Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
228 changes: 228 additions & 0 deletions api/src/lib/ancientRunicLeatherHorseBitGuardBench.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,228 @@
import crypto from "node:crypto";

/**
* Ancient Runic Leather Horse Bit Guard Bench, Mithril Rimmed Guard Rig & Celestial Valkyrie Bit Guard Sanctum Engine for OpenAO MMORPG.
* Simulates equestrian bit guard and mouth corner chafing protection crafting benches (Elder Bit Guard Bench, Runic Oak Bit Guard Rig, Celestial Void Valkyrie Bit Guard Sanctum),
* raw tanned calf cheek discs, tempered mithril-rimmed guards and celestial void astral gel guards,
* novice expedition, warmaster and sovereign valkyrie bit guard recipes,
* steed cheek chafing mitigation ratings and bit stability ratings,
* calibrated clamped bit guard stability bonuses,
* upfront leather material deduction on all craft attempts, consistent remainingProvidedLeathers return shapes across all paths,
* immutable bench cloning for safe rollbacks on both craft and maintain operations, cached static catalog maxima,
* crypto-secure default gameplay rolls strictly in [0, 1), and horse bit guard bench maintenance routines.
*/

export type BitGuardBenchType = "ELDER_BIT_GUARD_BENCH" | "RUNIC_OAK_BIT_GUARD_RIG" | "CELESTIAL_VOID_VALKYRIE_BIT_GUARD_SANCTUM";
export type RawLeatherBitGuardType = "TANNED_CALF_CHEEK_DISC" | "TEMPERED_MITHRIL_RIMMED_GUARD" | "CELESTIAL_VOID_ASTRAL_GEL_GUARD";
export type BitGuardRecipeType = "NOVICE_EXPEDITION_BIT_GUARDS" | "WARMASTER_MITHRIL_RIMMED_BIT_GUARDS" | "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_BIT_GUARDS";

export interface BitGuardBenchData {
benchType: BitGuardBenchType;
maxDurability: number;
leathercraftPower: number;
baseSuccessRatePercent: number; // 0 to 100
bitGuardStabilityBonusPercent: number;
}

export interface BitGuardRecipeData {
recipeType: BitGuardRecipeType;
requiredLeatherType: RawLeatherBitGuardType;
requiredLeatherCount: number;
baseCheekChafingMitigationPercent: number;
baseBitStabilityPercent: number;
}

export interface ActiveBitGuardBench {
benchId: string;
leatherworkerPlayerId: string;
benchType: BitGuardBenchType;
currentDurability: number;
maxDurability: number;
isFunctional: boolean;
}

export interface CraftedHorseBitGuards {
guardId: string;
recipeType: BitGuardRecipeType;
finalCheekChafingMitigationPercent: number;
finalBitStabilityPercent: number;
guardStabilityPercent: number; // Scaled rating (clamped 0 to 100%, with catalog bench baselines ~16% to 100%)
consumedLeatherCount: number;
consumedLeatherType: RawLeatherBitGuardType;
remainingProvidedLeathers: RawLeatherBitGuardType[];
craftedEpochMs: number;
}

export const BIT_GUARD_BENCH_CATALOG: Record<BitGuardBenchType, BitGuardBenchData> = {
ELDER_BIT_GUARD_BENCH: { benchType: "ELDER_BIT_GUARD_BENCH", maxDurability: 100, leathercraftPower: 35, baseSuccessRatePercent: 88, bitGuardStabilityBonusPercent: 15 },
RUNIC_OAK_BIT_GUARD_RIG: { benchType: "RUNIC_OAK_BIT_GUARD_RIG", maxDurability: 220, leathercraftPower: 80, baseSuccessRatePercent: 95, bitGuardStabilityBonusPercent: 25 },
CELESTIAL_VOID_VALKYRIE_BIT_GUARD_SANCTUM: { benchType: "CELESTIAL_VOID_VALKYRIE_BIT_GUARD_SANCTUM", maxDurability: 380, leathercraftPower: 145, baseSuccessRatePercent: 99, bitGuardStabilityBonusPercent: 40 },
};

