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228 changes: 228 additions & 0 deletions api/src/lib/ancientRunicLeatherHorseSplintBootBench.ts
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import crypto from "node:crypto";

/**
* Ancient Runic Leather Horse Splint Boot Bench, Mithril Tendon Plate Rig & Celestial Valkyrie Splint Boot Sanctum Engine for OpenAO MMORPG.
* Simulates equestrian splint boot, cannon bone and flexor tendon strike protection crafting benches (Elder Splint Boot Bench, Runic Oak Splint Boot Rig, Celestial Void Valkyrie Splint Boot Sanctum),
* raw tanned elk cannon straps, tempered mithril tendon plates and celestial void astral splint cores,
* novice expedition, warmaster and sovereign valkyrie splint boot recipes,
* steed splint bone impact absorption ratings and flexor tendon shielding ratings,
* calibrated clamped splint boot stability bonuses,
* upfront leather material deduction on all craft attempts, consistent remainingProvidedLeathers return shapes across all paths,
* immutable bench cloning for safe rollbacks on both craft and maintain operations, cached static catalog maxima,
* crypto-secure default gameplay rolls strictly in [0, 1), and horse splint boot bench maintenance routines.
*/

export type SplintBootBenchType = "ELDER_SPLINT_BOOT_BENCH" | "RUNIC_OAK_SPLINT_BOOT_RIG" | "CELESTIAL_VOID_VALKYRIE_SPLINT_BOOT_SANCTUM";
export type RawLeatherSplintBootType = "TANNED_ELK_CANNON_STRAP" | "TEMPERED_MITHRIL_TENDON_PLATE" | "CELESTIAL_VOID_ASTRAL_SPLINT_CORE";
export type SplintBootRecipeType = "NOVICE_EXPEDITION_SPLINT_BOOTS" | "WARMASTER_MITHRIL_SPLINT_BOOTS" | "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_SPLINT_BOOTS";

export interface SplintBootBenchData {
benchType: SplintBootBenchType;
maxDurability: number;
leathercraftPower: number;
baseSuccessRatePercent: number; // 0 to 100
splintBootStabilityBonusPercent: number;
}

export interface SplintBootRecipeData {
recipeType: SplintBootRecipeType;
requiredLeatherType: RawLeatherSplintBootType;
requiredLeatherCount: number;
baseSplintBoneImpactAbsorptionPercent: number;
baseFlexorTendonShieldingPercent: number;
}

export interface ActiveSplintBootBench {
benchId: string;
leatherworkerPlayerId: string;
benchType: SplintBootBenchType;
currentDurability: number;
maxDurability: number;
isFunctional: boolean;
}

export interface CraftedHorseSplintBoots {
bootId: string;
recipeType: SplintBootRecipeType;
finalSplintBoneImpactAbsorptionPercent: number;
finalFlexorTendonShieldingPercent: number;
bootStabilityPercent: number; // Scaled rating (clamped 0 to 100%, with catalog bench baselines ~16% to 100%)
consumedLeatherCount: number;
consumedLeatherType: RawLeatherSplintBootType;
remainingProvidedLeathers: RawLeatherSplintBootType[];
craftedEpochMs: number;
}

export const SPLINT_BOOT_BENCH_CATALOG: Record<SplintBootBenchType, SplintBootBenchData> = {
ELDER_SPLINT_BOOT_BENCH: { benchType: "ELDER_SPLINT_BOOT_BENCH", maxDurability: 100, leathercraftPower: 35, baseSuccessRatePercent: 88, splintBootStabilityBonusPercent: 15 },
RUNIC_OAK_SPLINT_BOOT_RIG: { benchType: "RUNIC_OAK_SPLINT_BOOT_RIG", maxDurability: 220, leathercraftPower: 80, baseSuccessRatePercent: 95, splintBootStabilityBonusPercent: 25 },
CELESTIAL_VOID_VALKYRIE_SPLINT_BOOT_SANCTUM: { benchType: "CELESTIAL_VOID_VALKYRIE_SPLINT_BOOT_SANCTUM", maxDurability: 380, leathercraftPower: 145, baseSuccessRatePercent: 99, splintBootStabilityBonusPercent: 40 },
};

