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Performance patch - #141

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Su5eD merged 4 commits into
BuiltBrokenModding:masterfrom
Bknibb:master
Sep 15, 2026
Merged

Su5eD merged 4 commits into
BuiltBrokenModding:masterfrom
Bknibb:master

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@Bknibb

@Bknibb Bknibb commented Sep 3, 2026

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This patch increases the performance of large shields as the game currently performs frustum culling on all the block entities of the force field even though they only need to render when the camouflage block is a block entity and this patch fixes that and on very large shields this can give more than double the performance
Pre-Patch:
pre-patch-no-camo-vanilla-rendering
Patched:
patched-no-camo-vanilla-rendering
my performance tests aren't perfect as on this game version performance seems to vary quite a bit but it definitely does make performance better
I originally made a private mod for a similar performance patch for 1.21.1 and I will probably submit a pr for that version soon as well since I primarily play that version
I also haven't been able to get the camo module to work for some reason to test that it works properly with it, but it should work as it did on my original version

@Bknibb Bknibb mentioned this pull request Sep 3, 2026
@Su5eD Su5eD self-assigned this Sep 3, 2026
@Su5eD Su5eD added enhancement 26.1.x Affects Minecraft 26.1.x labels Sep 3, 2026
@Su5eD
Su5eD merged commit 0df19e2 into BuiltBrokenModding:master Sep 15, 2026
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2 participants