export const BIT_GUARD_RECIPE_CATALOG: Record<BitGuardRecipeType, BitGuardRecipeData> = {
NOVICE_EXPEDITION_BIT_GUARDS: { recipeType: "NOVICE_EXPEDITION_BIT_GUARDS", requiredLeatherType: "TANNED_CALF_CHEEK_DISC", requiredLeatherCount: 2, baseCheekChafingMitigationPercent: 27, baseBitStabilityPercent: 17 },
WARMASTER_MITHRIL_RIMMED_BIT_GUARDS: { recipeType: "WARMASTER_MITHRIL_RIMMED_BIT_GUARDS", requiredLeatherType: "TEMPERED_MITHRIL_RIMMED_GUARD", requiredLeatherCount: 2, baseCheekChafingMitigationPercent: 58, baseBitStabilityPercent: 36 },
CELESTIAL_VOID_VALKYRIE_SOVEREIGN_BIT_GUARDS: { recipeType: "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_BIT_GUARDS", requiredLeatherType: "CELESTIAL_VOID_ASTRAL_GEL_GUARD", requiredLeatherCount: 2, baseCheekChafingMitigationPercent: 89, baseBitStabilityPercent: 67 },
};

export class AncientRunicLeatherHorseBitGuardBenchEngine {
public static readonly DURABILITY_COST_PER_CRAFT = 10;

/**
* Cached static catalog maxima to prevent runtime array reallocation.
*/
private static readonly MAX_BENCH_POWER = Math.max(...Object.values(BIT_GUARD_BENCH_CATALOG).map(b => b.leathercraftPower));
private static readonly MAX_BENCH_BONUS = Math.max(...Object.values(BIT_GUARD_BENCH_CATALOG).map(b => b.bitGuardStabilityBonusPercent));

/**
* Constructs an active horse bit guard bench instance.
*/
public static constructBench(leatherworkerPlayerId: string, benchType: BitGuardBenchType): ActiveBitGuardBench {
const data = BIT_GUARD_BENCH_CATALOG[benchType] ?? BIT_GUARD_BENCH_CATALOG.ELDER_BIT_GUARD_BENCH;
return {
benchId: `bit_guard_bench_${crypto.randomUUID()}`,
leatherworkerPlayerId,
benchType: data.benchType,
currentDurability: data.maxDurability,
maxDurability: data.maxDurability,
isFunctional: true,
};
}

/**
* Safely samples a crypto-secure pseudorandom float strictly in [0, 1).
*/
public static sampleSecureUnitRoll(): number {
return crypto.randomInt(0, 1_000_000_000) / 1_000_000_000;
}

/**
* Crafts horse bit guards with upfront material deduction and immutable bench cloning.
*/
public static craftBitGuards(
bench: ActiveBitGuardBench,
recipeType: BitGuardRecipeType,
providedLeathers: RawLeatherBitGuardType[],
craftRoll?: number,
stabilityRoll?: number,
currentEpochMs = Date.now()
): { success: boolean; guards?: CraftedHorseBitGuards; updatedBench?: ActiveBitGuardBench; remainingDurability: number; remainingProvidedLeathers: RawLeatherBitGuardType[]; reason?: string } {
const fallbackLeathers = Array.isArray(providedLeathers) ? [...providedLeathers] : [];

if (!bench || !bench.isFunctional || bench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
return {
success: false,
updatedBench: bench ? { ...bench } : undefined,
remainingDurability: bench?.currentDurability ?? 0,
remainingProvidedLeathers: fallbackLeathers,
reason: `Horse bit guard bench is warped or lacks durability (requires ${this.DURABILITY_COST_PER_CRAFT}).`,
};
}

const benchData = BIT_GUARD_BENCH_CATALOG[bench.benchType];
if (!benchData) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown bench model: ${String(bench.benchType)}` };
}

const recipe = BIT_GUARD_RECIPE_CATALOG[recipeType];
if (!recipe) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown horse bit guard recipe: ${String(recipeType)}` };
}

if (!Array.isArray(providedLeathers)) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: [], reason: "Invalid leathers array." };
}

