash; updatedBench?: ActiveThroatlashBench; remainingDurability: number; remainingProvidedLeathers: RawLeatherThroatlashType[]; reason?: string } {
const fallbackLeathers = Array.isArray(providedLeathers) ? [...providedLeathers] : [];

if (!bench || !bench.isFunctional || bench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
return {
success: false,
updatedBench: bench ? { ...bench } : undefined,
remainingDurability: bench?.currentDurability ?? 0,
remainingProvidedLeathers: fallbackLeathers,
reason: `Horse throatlash bench is warped or lacks durability (requires ${this.DURABILITY_COST_PER_CRAFT}).`,
};
}

const benchData = THROATLASH_BENCH_CATALOG[bench.benchType];
if (!benchData) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown bench model: ${String(bench.benchType)}` };
}

const recipe = THROATLASH_RECIPE_CATALOG[recipeType];
if (!recipe) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown horse throatlash recipe: ${String(recipeType)}` };
}

if (!Array.isArray(providedLeathers)) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: [], reason: "Invalid leathers array." };
}

// Count matching leather materials
const matchingCount = providedLeathers.filter(l => l === recipe.requiredLeatherType).length;
if (matchingCount < recipe.requiredLeatherCount) {
return {
success: false,
updatedBench: { ...bench },
remainingDurability: bench.currentDurability,
remainingProvidedLeathers: fallbackLeathers,
reason: `Insufficient gular straps/arches: requires ${recipe.requiredLeatherCount}x ${recipe.requiredLeatherType}, provided ${matchingCount}.`,
};
}

// Create updated bench clone
const updatedBench = { ...bench };

// Deduct durability on clone
updatedBench.currentDurability -= this.DURABILITY_COST_PER_CRAFT;
if (updatedBench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
updatedBench.currentDurability = Math.max(0, updatedBench.currentDurability);
updatedBench.isFunctional = false;
}

// Deduct materials upfront on all craft attempts
const remainingProvidedLeathers: RawLeatherThroatlashType[] = [];
let deducted = 0;
for (const item of providedLeathers) {
if (deducted < recipe.requiredLeatherCount && item === recipe.requiredLeatherType) {
deducted++;
} else {
remainingProvidedLeathers.push(item);
}
}

const safeCraftRoll = craftRoll !== undefined && Number.isFinite(craftRoll) ? Math.min(Math.max(craftRoll, 0), 1) : this.sampleSecureUnitRoll();
const successThreshold = benchData.baseSuccessRatePercent / 100;

if (safeCraftRoll > successThreshold) {
return {
success: false,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
reason: `Tracheal arch buckle slipped during jawline tensioning (roll ${safeCraftRoll.toFixed(4)} > threshold ${successThreshold.toFixed(4)}).`,
};
}

const safeStabilityRoll = stabilityRoll !== undefined && Number.isFinite(stabilityRoll) ? Math.min(Math.max(stabilityRoll, 0), 1) : this.sampleSecureUnitRoll();
const powerRatio = this.MAX_BENCH_POWER > 0 ? benchData.leathercraftPower / this.MAX_BENCH_POWER : 0;
const stabilityBonusRatio = this.MAX_BENCH_BONUS > 0 ? benchData.throatlashStabilityBonusPercent / this.MAX_BENCH_BONUS : 0;

const stabilityBasePoints = safeStabilityRoll * 40;
const powerBonusPoints = powerRatio * 40;
const benchBonusPoints = stabilityBonusRatio * 20;
const rawStabilityScore = stabilityBasePoints + powerBonusPoints + benchBonusPoints;
const throatlashStabilityPercent = Math.min(100, Math.max(0, Math.round(rawStabilityScore)));

const qualityMultiplier = 0.8 + (throatlashStabilityPercent / 100) * 0.4;
const finalBridleRetentionSecurityPercent = Math.min(100, Math.max(0, Math.round(recipe.baseBridleRetentionSecurityPercent * qualityMultiplier)));
const finalGularChokeReliefPercent = Math.min(100, Math.max(0, Math.round(recipe.baseGularChokeReliefPercent * qualityMultiplier)));

const throatlash: CraftedHorseThroatlash = {
throatlashId: `throatlash_${crypto.randomUUID()}`,
recipeType: recipe.recipeType,
finalBridleRetentionSecurityPercent,
finalGularChokeReliefPercent,
throatlashStabilityPercent,
consumedLeatherCount: recipe.requiredLeatherCount,
consumedLeatherType: recipe.requiredLeatherType,
remainingProvidedLeathers,
craftedEpochMs: currentEpochMs,
};

return {
success: true,
throatlash,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
};
}