export const SPLINT_BOOT_RECIPE_CATALOG: Record<SplintBootRecipeType, SplintBootRecipeData> = {
NOVICE_EXPEDITION_SPLINT_BOOTS: { recipeType: "NOVICE_EXPEDITION_SPLINT_BOOTS", requiredLeatherType: "TANNED_ELK_CANNON_STRAP", requiredLeatherCount: 2, baseSplintBoneImpactAbsorptionPercent: 28, baseFlexorTendonShieldingPercent: 18 },
WARMASTER_MITHRIL_SPLINT_BOOTS: { recipeType: "WARMASTER_MITHRIL_SPLINT_BOOTS", requiredLeatherType: "TEMPERED_MITHRIL_TENDON_PLATE", requiredLeatherCount: 2, baseSplintBoneImpactAbsorptionPercent: 58, baseFlexorTendonShieldingPercent: 37 },
CELESTIAL_VOID_VALKYRIE_SOVEREIGN_SPLINT_BOOTS: { recipeType: "CELESTIAL_VOID_VALKYRIE_SOVEREIGN_SPLINT_BOOTS", requiredLeatherType: "CELESTIAL_VOID_ASTRAL_SPLINT_CORE", requiredLeatherCount: 2, baseSplintBoneImpactAbsorptionPercent: 89, baseFlexorTendonShieldingPercent: 68 },
};

export class AncientRunicLeatherHorseSplintBootBenchEngine {
public static readonly DURABILITY_COST_PER_CRAFT = 10;

/**
* Cached static catalog maxima to prevent runtime array reallocation.
*/
private static readonly MAX_BENCH_POWER = Math.max(...Object.values(SPLINT_BOOT_BENCH_CATALOG).map(b => b.leathercraftPower));
private static readonly MAX_BENCH_BONUS = Math.max(...Object.values(SPLINT_BOOT_BENCH_CATALOG).map(b => b.splintBootStabilityBonusPercent));

/**
* Constructs an active horse splint boot bench instance.
*/
public static constructBench(leatherworkerPlayerId: string, benchType: SplintBootBenchType): ActiveSplintBootBench {
const data = SPLINT_BOOT_BENCH_CATALOG[benchType] ?? SPLINT_BOOT_BENCH_CATALOG.ELDER_SPLINT_BOOT_BENCH;
return {
benchId: `splint_boot_bench_${crypto.randomUUID()}`,
leatherworkerPlayerId,
benchType: data.benchType,
currentDurability: data.maxDurability,
maxDurability: data.maxDurability,
isFunctional: true,
};
}

/**
* Safely samples a crypto-secure pseudorandom float strictly in [0, 1).
*/
public static sampleSecureUnitRoll(): number {
return crypto.randomInt(0, 1_000_000_000) / 1_000_000_000;
}

/**
* Crafts horse splint boots with upfront material deduction and immutable bench cloning.
*/
public static craftSplintBoots(
bench: ActiveSplintBootBench,
recipeType: SplintBootRecipeType,
providedLeathers: RawLeatherSplintBootType[],
craftRoll?: number,
stabilityRoll?: number,
currentEpochMs = Date.now()
): { success: boolean; boots?: CraftedHorseSplintBoots; updatedBench?: ActiveSplintBootBench; remainingDurability: number; remainingProvidedLeathers: RawLeatherSplintBootType[]; reason?: string } {
const fallbackLeathers = Array.isArray(providedLeathers) ? [...providedLeathers] : [];

if (!bench || !bench.isFunctional || bench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
return {
success: false,
updatedBench: bench ? { ...bench } : undefined,
remainingDurability: bench?.currentDurability ?? 0,
remainingProvidedLeathers: fallbackLeathers,
reason: `Horse splint boot bench is warped or lacks durability (requires ${this.DURABILITY_COST_PER_CRAFT}).`,
};
}

const benchData = SPLINT_BOOT_BENCH_CATALOG[bench.benchType];
if (!benchData) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown bench model: ${String(bench.benchType)}` };
}

const recipe = SPLINT_BOOT_RECIPE_CATALOG[recipeType];
if (!recipe) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: fallbackLeathers, reason: `Unknown horse splint boot recipe: ${String(recipeType)}` };
}

if (!Array.isArray(providedLeathers)) {
return { success: false, updatedBench: { ...bench }, remainingDurability: bench.currentDurability, remainingProvidedLeathers: [], reason: "Invalid leathers array." };
}