// Count matching leather materials
const matchingCount = providedLeathers.filter(l => l === recipe.requiredLeatherType).length;
if (matchingCount < recipe.requiredLeatherCount) {
return {
success: false,
updatedBench: { ...bench },
remainingDurability: bench.currentDurability,
remainingProvidedLeathers: fallbackLeathers,
reason: `Insufficient guard discs/pads: requires ${recipe.requiredLeatherCount}x ${recipe.requiredLeatherType}, provided ${matchingCount}.`,
};
}

// Create updated bench clone
const updatedBench = { ...bench };

// Deduct durability on clone
updatedBench.currentDurability -= this.DURABILITY_COST_PER_CRAFT;
if (updatedBench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
updatedBench.currentDurability = Math.max(0, updatedBench.currentDurability);
updatedBench.isFunctional = false;
}

// Deduct materials upfront on all craft attempts
const remainingProvidedLeathers: RawLeatherBitGuardType[] = [];
let deducted = 0;
for (const item of providedLeathers) {
if (deducted < recipe.requiredLeatherCount && item === recipe.requiredLeatherType) {
deducted++;
} else {
remainingProvidedLeathers.push(item);
}
}

const safeCraftRoll = craftRoll !== undefined && Number.isFinite(craftRoll) ? Math.min(Math.max(craftRoll, 0), 1) : this.sampleSecureUnitRoll();
const successThreshold = benchData.baseSuccessRatePercent / 100;

if (safeCraftRoll > successThreshold) {
return {
success: false,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
reason: `Cheek disc edge curled during heat tempering (roll ${safeCraftRoll.toFixed(4)} > threshold ${successThreshold.toFixed(4)}).`,
};
}

const safeStabilityRoll = stabilityRoll !== undefined && Number.isFinite(stabilityRoll) ? Math.min(Math.max(stabilityRoll, 0), 1) : this.sampleSecureUnitRoll();
const powerRatio = this.MAX_BENCH_POWER > 0 ? benchData.leathercraftPower / this.MAX_BENCH_POWER : 0;
const stabilityBonusRatio = this.MAX_BENCH_BONUS > 0 ? benchData.bitGuardStabilityBonusPercent / this.MAX_BENCH_BONUS : 0;

const stabilityBasePoints = safeStabilityRoll * 40;
const powerBonusPoints = powerRatio * 40;
const benchBonusPoints = stabilityBonusRatio * 20;
const rawStabilityScore = stabilityBasePoints + powerBonusPoints + benchBonusPoints;
const guardStabilityPercent = Math.min(100, Math.max(0, Math.round(rawStabilityScore)));

const qualityMultiplier = 0.8 + (guardStabilityPercent / 100) * 0.4;
const finalCheekChafingMitigationPercent = Math.min(100, Math.max(0, Math.round(recipe.baseCheekChafingMitigationPercent * qualityMultiplier)));
const finalBitStabilityPercent = Math.min(100, Math.max(0, Math.round(recipe.baseBitStabilityPercent * qualityMultiplier)));

const guards: CraftedHorseBitGuards = {
guardId: `guard_${crypto.randomUUID()}`,
recipeType: recipe.recipeType,
finalCheekChafingMitigationPercent,
finalBitStabilityPercent,
guardStabilityPercent,
consumedLeatherCount: recipe.requiredLeatherCount,
consumedLeatherType: recipe.requiredLeatherType,
remainingProvidedLeathers,
craftedEpochMs: currentEpochMs,
};

return {
success: true,
guards,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
};
}