/**
* Maintains and repairs a horse throatlash bench instance.
*/
public static maintainBench(bench: ActiveThroatlashBench, repairAmount: number): ActiveThroatlashBench {
if (!bench) return bench;
const updated = { ...bench };
const safeAmount = Math.max(0, repairAmount);
updated.currentDurability = Math.min(updated.maxDurability, updated.currentDurability + safeAmount);
updated.isFunctional = updated.currentDurability >= this.DURABILITY_COST_PER_CRAFT;
return updated;
}
}
149 changes: 149 additions & 0 deletions api/src/tests/ancientRunicLeatherHorseThroatlashBench.test.ts
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import { describe, it, expect } from "vitest";
import { AncientRunicLeatherHorseThroatlashBenchEngine } from "../lib/ancientRunicLeatherHorseThroatlashBench";
import type { ActiveThroatlashBench } from "../lib/ancientRunicLeatherHorseThroatlashBench";

describe("AncientRunicLeatherHorseThroatlashBenchEngine Equestrian Gular Arch Stitching Benches", () => {
it("crafts Celestial Void Valkyrie Sovereign Throatlash in Throatlash Sanctum achieving 100% stability and returns remaining pads", () => {
const bench = AncientRunicLeatherHorseThroatlashBenchEngine.constructBench("leather_01", "CELESTIAL_VOID_VALKYRIE_THROATLASH_SANCTUM");
expect(bench.benchType).toBe("CELESTIAL_VOID_VALKYRIE_THROATLASH_SANCTUM");
expect(bench.currentDurability).toBe(380);

const initialLeathers = [
"CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD",
"CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD",
"CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD"
] as any[];

const craftRes = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"CELESTIAL_VOID_VALKYRIE_SOVEREIGN_THROATLASH",
initialLeathers,
0.1, // Success roll
1.0, // Stability roll 1.0 -> 40 + 40 + 20 = 100%
100000
);

expect(craftRes.success).toBe(true);
expect(craftRes.throatlash?.recipeType).toBe("CELESTIAL_VOID_VALKYRIE_SOVEREIGN_THROATLASH");
expect(craftRes.throatlash?.throatlashStabilityPercent).toBe(100);
expect(craftRes.throatlash?.finalBridleRetentionSecurityPercent).toBe(100); // 88 * 1.20 = 105.6 -> clamped 100%
expect(craftRes.throatlash?.finalGularChokeReliefPercent).toBe(82); // 68 * 1.20 = 81.6 -> 82%
expect(craftRes.throatlash?.consumedLeatherCount).toBe(2);
expect(craftRes.throatlash?.consumedLeatherType).toBe("CELESTIAL_VOID_ASTRAL_THROATLATCH_PAD");
expect(craftRes.throatlash?.remainingProvidedLeathers.length).toBe(1);
expect(craftRes.remainingDurability).toBe(370); // 380 - 10
});

it("verifies mid-range stability roll and sub-100% quality scaling on Elder throatlash bench", () => {
const bench = AncientRunicLeatherHorseThroatlashBenchEngine.constructBench("leather_mid", "ELDER_THROATLASH_BENCH");
const craftRes = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"NOVICE_EXPEDITION_THROATLASH",
["TANNED_BULL_GULAR_STRAP", "TANNED_BULL_GULAR_STRAP"],
0.1,
0.5
);