// Count matching leather materials
const matchingCount = providedLeathers.filter(l => l === recipe.requiredLeatherType).length;
if (matchingCount < recipe.requiredLeatherCount) {
return {
success: false,
updatedBench: { ...bench },
remainingDurability: bench.currentDurability,
remainingProvidedLeathers: fallbackLeathers,
reason: `Insufficient splint boot materials: requires ${recipe.requiredLeatherCount}x ${recipe.requiredLeatherType}, provided ${matchingCount}.`,
};
}

// Create updated bench clone
const updatedBench = { ...bench };

// Deduct durability on clone
updatedBench.currentDurability -= this.DURABILITY_COST_PER_CRAFT;
if (updatedBench.currentDurability < this.DURABILITY_COST_PER_CRAFT) {
updatedBench.currentDurability = Math.max(0, updatedBench.currentDurability);
updatedBench.isFunctional = false;
}

// Deduct materials upfront on all craft attempts
const remainingProvidedLeathers: RawLeatherSplintBootType[] = [];
let deducted = 0;
for (const item of providedLeathers) {
if (deducted < recipe.requiredLeatherCount && item === recipe.requiredLeatherType) {
deducted++;
} else {
remainingProvidedLeathers.push(item);
}
}

const safeCraftRoll = craftRoll !== undefined && Number.isFinite(craftRoll) ? Math.min(Math.max(craftRoll, 0), 1) : this.sampleSecureUnitRoll();
const successThreshold = benchData.baseSuccessRatePercent / 100;

if (safeCraftRoll > successThreshold) {
return {
success: false,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
reason: `Tendon plate rivets sheared during high-tension strapping (roll ${safeCraftRoll.toFixed(4)} > threshold ${successThreshold.toFixed(4)}).`,
};
}

const safeStabilityRoll = stabilityRoll !== undefined && Number.isFinite(stabilityRoll) ? Math.min(Math.max(stabilityRoll, 0), 1) : this.sampleSecureUnitRoll();
const powerRatio = this.MAX_BENCH_POWER > 0 ? benchData.leathercraftPower / this.MAX_BENCH_POWER : 0;
const stabilityBonusRatio = this.MAX_BENCH_BONUS > 0 ? benchData.splintBootStabilityBonusPercent / this.MAX_BENCH_BONUS : 0;

const stabilityBasePoints = safeStabilityRoll * 40;
const powerBonusPoints = powerRatio * 40;
const benchBonusPoints = stabilityBonusRatio * 20;
const rawStabilityScore = stabilityBasePoints + powerBonusPoints + benchBonusPoints;
const bootStabilityPercent = Math.min(100, Math.max(0, Math.round(rawStabilityScore)));

const qualityMultiplier = 0.8 + (bootStabilityPercent / 100) * 0.4;
const finalSplintBoneImpactAbsorptionPercent = Math.min(100, Math.max(0, Math.round(recipe.baseSplintBoneImpactAbsorptionPercent * qualityMultiplier)));
const finalFlexorTendonShieldingPercent = Math.min(100, Math.max(0, Math.round(recipe.baseFlexorTendonShieldingPercent * qualityMultiplier)));

const boots: CraftedHorseSplintBoots = {
bootId: `splint_boot_${crypto.randomUUID()}`,
recipeType: recipe.recipeType,
finalSplintBoneImpactAbsorptionPercent,
finalFlexorTendonShieldingPercent,
bootStabilityPercent,
consumedLeatherCount: recipe.requiredLeatherCount,
consumedLeatherType: recipe.requiredLeatherType,
remainingProvidedLeathers,
craftedEpochMs: currentEpochMs,
};

return {
success: true,
boots,
updatedBench,
remainingDurability: updatedBench.currentDurability,
remainingProvidedLeathers,
};
}