/**
* Maintains and repairs a horse bit guard bench instance.
*/
public static maintainBench(bench: ActiveBitGuardBench, repairAmount: number): ActiveBitGuardBench {
if (!bench) return bench;
const updated = { ...bench };
const safeAmount = Math.max(0, repairAmount);
updated.currentDurability = Math.min(updated.maxDurability, updated.currentDurability + safeAmount);
updated.isFunctional = updated.currentDurability >= this.DURABILITY_COST_PER_CRAFT;
return updated;
}
}
149 changes: 149 additions & 0 deletions api/src/tests/ancientRunicLeatherHorseBitGuardBench.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,149 @@
import { describe, it, expect } from "vitest";
import { AncientRunicLeatherHorseBitGuardBenchEngine } from "../lib/ancientRunicLeatherHorseBitGuardBench";
import type { ActiveBitGuardBench } from "../lib/ancientRunicLeatherHorseBitGuardBench";

describe("AncientRunicLeatherHorseBitGuardBenchEngine Equestrian Bit Guards & Cheek Protection Stitching Benches", () => {
it("crafts Celestial Void Valkyrie Sovereign Bit Guards in Sanctum achieving 100% stability and returns remaining discs", () => {
const bench = AncientRunicLeatherHorseBitGuardBenchEngine.constructBench("leather_01", "CELESTIAL_VOID_VALKYRIE_BIT_GUARD_SANCTUM");
expect(bench.benchType).toBe("CELESTIAL_VOID_VALKYRIE_BIT_GUARD_SANCTUM");
expect(bench.currentDurability).toBe(380);

const initialLeathers = [
"CELESTIAL_VOID_ASTRAL_GEL_GUARD",
"CELESTIAL_VOID_ASTRAL_GEL_GUARD",
"CELESTIAL_VOID_ASTRAL_GEL_GUARD"
] as any[];

const craftRes = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"CELESTIAL_VOID_VALKYRIE_SOVEREIGN_BIT_GUARDS",
initialLeathers,
0.1, // Success roll
1.0, // Stability roll 1.0 -> 40 + 40 + 20 = 100%
100000
);

expect(craftRes.success).toBe(true);
expect(craftRes.guards?.recipeType).toBe("CELESTIAL_VOID_VALKYRIE_SOVEREIGN_BIT_GUARDS");
expect(craftRes.guards?.guardStabilityPercent).toBe(100);
expect(craftRes.guards?.finalCheekChafingMitigationPercent).toBe(100); // 89 * 1.20 = 106.8 -> clamped 100%
expect(craftRes.guards?.finalBitStabilityPercent).toBe(80); // 67 * 1.20 = 80.4 -> 80%
expect(craftRes.guards?.consumedLeatherCount).toBe(2);
expect(craftRes.guards?.consumedLeatherType).toBe("CELESTIAL_VOID_ASTRAL_GEL_GUARD");
expect(craftRes.guards?.remainingProvidedLeathers.length).toBe(1);
expect(craftRes.remainingDurability).toBe(370); // 380 - 10
});

it("verifies mid-range stability roll and sub-100% quality scaling on Elder bit guard bench", () => {
const bench = AncientRunicLeatherHorseBitGuardBenchEngine.constructBench("leather_mid", "ELDER_BIT_GUARD_BENCH");
const craftRes = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"NOVICE_EXPEDITION_BIT_GUARDS",
["TANNED_CALF_CHEEK_DISC", "TANNED_CALF_CHEEK_DISC"],
0.1,
0.5
);

expect(craftRes.success).toBe(true);
expect(craftRes.guards?.guardStabilityPercent).toBe(37);
expect(craftRes.guards?.finalCheekChafingMitigationPercent).toBe(26);
expect(craftRes.guards?.finalBitStabilityPercent).toBe(16);
expect(craftRes.remainingDurability).toBe(90); // 100 - 10
});