expect(craftRes.success).toBe(true);
expect(craftRes.throatlash?.throatlashStabilityPercent).toBe(38);
expect(craftRes.throatlash?.finalBridleRetentionSecurityPercent).toBe(27);
expect(craftRes.throatlash?.finalGularChokeReliefPercent).toBe(17);
expect(craftRes.remainingDurability).toBe(90); // 100 - 10
});

it("fails when craft roll exceeds threshold, deducting materials upfront and bench durability on clone", () => {
const bench = AncientRunicLeatherHorseThroatlashBenchEngine.constructBench("leather_fail", "ELDER_THROATLASH_BENCH");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"NOVICE_EXPEDITION_THROATLASH",
["TANNED_BULL_GULAR_STRAP", "TANNED_BULL_GULAR_STRAP", "TANNED_BULL_GULAR_STRAP"],
0.99 // Fails (threshold is 0.88)
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Tracheal arch buckle slipped");
expect(craftRes.remainingProvidedLeathers.length).toBe(1); // 3 provided - 2 deducted upfront = 1 remaining
expect(craftRes.remainingDurability).toBe(initialDurability - 10);
// Original bench remains untouched
expect(bench.currentDurability).toBe(initialDurability);
});

it("rejects craft when required leather materials are insufficient without deducting durability", () => {
const bench = AncientRunicLeatherHorseThroatlashBenchEngine.constructBench("leather_short", "RUNIC_OAK_THROATLASH_RIG");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"WARMASTER_MITHRIL_REINFORCED_THROATLASH",
["TEMPERED_MITHRIL_TRACHEAL_ARCH"] // Needs 2, only 1 provided
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Insufficient gular straps/arches");
expect(craftRes.remainingDurability).toBe(initialDurability);
expect(craftRes.remainingProvidedLeathers.length).toBe(1);
});

it("rejects craft when bench durability is below cost and marks non-functional", () => {
const brokenBench: ActiveThroatlashBench = {
benchId: "broken_01",
leatherworkerPlayerId: "player_x",
benchType: "ELDER_THROATLASH_BENCH",
currentDurability: 5, // Below 10
maxDurability: 100,
isFunctional: false,
};

const craftRes = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
brokenBench,
"NOVICE_EXPEDITION_THROATLASH",
["TANNED_BULL_GULAR_STRAP", "TANNED_BULL_GULAR_STRAP"]
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("lacks durability");
expect(craftRes.remainingDurability).toBe(5);
expect(craftRes.remainingProvidedLeathers.length).toBe(2); // No materials deducted
});

it("maintains bench and restores durability and functional state", () => {
const damagedBench: ActiveThroatlashBench = {
benchId: "dmg_01",
leatherworkerPlayerId: "player_y",
benchType: "RUNIC_OAK_THROATLASH_RIG",
currentDurability: 0,
maxDurability: 220,
isFunctional: false,
};

const repaired = AncientRunicLeatherHorseThroatlashBenchEngine.maintainBench(damagedBench, 100);
expect(repaired.currentDurability).toBe(100);
expect(repaired.isFunctional).toBe(true);

// Does not exceed max durability
const overRepaired = AncientRunicLeatherHorseThroatlashBenchEngine.maintainBench(repaired, 500);
expect(overRepaired.currentDurability).toBe(220);
});

it("defensively rejects invalid recipe, non-array leathers, or invalid bench models", () => {
const bench = AncientRunicLeatherHorseThroatlashBenchEngine.constructBench("p_def", "ELDER_THROATLASH_BENCH");

const invalidRecipe = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"INVALID_RECIPE" as any,
["TANNED_BULL_GULAR_STRAP", "TANNED_BULL_GULAR_STRAP"]
);
expect(invalidRecipe.success).toBe(false);
expect(invalidRecipe.reason).toContain("Unknown horse throatlash recipe");

const invalidLeathers = AncientRunicLeatherHorseThroatlashBenchEngine.craftThroatlash(
bench,
"NOVICE_EXPEDITION_THROATLASH",
null as any
);
expect(invalidLeathers.success).toBe(false);
expect(invalidLeathers.reason).toContain("Invalid leathers array");
});
});