/**
* Maintains and repairs a horse splint boot bench instance.
*/
public static maintainBench(bench: ActiveSplintBootBench, repairAmount: number): ActiveSplintBootBench {
if (!bench) return bench;
const updated = { ...bench };
const safeAmount = Math.max(0, repairAmount);
updated.currentDurability = Math.min(updated.maxDurability, updated.currentDurability + safeAmount);
updated.isFunctional = updated.currentDurability >= this.DURABILITY_COST_PER_CRAFT;
return updated;
}
}
149 changes: 149 additions & 0 deletions api/src/tests/ancientRunicLeatherHorseSplintBootBench.test.ts
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import { describe, it, expect } from "vitest";
import { AncientRunicLeatherHorseSplintBootBenchEngine } from "../lib/ancientRunicLeatherHorseSplintBootBench";
import type { ActiveSplintBootBench } from "../lib/ancientRunicLeatherHorseSplintBootBench";

describe("AncientRunicLeatherHorseSplintBootBenchEngine Equestrian Splint Boots & Tendon Strike Protection Stitching Benches", () => {
it("crafts Celestial Void Valkyrie Sovereign Splint Boots in Sanctum achieving 100% stability and returns remaining cores", () => {
const bench = AncientRunicLeatherHorseSplintBootBenchEngine.constructBench("leather_01", "CELESTIAL_VOID_VALKYRIE_SPLINT_BOOT_SANCTUM");
expect(bench.benchType).toBe("CELESTIAL_VOID_VALKYRIE_SPLINT_BOOT_SANCTUM");
expect(bench.currentDurability).toBe(380);

const initialLeathers = [
"CELESTIAL_VOID_ASTRAL_SPLINT_CORE",
"CELESTIAL_VOID_ASTRAL_SPLINT_CORE",
"CELESTIAL_VOID_ASTRAL_SPLINT_CORE"
] as any[];

const craftRes = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"CELESTIAL_VOID_VALKYRIE_SOVEREIGN_SPLINT_BOOTS",
initialLeathers,
0.1, // Success roll
1.0, // Stability roll 1.0 -> 40 + 40 + 20 = 100%
100000
);

expect(craftRes.success).toBe(true);
expect(craftRes.boots?.recipeType).toBe("CELESTIAL_VOID_VALKYRIE_SOVEREIGN_SPLINT_BOOTS");
expect(craftRes.boots?.bootStabilityPercent).toBe(100);
expect(craftRes.boots?.finalSplintBoneImpactAbsorptionPercent).toBe(100); // 89 * 1.20 = 106.8 -> clamped 100%
expect(craftRes.boots?.finalFlexorTendonShieldingPercent).toBe(82); // 68 * 1.20 = 81.6 -> 82%
expect(craftRes.boots?.consumedLeatherCount).toBe(2);
expect(craftRes.boots?.consumedLeatherType).toBe("CELESTIAL_VOID_ASTRAL_SPLINT_CORE");
expect(craftRes.boots?.remainingProvidedLeathers.length).toBe(1);
expect(craftRes.remainingDurability).toBe(370); // 380 - 10
});

it("verifies mid-range stability roll and sub-100% quality scaling on Elder splint boot bench", () => {
const bench = AncientRunicLeatherHorseSplintBootBenchEngine.constructBench("leather_mid", "ELDER_SPLINT_BOOT_BENCH");
const craftRes = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"NOVICE_EXPEDITION_SPLINT_BOOTS",
["TANNED_ELK_CANNON_STRAP", "TANNED_ELK_CANNON_STRAP"],
0.1,
0.5
);

expect(craftRes.success).toBe(true);
expect(craftRes.boots?.bootStabilityPercent).toBe(37);
expect(craftRes.boots?.finalSplintBoneImpactAbsorptionPercent).toBe(27);
expect(craftRes.boots?.finalFlexorTendonShieldingPercent).toBe(17);
expect(craftRes.remainingDurability).toBe(90); // 100 - 10
});