it("fails when craft roll exceeds threshold, deducting materials upfront and bench durability on clone", () => {
const bench = AncientRunicLeatherHorseBitGuardBenchEngine.constructBench("leather_fail", "ELDER_BIT_GUARD_BENCH");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"NOVICE_EXPEDITION_BIT_GUARDS",
["TANNED_CALF_CHEEK_DISC", "TANNED_CALF_CHEEK_DISC", "TANNED_CALF_CHEEK_DISC"],
0.99 // Fails (threshold is 0.88)
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Cheek disc edge curled");
expect(craftRes.remainingProvidedLeathers.length).toBe(1); // 3 provided - 2 deducted upfront = 1 remaining
expect(craftRes.remainingDurability).toBe(initialDurability - 10);
// Original bench remains untouched
expect(bench.currentDurability).toBe(initialDurability);
});

it("rejects craft when required leather materials are insufficient without deducting durability", () => {
const bench = AncientRunicLeatherHorseBitGuardBenchEngine.constructBench("leather_short", "RUNIC_OAK_BIT_GUARD_RIG");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"WARMASTER_MITHRIL_RIMMED_BIT_GUARDS",
["TEMPERED_MITHRIL_RIMMED_GUARD"] // Needs 2, only 1 provided
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Insufficient guard discs/pads");
expect(craftRes.remainingDurability).toBe(initialDurability);
expect(craftRes.remainingProvidedLeathers.length).toBe(1);
});

it("rejects craft when bench durability is below cost and marks non-functional", () => {
const brokenBench: ActiveBitGuardBench = {
benchId: "broken_01",
leatherworkerPlayerId: "player_x",
benchType: "ELDER_BIT_GUARD_BENCH",
currentDurability: 5, // Below 10
maxDurability: 100,
isFunctional: false,
};

const craftRes = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
brokenBench,
"NOVICE_EXPEDITION_BIT_GUARDS",
["TANNED_CALF_CHEEK_DISC", "TANNED_CALF_CHEEK_DISC"]
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("lacks durability");
expect(craftRes.remainingDurability).toBe(5);
expect(craftRes.remainingProvidedLeathers.length).toBe(2); // No materials deducted
});

it("maintains bench and restores durability and functional state", () => {
const damagedBench: ActiveBitGuardBench = {
benchId: "dmg_01",
leatherworkerPlayerId: "player_y",
benchType: "RUNIC_OAK_BIT_GUARD_RIG",
currentDurability: 0,
maxDurability: 220,
isFunctional: false,
};

const repaired = AncientRunicLeatherHorseBitGuardBenchEngine.maintainBench(damagedBench, 100);
expect(repaired.currentDurability).toBe(100);
expect(repaired.isFunctional).toBe(true);

// Does not exceed max durability
const overRepaired = AncientRunicLeatherHorseBitGuardBenchEngine.maintainBench(repaired, 500);
expect(overRepaired.currentDurability).toBe(220);
});

it("defensively rejects invalid recipe, non-array leathers, or invalid bench models", () => {
const bench = AncientRunicLeatherHorseBitGuardBenchEngine.constructBench("p_def", "ELDER_BIT_GUARD_BENCH");

const invalidRecipe = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"INVALID_RECIPE" as any,
["TANNED_CALF_CHEEK_DISC", "TANNED_CALF_CHEEK_DISC"]
);
expect(invalidRecipe.success).toBe(false);
expect(invalidRecipe.reason).toContain("Unknown horse bit guard recipe");

const invalidLeathers = AncientRunicLeatherHorseBitGuardBenchEngine.craftBitGuards(
bench,
"NOVICE_EXPEDITION_BIT_GUARDS",
null as any
);
expect(invalidLeathers.success).toBe(false);
expect(invalidLeathers.reason).toContain("Invalid leathers array");
});
});