it("fails when craft roll exceeds threshold, deducting materials upfront and bench durability on clone", () => {
const bench = AncientRunicLeatherHorseSplintBootBenchEngine.constructBench("leather_fail", "ELDER_SPLINT_BOOT_BENCH");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"NOVICE_EXPEDITION_SPLINT_BOOTS",
["TANNED_ELK_CANNON_STRAP", "TANNED_ELK_CANNON_STRAP", "TANNED_ELK_CANNON_STRAP"],
0.99 // Fails (threshold is 0.88)
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Tendon plate rivets sheared");
expect(craftRes.remainingProvidedLeathers.length).toBe(1); // 3 provided - 2 deducted upfront = 1 remaining
expect(craftRes.remainingDurability).toBe(initialDurability - 10);
// Original bench remains untouched
expect(bench.currentDurability).toBe(initialDurability);
});

it("rejects craft when required leather materials are insufficient without deducting durability", () => {
const bench = AncientRunicLeatherHorseSplintBootBenchEngine.constructBench("leather_short", "RUNIC_OAK_SPLINT_BOOT_RIG");
const initialDurability = bench.currentDurability;

const craftRes = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"WARMASTER_MITHRIL_SPLINT_BOOTS",
["TEMPERED_MITHRIL_TENDON_PLATE"] // Needs 2, only 1 provided
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("Insufficient splint boot materials");
expect(craftRes.remainingDurability).toBe(initialDurability);
expect(craftRes.remainingProvidedLeathers.length).toBe(1);
});

it("rejects craft when bench durability is below cost and marks non-functional", () => {
const brokenBench: ActiveSplintBootBench = {
benchId: "broken_01",
leatherworkerPlayerId: "player_x",
benchType: "ELDER_SPLINT_BOOT_BENCH",
currentDurability: 5, // Below 10
maxDurability: 100,
isFunctional: false,
};

const craftRes = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
brokenBench,
"NOVICE_EXPEDITION_SPLINT_BOOTS",
["TANNED_ELK_CANNON_STRAP", "TANNED_ELK_CANNON_STRAP"]
);

expect(craftRes.success).toBe(false);
expect(craftRes.reason).toContain("lacks durability");
expect(craftRes.remainingDurability).toBe(5);
expect(craftRes.remainingProvidedLeathers.length).toBe(2); // No materials deducted
});

it("maintains bench and restores durability and functional state", () => {
const damagedBench: ActiveSplintBootBench = {
benchId: "dmg_01",
leatherworkerPlayerId: "player_y",
benchType: "RUNIC_OAK_SPLINT_BOOT_RIG",
currentDurability: 0,
maxDurability: 220,
isFunctional: false,
};

const repaired = AncientRunicLeatherHorseSplintBootBenchEngine.maintainBench(damagedBench, 100);
expect(repaired.currentDurability).toBe(100);
expect(repaired.isFunctional).toBe(true);

// Does not exceed max durability
const overRepaired = AncientRunicLeatherHorseSplintBootBenchEngine.maintainBench(repaired, 500);
expect(overRepaired.currentDurability).toBe(220);
});

it("defensively rejects invalid recipe, non-array leathers, or invalid bench models", () => {
const bench = AncientRunicLeatherHorseSplintBootBenchEngine.constructBench("p_def", "ELDER_SPLINT_BOOT_BENCH");

const invalidRecipe = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"INVALID_RECIPE" as any,
["TANNED_ELK_CANNON_STRAP", "TANNED_ELK_CANNON_STRAP"]
);
expect(invalidRecipe.success).toBe(false);
expect(invalidRecipe.reason).toContain("Unknown horse splint boot recipe");

const invalidLeathers = AncientRunicLeatherHorseSplintBootBenchEngine.craftSplintBoots(
bench,
"NOVICE_EXPEDITION_SPLINT_BOOTS",
null as any
);
expect(invalidLeathers.success).toBe(false);
expect(invalidLeathers.reason).toContain("Invalid leathers array");
});
});